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ex member

Posted: Mon Feb 01, 2010 10:59 pm
by unregistered
ex member

Re: Annoying UED2 bug

Posted: Tue Feb 02, 2010 12:13 am
by Hellkeeper
I agree for point number 3, adding the three vectors in a corner would be useful.

Re: Annoying UED2 bug

Posted: Tue Feb 02, 2010 7:16 am
by []KAOS[]Casey
I think the RGB arrows is trivial to implement, Make a topic about it in 227 forum with your other problems/suggestions

or I could move this there if you wish

Re: Annoying UED2 bug

Posted: Tue Feb 02, 2010 3:00 pm
by unregistered
ex member

Re: Annoying UED2 bug

Posted: Tue Feb 02, 2010 3:01 pm
by Pyro
@ point nr. 2 , i could see this causing bugs cus what if your bursh is streched with resizing tool there could be many many decimals

Re: Annoying UED2 bug

Posted: Tue Feb 02, 2010 7:14 pm
by GreatEmerald
The tab bug was discussed somewhere, IIRC it can't be fixed easily and just switching through tabs hasn't killed anyone yet.

BSP building checkboxes and slider are still kinda mysterious, but you can see what they do if you experiment. From my experience, the slider to the "Balance tree" side takes all the BSP cuts and spreads them all over the level in small parts, while "Minimise cuts" side keeps them where they are, but tries to make them as small as possible.

Re: Annoying UED2 bug

Posted: Tue Feb 02, 2010 11:18 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
The tab bug was discussed somewhere, IIRC it can't be fixed easily and just switching through tabs hasn't killed anyone yet.
Yeah actually I think there was like a whole topic about that, nobody knows what causes this :s