What about adding a mutator which gives players translocator? I mean you have to summon the stuff normally....
I still think the new stuff should be in separate file but whatever....I have found few other bugs and took shots, but I am gonna post them later.
ALso would it possible to get rid of the UnrealI.Darkmatch etc in umenu? Or did Unreal Gold include special int entries for these? In UMenu.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Translocator mutator?
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Translocator mutator?
Last edited by Leo T_C_K on Tue Mar 09, 2010 6:04 am, edited 1 time in total.
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: Translocator mutator?
They're not going to create a mutator just for you Leo. Go create it yourself...it's not hard. Even I can do that

- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Translocator mutator?
Well, I didn't mean it for me, more like players could use translocator way more this way without need of mods, although the throw seems to me a bit too fast and unrealistic, but meh.They're not going to create a mutator just for you Leo. Go create it yourself...it's not hard. Even I can do that![]()
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Translocator mutator?
The translocator was implemented way before Unreal was actually finished and the one in 227 is a 1:1 copy (right?) So I don't expect the code to be perfect.the throw seems to me a bit too fast and unrealistic, but meh.
As for the mutator, just mutate the players' starting weapon.
- Leo T_C_K
- OldUnreal Member
- Posts: 3852
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Translocator mutator?
It is no way a 1:1 copy. Only chameleon is 1:1 copy, the rest is changed.The translocator was implemented way before Unreal was actually finished and the one in 227 is a 1:1 copy (right?) So I don't expect the code to be perfect.the throw seems to me a bit too fast and unrealistic, but meh.
As for the mutator, just mutate the players' starting weapon.
Last edited by Leo T_C_K on Wed Mar 10, 2010 11:52 am, edited 1 time in total.

