I like if you add an ability to change mirrored surfaces "amount" in d3d8
Hard to explain: If you look at mirror, theres not infinite "mirroring", only 2 "mirror copies". Like if people can change it's amount.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
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D3d8 More mirroring
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sopa_de_letras
Re: D3d8 More mirroring
Epic placed a hard limit of 3 reflections inside reflections, otherwise infinite reflections would take infinite GPU power to render. Unless there is a way to "compress" the infinite reflections somehow...
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Age
- OldUnreal Member
- Posts: 848
- Joined: Sat Dec 29, 2007 5:25 pm
Re: D3d8 More mirroring
I mean't that players can change reflections inside reflections limit. That "3"Epic placed a hard limit of 3 reflections inside reflections, otherwise infinite reflections would take infinite GPU power to render. Unless there is a way to "compress" the infinite reflections somehow...
Last edited by Age on Sun Feb 03, 2008 8:05 am, edited 1 time in total.