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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Black Banding on Flickering Lights
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Nexorcist
- Posts: 2
- Joined: Fri Dec 16, 2005 5:48 pm
Black Banding on Flickering Lights
First off let me say, fantastic work on breathing a little more life into Unreal.
Now for my problem, I am getting black banding on any area that has fast flickering lights, everything else seems to be fine. Its just the very fast flickering ones that have a problem.
Thanks
Nex.
Now for my problem, I am getting black banding on any area that has fast flickering lights, everything else seems to be fine. Its just the very fast flickering ones that have a problem.
Thanks
Nex.
Last edited by Nexorcist on Fri Dec 16, 2005 5:59 pm, edited 1 time in total.
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Kerilkkorn
- OldUnreal Member
- Posts: 289
- Joined: Mon Mar 11, 2002 4:50 pm
Re: Black Banding on Flickering Lights
Try to enable vsync to see what you get.
War doesn't determine who is right, war determines who is left...
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Nexorcist
- Posts: 2
- Joined: Fri Dec 16, 2005 5:48 pm
Re: Black Banding on Flickering Lights
Tried it. sadly no luck
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morbit
- Posts: 3
- Joined: Tue Jun 28, 2005 11:00 am
Re: Black Banding on Flickering Lights
Same here.
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yoda902
- OldUnreal Member
- Posts: 12
- Joined: Mon Feb 13, 2006 5:48 am
Re: Black Banding on Flickering Lights
ditto here too
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Kerilkkorn
- OldUnreal Member
- Posts: 289
- Joined: Mon Mar 11, 2002 4:50 pm
Re: Black Banding on Flickering Lights
Maybe vsync is disabled in your video card driver. Try to force it in here.
War doesn't determine who is right, war determines who is left...
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HbG
- OldUnreal Member
- Posts: 21
- Joined: Sat Mar 02, 2002 12:33 pm
Re: Black Banding on Flickering Lights
I've always had this issue, across all my cards and renderers. I think it has to do with Unreal itself rather then vsync, as that was the natural suspect for me too when i first investigated. Perhaps the code of the light type in question can be altered to only change values on prerender() calls? I haven't looked at the actual code, but it's the first thing that comes to mind.