Unreal Vehicles
Posted: Fri Jan 18, 2008 12:12 am
This would be my first public release of this mod.
Download link: http://www.klankaos.com/downloads/Vehicles.zip (v 1.6)
Vehicles it contain:
U_Vehicles.Jeep (mesh by Jojje)
U_Vehicles.CivilCar
U_Vehicles.SportsCar (mesh by []Pcube[])
U_Vehicles.MicroSportsCar
U_Vehicles.TigerTank
U_Vehicles.SkaarjHoverJet
U_Vehicles.SkaarjSpaceJet
U_Vehicles.AirShip (mesh by Kajgue, aka. Ice-Lizard)
U_Vehicles.Submarine
U_Vehicles.UFO (idea by SoulRaver)
And VehicleFactorys (respawn points for vehicles):
U_Vehicles.JeepFactory
U_Vehicles.TigerFactory
U_Vehicles.SkaarjHoverJetFactory
U_Vehicles.SkaarjSpaceJetFactory
U_Vehicles.AirShipFactory
U_Vehicles.SubmarineFactory
To change their spawning vehicle class you can type "Admin set VehicleClass ".
To change respawntime for the vehicles type "Admin set VehicleRespawnTime ".
Updates on v1.6 on VehiclePhys:
*Fixed "nocanfire" online bug on UT.
*Added bumping/crashing sounds.
*Made running into other vehicles and monsters/players a little bit more realistic.
Updates on v1.5 on VehiclePhys:
*Fixed velocity replication on vehicles (when they move slowly that they arent "jumping" around that much).
*Fixed that on UT'99 CTF player drops the flag on enter a vehicle.
*Fixed that UT'99 arena mutators cant replace Driver's Weapon.
*Added full Quaternion math functions (special thanks to UnrealWiki for this).
*Using Quaternion I fixed the wheels "tilting" error on slopes.
Updates on v1.3 on VehiclePhys:
*Fixed a movement glitch on Wheeled car physics (when you accelerate in 1 direction, then hit deaccelerate it would turn around and keep moving in same speed).
*Fixed some memory leaks on vehicle base class.
*Improved physics on hills for Wheeled cars and Tread crafts (so they drive slower up on huge slopes while they move faster down the slopes).
*Fixed a bit the bot AI on AirShip, Submarines and Chopper crafts.
Updates on v 1.2 on VehiclePhys:
*Added better steering for wheeled vehicles.
*Fixed minor glitches.
On U_Vehicles:
*Added missing mesh for Jeep.
*Added inside view for Jeep and CivilCar.
*Fixed network bug on Airship mortars.
Updates on v 1.1 on VehiclePhys.u:
*Fixed the minor conflict with xCoop.
*Fixed that player can not switch seat to a non-excisting passenger seat.
*Fixed that player can not swap seat with other players (only bots).
*Fixed an aiming error with bots.
*Fixed that bots will still fire even if vehicle itself dosent face straight toward enemy.
*And some other minor things I can't remember.
Heres full version of the 3 Unreal 2 vehicles now:
U2Vehicles.Raptor
U2Vehicles.Juggernaut
U2Vehicles.Harbinger
U2Vehicles.Bulldog
U2Vehicles.RaptorFactory
U2Vehicles.JuggernautFactory
U2Vehicles.HarbingerFactory
U2Vehicles.BulldogFactory
Download from here: http://www.klankaos.com/downloads/U2Vehicles.zip (v 1.1)
Changes on U2Vehicles v 1.1:
*Added Bulldog from UT2003.
*Fixed a script warning flaw on Raptor.
*Gave all the vehicles better exit offsets so you dont get run over by the vehicle when you exit it.
P.S: Not to worry, I will still make new version(s) over this to fix some possible bugs.
Download link: http://www.klankaos.com/downloads/Vehicles.zip (v 1.6)
Vehicles it contain:
U_Vehicles.Jeep (mesh by Jojje)
U_Vehicles.CivilCar
U_Vehicles.SportsCar (mesh by []Pcube[])
U_Vehicles.MicroSportsCar
U_Vehicles.TigerTank
U_Vehicles.SkaarjHoverJet
U_Vehicles.SkaarjSpaceJet
U_Vehicles.AirShip (mesh by Kajgue, aka. Ice-Lizard)
U_Vehicles.Submarine
U_Vehicles.UFO (idea by SoulRaver)
And VehicleFactorys (respawn points for vehicles):
U_Vehicles.JeepFactory
U_Vehicles.TigerFactory
U_Vehicles.SkaarjHoverJetFactory
U_Vehicles.SkaarjSpaceJetFactory
U_Vehicles.AirShipFactory
U_Vehicles.SubmarineFactory
To change their spawning vehicle class you can type "Admin set VehicleClass ".
To change respawntime for the vehicles type "Admin set VehicleRespawnTime ".
Updates on v1.6 on VehiclePhys:
*Fixed "nocanfire" online bug on UT.
*Added bumping/crashing sounds.
*Made running into other vehicles and monsters/players a little bit more realistic.
Updates on v1.5 on VehiclePhys:
*Fixed velocity replication on vehicles (when they move slowly that they arent "jumping" around that much).
*Fixed that on UT'99 CTF player drops the flag on enter a vehicle.
*Fixed that UT'99 arena mutators cant replace Driver's Weapon.
*Added full Quaternion math functions (special thanks to UnrealWiki for this).
*Using Quaternion I fixed the wheels "tilting" error on slopes.
Updates on v1.3 on VehiclePhys:
*Fixed a movement glitch on Wheeled car physics (when you accelerate in 1 direction, then hit deaccelerate it would turn around and keep moving in same speed).
*Fixed some memory leaks on vehicle base class.
*Improved physics on hills for Wheeled cars and Tread crafts (so they drive slower up on huge slopes while they move faster down the slopes).
*Fixed a bit the bot AI on AirShip, Submarines and Chopper crafts.
Updates on v 1.2 on VehiclePhys:
*Added better steering for wheeled vehicles.
*Fixed minor glitches.
On U_Vehicles:
*Added missing mesh for Jeep.
*Added inside view for Jeep and CivilCar.
*Fixed network bug on Airship mortars.
Updates on v 1.1 on VehiclePhys.u:
*Fixed the minor conflict with xCoop.
*Fixed that player can not switch seat to a non-excisting passenger seat.
*Fixed that player can not swap seat with other players (only bots).
*Fixed an aiming error with bots.
*Fixed that bots will still fire even if vehicle itself dosent face straight toward enemy.
*And some other minor things I can't remember.
Heres full version of the 3 Unreal 2 vehicles now:
U2Vehicles.Raptor
U2Vehicles.Juggernaut
U2Vehicles.Harbinger
U2Vehicles.Bulldog
U2Vehicles.RaptorFactory
U2Vehicles.JuggernautFactory
U2Vehicles.HarbingerFactory
U2Vehicles.BulldogFactory
Download from here: http://www.klankaos.com/downloads/U2Vehicles.zip (v 1.1)
Changes on U2Vehicles v 1.1:
*Added Bulldog from UT2003.
*Fixed a script warning flaw on Raptor.
*Gave all the vehicles better exit offsets so you dont get run over by the vehicle when you exit it.
P.S: Not to worry, I will still make new version(s) over this to fix some possible bugs.