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Translocator mutator?

Report bugs, read about fixes, new features and ask questions about the Unreal 227 patch here. Place comments and commit suggestions.
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Leo T_C_K
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Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

Translocator mutator?

Post by Leo T_C_K »

What about adding a mutator which gives players translocator? I mean you have to summon the stuff normally....
I still think the new stuff should be in separate file but whatever....I have found few other bugs and took shots, but I am gonna post them later.

ALso would it possible to get rid of the UnrealI.Darkmatch etc in umenu? Or did Unreal Gold include special int entries for these? In UMenu.
Last edited by Leo T_C_K on Tue Mar 09, 2010 6:04 am, edited 1 time in total.
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Shivaxi
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Joined: Wed Mar 08, 2006 4:43 pm

Re: Translocator mutator?

Post by Shivaxi »

They're not going to create a mutator just for you Leo.  Go create it yourself...it's not hard.  Even I can do that :P ::)
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Leo T_C_K
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Joined: Sat Aug 27, 2005 6:24 pm

Re: Translocator mutator?

Post by Leo T_C_K »

They're not going to create a mutator just for you Leo.  Go create it yourself...it's not hard.  Even I can do that :P ::)
Well, I didn't mean it for me, more like players could use translocator way more this way without need of mods, although the throw seems to me a bit too fast and unrealistic, but meh.
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Gizzy
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Re: Translocator mutator?

Post by Gizzy »

the throw seems to me a bit too fast and unrealistic, but meh.
The translocator was implemented way before Unreal was actually finished and the one in 227 is a 1:1 copy (right?) So I don't expect the code to be perfect.

As for the mutator, just mutate the players' starting weapon.
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Leo T_C_K
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Posts: 3852
Joined: Sat Aug 27, 2005 6:24 pm

Re: Translocator mutator?

Post by Leo T_C_K »

the throw seems to me a bit too fast and unrealistic, but meh.
The translocator was implemented way before Unreal was actually finished and the one in 227 is a 1:1 copy (right?) So I don't expect the code to be perfect.

As for the mutator, just mutate the players' starting weapon.
It is no way a 1:1 copy. Only chameleon is 1:1 copy, the rest is changed.
Last edited by Leo T_C_K on Wed Mar 10, 2010 11:52 am, edited 1 time in total.
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