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OpenGL viewpoint bug

Posted: Sat Feb 27, 2010 11:05 pm
by unregistered
Image

Don't know how to call it. It happens when I'm right clicking some surface or actor, or left clicking to close the properties menu, don't know what order of clicks causes it. Sometimes the viewpoint just flashes, sometimes it gets stuck like in that screenshot, forcing a viewpoint reset.

Re: OpenGL viewpoint bug

Posted: Sun Feb 28, 2010 8:09 am
by Smirftsch
wasn't able to reproduce so far. Anyone else?

Re: OpenGL viewpoint bug

Posted: Sun Feb 28, 2010 12:04 pm
by Hellkeeper
Massive Occlusion Error ? I don't really understand what is this yellow dot on the screen.

Re: OpenGL viewpoint bug

Posted: Sun Feb 28, 2010 1:51 pm
by unregistered
It's like as if the whole map (what's currently in your viewpoint) has been shrinked to a dot the screen.

Edit: I think I've found a way to reproduce. Select a surface, now ctrl + alt + both buttons (either both at the same time or hold left first, because holding right first unselects that surface) and drag in any direction. The whole viewpoint is reduced to a dot with a color that is more or less the dominant color of the selected surface's texture. Or if you are in zone portal view, the dot's color is the zone's color.

Edit2: Seems that it doesn't happen if realtime preview is off.

edit3: Found another way to reproduce. Right click a surface, a menu pops up. Right click again elsewhere, not on the menu, the viewpoint bugs.

Re: OpenGL viewpoint bug

Posted: Mon Mar 01, 2010 4:12 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
Reproduced using the second method, also if you release the right mouse button before dragging, the viewport goes back to how it was (the dot thing appears as soon as you click the right mouse button somewhere else than the context menu).

Couldn't reproduce using the first method.

Re: OpenGL viewpoint bug

Posted: Mon Mar 01, 2010 4:52 pm
by Pyro
couldnt reproduce at all.

nother thing i just noticed, left- and rightmouse click at same time in 3D VP, bugs ur cursor. lol