[227f] Some lighting issues remain on movers.
Posted: Sat Feb 06, 2010 5:50 am
Firstly, a thanks to Smirftsch and crew for fixing the mover lighting update issue in 227f in Naliboat.
Maybe I tend to notice these little cosmetic things, but I've witnessed a similar phenomena on the doors and lifts in Chizra. In Direct3d 9 and 8, when the doors close after opening, the lighting on them changes and requires a "FLUSH" command to return to normal. I've also noticed this on lifts and such, even in software mode.
Some other small visual glitches that I've noticed in both this build and prior ones are disappearing moving geometry. This is evident in the last level when the entryway for the escape pod extends - one of the segments disappears but still registers as geometry. Another instance is in Dark Arena when the cages are dunked in the lava - the cages flicker and sometimes disappear.
Are these issues fixable?
I've replicated this on two machines, one with an Intel GMA integrated card, and an ATI Radeon 9600XT 128Mb.
Keep up the great work! :)
Maybe I tend to notice these little cosmetic things, but I've witnessed a similar phenomena on the doors and lifts in Chizra. In Direct3d 9 and 8, when the doors close after opening, the lighting on them changes and requires a "FLUSH" command to return to normal. I've also noticed this on lifts and such, even in software mode.
Some other small visual glitches that I've noticed in both this build and prior ones are disappearing moving geometry. This is evident in the last level when the entryway for the escape pod extends - one of the segments disappears but still registers as geometry. Another instance is in Dark Arena when the cages are dunked in the lava - the cages flicker and sometimes disappear.
Are these issues fixable?
I've replicated this on two machines, one with an Intel GMA integrated card, and an ATI Radeon 9600XT 128Mb.
Keep up the great work! :)