Re: A42 Skrith Sidearm
Posted: Tue Dec 04, 2012 2:24 pm
For me Unreal 2 also seemed like a Halo clone. Which is a shame, seeing how can such an awesome game "modernize" itself and take lower quality elements from other games. Like the 2009 Wolfenstein sequel - Suddenly it has regenerating health, a hit indicator, and becomes awfully linear. Also the generic particle cannon could seem a bit too similar to the Wunderwaffe weapon in the zombie co-op from Treyarch's Call of Duty games - Until I played this Wolfenstein game I never thought it was logically possible to actually copy something from a CoD game, especially in this case, since the first games in the Wolfenstein series were the foundation for CoD and all the first-person shooters we know today, and pretty much 90% of the gameplay mechanics of Call of Duty games originated in other games.