ex member
Posted: Mon Feb 15, 2010 9:53 pm
ex member
forums, downloads, community, support and development for Unreal, UnrealTournament and other UnrealEngine 1/2 based games
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There are some variables in ZoneInfo like MinLightCount and MaxLightCount, or something along those lines, and afaik one or both are set to 6 by default, maybe that's somehow related.Where does 6 lights count come from? Any map seems to count at least 6 lights from nowhere, even if there is nothing, there are still 6 lights being counted on the stats tab.
What are the disadvantages for a forgetful mapper actually?i asked that a long time ago, apparantly 227 only cuts of zones provided they have their own zoneinfo.
This has some disadvantages for the forgetful mapper, but overall i'm very happy with this feature as it doesn't count zones anymore in tricky bsp area's (semisolid brushes), the way the game handled it before a moderately sized map of mine would immediately hit the 63 zone limit.