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Yep its the code alright. Whoever made the weapon tell him/her to fix the weapon where it fires. And ask him specificly to either way remove 'owner' from the code or define it so it doesn not do this.
Guys i found out that when i remove third person mesh from the staff it doesnt crash at all. Also, killing an skeletal-enemy that has any other gun, causes a crash. Though, the other guns with skeletal third person meshes dont crash. I dont get it anymore ..
Last edited by Pyro on Sun Mar 07, 2010 1:34 pm, edited 1 time in total.
funny enough, I replaced the staff's 3rd person mesh with a LOD mesh and it didnt crash. now it only crashes when I get killed by the staff. so practically, when the staff kills something, it crashes, and the 'critical' in the crash points to the killed person's skeletal 3rd person mesh(could be anything). confusing eh?
No, not at all, If it crashes when it shoots it's the code, pretty obvious actually. Unless the fire anim is so messedup it crashes when you try to call it.
Read it. It doesn't crash when it shoots, it crashes when it KILLS.
Last edited by Pyro on Wed Mar 10, 2010 4:13 pm, edited 1 time in total.
it says drawLodmesh. This is what i think that causes it:
The pawn that gets killed drops a gun. (The pickupmesh has same name as 3rd person mesh here )
Unreal trieds to render the pickupmesh as LODmesh, but fails because it is SKELETAL.
Last edited by Pyro on Wed Mar 10, 2010 4:16 pm, edited 1 time in total.
Pyro, compile the weapon in 227f and see if you get the same error. I had some bs when I compiled skeletal models under 227g and tried to use it 227f (Said that the animation "Fire" could not be found amongst other errors)
My advice is wait for 227g to become final or check, check and check again (Import code and weapon code) for errors.
If it STILL doesn't work, I'd personally blame Sweeney or Dantae.
Last edited by Gizzy on Wed Mar 10, 2010 6:32 pm, edited 1 time in total.
Pyro, compile the weapon in 227f and see if you get the same error. I had some bs when I compiled skeletal models under 227g and tried to use it 227f (Said that the animation "Fire" could not be found amongst other errors)
My advice is wait for 227g to become final or check, check and check again (Import code and weapon code) for errors.
If it STILL doesn't work, I'd personally blame Sweeney or Dantae.
Ya, well if it is a bug in 227g it should be fixed eh :p
for now im just gonna replace every 3rd person mesh of any gun by a lodmesh of the model. should fix it too:)
Last edited by Pyro on Wed Mar 10, 2010 8:43 pm, edited 1 time in total.