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Dude, what the hell is this $hit?
Posted: Sun Jan 17, 2010 12:21 pm
by ©ÑØØß_Kræw
Ok so I started Unreal 227f, and started playing on DMDeck16 and this happened:
All I did was megacommand coboterative and summon redeemer3.nukboome.
Casey logic.
Casey logic.
Casey logic.
Re: Dude, what the hell is this $hit?
Posted: Sun Jan 17, 2010 1:47 pm
by Skw
Lol
my nukes often crash the game. You may change renderer if that works.
Re: Dude, what the hell is this $hit?
Posted: Sun Jan 17, 2010 2:46 pm
by Smirftsch
send me the nuke, gonna test it with 227g
Re: Dude, what the hell is this $hit?
Posted: Sun Jan 17, 2010 5:57 pm
by []KAOS[]Casey
this has been long fixed, haven't seen an occlude bsp crash in ages
Re: Dude, what the hell is this $hit?
Posted: Mon Jan 18, 2010 11:36 am
by Skw
send me the nuke, gonna test it with 227g
This is embarrassing but... I, the developer of the nukes, have lost the original nuke files and their code for a long time. Cannot find them anywhere from my HDD, backup HDD, CDs, DVDs, memory sticks and old computers HDDs.
this has been long fixed, haven't seen an occlude bsp crash in ages
Thank you Smir!!
Noob_Craew: Where U found my nukes?!

Re: Dude, what the hell is this $hit?
Posted: Mon Jan 18, 2010 2:46 pm
by GreatEmerald
You can always extract the source.
Re: Dude, what the hell is this $hit?
Posted: Mon Jan 18, 2010 5:48 pm
by Leo T_C_K
send me the nuke, gonna test it with 227g
This is embarrassing but... I, the developer of the nukes, have lost the original nuke files and their code for a long time. Cannot find them anywhere from my HDD, backup HDD, CDs, DVDs, memory sticks and old computers HDDs.
this has been long fixed, haven't seen an occlude bsp crash in ages
Thank you Smir!!
Noob_Craew: Where U found my nukes?!

They were avaiable once at hyper's site, if they are still and other one as well. Not only that, but some guys even used it for some monsterhunt maps at UT. Yeah, your Nukes....
You can't hide anything from the MH guys. ;D
It featured even .:..: Zombies.
Re: Dude, what the hell is this $hit?
Posted: Mon Jan 18, 2010 6:45 pm
by []KAOS[]Casey
Re: Dude, what the hell is this $hit?
Posted: Mon Jan 18, 2010 6:54 pm
by [§Ŕ] ŤhěxĐâŕkśîđěŕ
You can always extract the source.
Not so easily always, it's easy if you keep the source in the .u file but if you save the file without the source, you'll need to decompile it or something, which is something I guess nobody knows how to do. I'd like to be wrong though. lol
Re: Dude, what the hell is this $hit?
Posted: Wed Jan 20, 2010 9:59 pm
by Hyper
send me the nuke, gonna test it with 227g
This is embarrassing but... I, the developer of the nukes, have lost the original nuke files and their code for a long time. Cannot find them anywhere from my HDD, backup HDD, CDs, DVDs, memory sticks and old computers HDDs.
Losing nukes out of sight is never a good thing. :D
Re: Dude, what the hell is this $hit?
Posted: Thu Jan 21, 2010 9:46 am
by Pravin
This issue is fixed. Dante is posting a logfile pertinent to a very old testrelease of 227.
Requesting topic lock.
Re: Dude, what the hell is this $hit?
Posted: Thu Jan 21, 2010 9:49 am
by Pitbull
Requesting topic lock.
Uhm Why?
Re: Dude, what the hell is this $hit?
Posted: Thu Jan 21, 2010 1:21 pm
by Shivaxi
Requesting topic lock.
Uhm Why?
Just do it...better not to ask....trust me...
Re: Dude, what the hell is this $hit?
Posted: Mon Jan 25, 2010 11:57 am
by mentalhunter
I had that exact error with an old mod of mine, it gave me that error when using guns with heavily modifided effects and firetextures.
Re: Dude, what the hell is this $hit?
Posted: Mon Jan 25, 2010 4:36 pm
by Smirftsch
no surprise, basically its some overflow, but I added some more additional checks for 227g already quite some time ago.