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ex member

Posted: Sun Feb 21, 2010 1:46 pm
by unregistered
ex member

Re: Does unreal suffer from this?

Posted: Mon Feb 22, 2010 4:40 am
by Pravin
I would say yes. Most definitely. I keep my brightness very low (0.2 or 0.1) to get the full color of the map, while making my monitor brightness and gamma high. This seems to provide a balancing effect where there is enough color without bleaching.