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Return to Na Pali on Mac?

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dustinechoes849
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Posts: 480
Joined: Sat Feb 28, 2015 1:56 am

Return to Na Pali on Mac?

Post by dustinechoes849 »

Hi!!!
I've been playing Unreal on my 800MHz Early 2002 iMac G4 running Mac OS 9.2.2
Game works fine, though I want RTNP!!!
Can I just copy the maps over from the UPak folder on an Unreal Gold CD?
btw is there a way to get the mouse-oriented, UT-style menu as well?

thanks!!! :D :D :D
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[]KAOS[]Casey
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Re: Return to Na Pali on Mac?

Post by []KAOS[]Casey »

You would need a 224 compatible upak.u that does not have a .dll binding. I presume that aside from that the maps would work normally? I havent set eyes on MAC unreal in such a long time that i dont even know if file extensions are different for unreal packages. I assume that everything but the executable and .dll are in unreal's standard format.
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AlexNitro44
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Joined: Fri Jun 09, 2017 6:33 pm

Re: Return to Na Pali on Mac?

Post by AlexNitro44 »

Eh, good luck with that. I think there were a few beta updates for the Mac version but IIRC there wasn't a 224 release. I think the packages are the same format, but you'd have some issues with scripting etc.

All I can say is good luck if you wish to try and make it work, you're gonna need it.
Kavin
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Re: Return to Na Pali on Mac?

Post by Kavin »

[]KAOS[]Casey wrote: Mon Mar 18, 2019 8:52 pm You would need a 224 compatible upak.u that does not have a .dll binding. I presume that aside from that the maps would work normally? I havent set eyes on MAC unreal in such a long time that i dont even know if file extensions are different for unreal packages. I assume that everything but the executable and .dll are in unreal's standard format.
It gets that you are searching for some kind of upak.u file that is suitable with Unreal Engine, might be for Mac, and doesn't require DLL bindings. Except for executables and DLLs, most components should work with Unreal's standard format, however stability and file extensions may differ. Verifying suitability details for your needs can be highlighted by reviewing the latest Unreal docs or forums.[https://ssoidportal.org/]sso login[/url]
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TigerTheGreat
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Joined: Sun May 21, 2006 2:16 pm

Re: Return to Na Pali on Mac?

Post by TigerTheGreat »

Congrats on the necropost but...

With the current version of 227k, Unreal Gold now has a port that runs on modern MacOS.

https://github.com/OldUnreal/Unreal-tes ... /tag/v227k

This, along with the relevant 469 version of Unreal Tournament makes both Unreal and Return to Na Pali, AS WELL AS UT99 all runnable under modern MacOS, something that wasn't possible even with the original Mac releases of Unreal and UT99 which are incompatible with nowadays MacOS releases due to sheer amount of differences between old and new Mac systems.
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Leo T_C_K
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Posts: 4183
Joined: Sat Aug 27, 2005 6:24 pm

Re: Return to Na Pali on Mac?

Post by Leo T_C_K »

Victor Delacroix wrote: Sun Jun 16, 2024 3:27 pm Congrats on the necropost but...

With the current version of 227k, Unreal Gold now has a port that runs on modern MacOS.

https://github.com/OldUnreal/Unreal-tes ... /tag/v227k

This, along with the relevant 469 version of Unreal Tournament makes both Unreal and Return to Na Pali, AS WELL AS UT99 all runnable under modern MacOS, something that wasn't possible even with the original Mac releases of Unreal and UT99 which are incompatible with nowadays MacOS releases due to sheer amount of differences between old and new Mac systems.
That guy is a bot, not a real being.

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