forums, downloads, community, support and development for Unreal, UnrealTournament and other UnrealEngine 1/2 based games https://www.oldunreal.com/phpBB3/
It's been a long time since 227h was released and it is more than about time to release 227i now. As always it took way longer than expected, but our team of scripters and coders became very small. Also the number of testers and reports is not as big as it used to be. So forgive me if we missed something.
We fixed a lot of things again and improved performance as well as security. There are a lot of fixes and new small additions for UED2.1, mapping should make even more fun now.
Check the Release Notes for details.
Don't forget to read the FAQ if you have problems.
So enjoy the patch and report any issues you encounter.
So, does that mean i can upload the main pages?
.
.
.
Re: 227i Release
Posted: Sun Nov 11, 2012 12:37 pm
by Smirftsch
yes, please do my friend, all work is done
Re: 227i Release
Posted: Sun Nov 11, 2012 12:46 pm
by DieHard SCWS
Ok, Done
.
.
.
Re: 227i Release
Posted: Sun Nov 11, 2012 12:54 pm
by Hyper
Congrats on the 227i release. That it may prosper.
Re: 227i Release
Posted: Sun Nov 11, 2012 1:28 pm
by darkarena
cool thanks a lot
Re: 227i Release
Posted: Sun Nov 11, 2012 1:29 pm
by AlCapowned
Thanks for all of your hard work!
Re: 227i Release
Posted: Sun Nov 11, 2012 3:01 pm
by Klesk
Thank u so much! this is AWESOME!
Re: 227i Release
Posted: Sun Nov 11, 2012 3:31 pm
by Hellkeeper
Yay. This means you can now all dowload DmRiot and see how great it looks with its new particle effects. /shameless plug
Re: 227i Release
Posted: Sun Nov 11, 2012 3:39 pm
by gp
Congrats on the release, thanks for all your work on it.
Re: 227i Release
Posted: Sun Nov 11, 2012 9:23 pm
by Hyper
Psst, the In-game news page can use an update. :-)
Re: 227i Release
Posted: Sun Nov 11, 2012 9:27 pm
by William(Rainman)
YEAH WOOOOOOOOOHOOOOOOOOOOOOO
Re: 227i Release
Posted: Sun Nov 11, 2012 9:56 pm
by Lord_Porksword
Gratz and thanx to all!!
Your 227h release made it possible for me to run the old editor on my system which has been invaluable!! Muchly appreciated for any work you guys are doing for Unreal!!
Re: 227i Release
Posted: Sun Nov 11, 2012 10:44 pm
by azn
Congratulations, keep up the good work and let's make oldunreal scene alive as long as possible.
Re: 227i Release
Posted: Sun Nov 11, 2012 10:55 pm
by iLikeTheUDK
Okay, an annoying bug I just came across - In the editor, when I open the "Find" window, it shows me nothing - No actors at all - Regardless of what map it is. I even checked it on stock maps and it happened. Also, when I try to close that window, it doesn't work - The Find window is still opened.
Re: 227i Release
Posted: Sun Nov 11, 2012 11:06 pm
by BobIsUnreal
looks good , like all the new download settings. havnt been able to look at everything yet.
i updated one server this morning all went god
But when i tried to update the second
I got this as soon as i tried to connect:
i also get " filesize mismatch" on the client , but i dont have any such file in my redirects.
if i take that file out , it fails similarly on the next file.
the files are not corrupt , i check them
any idea why?
also the f10 key isnt bound to "cancel" like it should be...
also i updated a single file on the first server , and got this
DevNet: NotifyAcceptingChannel File 1 server Level dig.MyLevel: Accepted
DevNet: Compressing file ..\System\present1.u for faster download.
DevNet: Compressing failed.
DevNet: Received invalid file request nothing has changed since this moring
NetComeGo: Close TcpipConnection 11/11/12 19:07:19
it refused to send any files now???
Re: 227i Release
Posted: Sun Nov 11, 2012 11:34 pm
by azn
Hmm, is this blank language field on the top at the beginning of the installation is there on purpose or it's a bug?
EDIT:
Is there any problem in using 227h Unreal.ini file with 227i? Guess not 'cause there may be only new options but guess it's better to ask.
Re: 227i Release
Posted: Mon Nov 12, 2012 7:28 pm
by iLikeTheUDK
Okay, an annoying bug I just came across - In the editor, when I open the "Find" window, it shows me nothing - No actors at all - Regardless of what map it is. I even checked it on stock maps and it happened. Also, when I try to close that window, it doesn't work - The Find window is still opened.
Okay, you can ignore that - It probably happened because I was messing around with the EXEs so they'll display the hi-res icons that can be found in this forum. I backed up the old INI files, re-installed the patch and replaced the INIs with the previous ones, and it all worked prefectly like these bugs never happened.
Re: 227i Release
Posted: Mon Nov 12, 2012 7:33 pm
by Smirftsch
Hmm, is this blank language field on the top at the beginning of the installation is there on purpose or it's a bug?
EDIT:
Is there any problem in using 227h Unreal.ini file with 227i? Guess not 'cause there may be only new options but guess it's better to ask.
There are still a few things not existing yet in 227h's ini, so its really recommended to use a fresh and new ini.
This empty place is there for a long time and to be honest, I never found it worth the time to find out why it is there, I'm happy the installer still works and it does no harm ^^
Re: 227i Release
Posted: Mon Nov 12, 2012 7:55 pm
by Buster
Congrats on the release of the fabled (lmao) 227i. Lots of hard work and dedication went into it. You should all be very proud. It's nice to see all of the excitement and activity about the release, too. Again, congrats to all involved.
Re: 227i Release
Posted: Fri Nov 16, 2012 1:02 am
by Uncouth
Every time I try to join a server, nothing shows up in the Server Browser.
Re: 227i Release
Posted: Fri Nov 16, 2012 4:06 pm
by Smirftsch
could be caused by a couple of reasons, most likely is maybe some firewall issue in your case. Is it really unblocked? There is definitely no problem in the serverbrowser
Re: 227i Release
Posted: Fri Nov 16, 2012 7:08 pm
by SFJake
Congratulations on the release.
What can I say? If all old games had such dedicated people with them, I'd be in heaven. Unreal might have died a long time ago if it wasn't for this and that alone is far enough to say thank you!
Re: 227i Release
Posted: Sat Nov 17, 2012 2:10 am
by BobIsUnreal
i mentioned this long aga , for when copy from showlog and paste into console again fails
here is a video that shows what i mean still effects 227i...
it shows when you paste into console copyed showlog text , you get garbage ,
you paste into notepad and it fine... and you have to copy it back out of notepad to proper paste.