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Feature request for animated textures

Posted: Thu Jan 07, 2010 10:10 pm
by DieHard SCWS
This is about _A00, _01, _A02, etc. types of textures.

In Unreal you can only set the speed for the entire lot, meaning they entire sequence. And often this is good enough, but on occasion you need the abillity to set a speed per texture. And i give an example what should be with this texture:



Image



As you can see the fan is motionless, than it starts to spin, than there is a 3 step, stop sequence. For this gif animation you need 5 frames, and below you can see the frames and the time each frame needs:


Image


Now if you want create this exact same animation in Unreal, you need to add a texture per 0.2 sec. And you get this:

- Stop: 2 frames ( contains 1 "dead" texture)
- Spinning: 20 frames ( contains 19 "dead" textures)
- Stop sequence 01: 1 frame
- Stop sequence 02: 1 frame
- Stop sequence 03: 1 frame

Which makes a total of 25 frames to create that same animation in Unreal. Needless to say that its very ineffective and the problem could easelly be solved if you were able to set the speed per frame.


And often there is no need for it, but i encounter this problem way too often to ignore. And in this example you need to add 20 extra "dead" textures to make the animation work, while a louzy 5 textures should be able to pull of the exact same effect.




So thats my request :)

The abilitty to set a the MaxFrameRate and MinFrameRate per texture.
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Re: Feature request for animated textures

Posted: Fri Jan 08, 2010 8:36 am
by Smirftsch
will have a look if its possible to implement without breaking something else or reworking everything ;)