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Re: 227i Release

Posted: Sat Nov 17, 2012 2:27 am
by BobIsUnreal
water zones have some weird issue in 227i ?

where it slows you down to a crawl in water zone , and you cant move up or down , no up down movement works at all cant swim can jump , you can only move up using gun recoil.. it seems random , i had it happen in ub-solidad( on er coop) , and shortly in the map after skytown ( on hyzorans server) but it stopped occuring after about 20 seconds or so there. the water is nornal water , i tested in my 225 server the same maps and the water was normal.

here is a video of what it did

Re: 227i Release

Posted: Sat Nov 17, 2012 7:56 am
by Smirftsch
Congratulations on the release.

What can I say? If all old games had such dedicated people with them, I'd be in heaven. Unreal might have died a long time ago if it wasn't for this and that alone is far enough to say thank you!
What can I say? Happy when you are ;)


i mentioned this long aga , for when copy from showlog and paste into console again fails
here is a video that shows what i mean still effects 227i...
it shows when you paste into console copyed showlog text , you get garbage ,
you paste into notepad and it fine... and you have to copy it back out of notepad to proper paste.
Never tried that to be honest, but I'm sure its some kind of charset/encoding issue. What copying into notepad does, is to convert it to some standard enocding, such as ANSI or something. Would need to verify this, but not sure if it will be worth the work fixing (depends on what it is).
water zones have some weird issue in 227i   ?

where it slows you down to a crawl in water zone , and you cant move up or down , no up down movement works at all cant swim can jump  , you can only move up  using gun  recoil.. it seems random , i had it happen in ub-solidad( on er coop) , and shortly in   the map after skytown  ( on hyzorans server) but it  stopped occuring after  about 20 seconds or so there. the water is  nornal water , i tested in my 225 server  the same maps and the water was  normal.

here is a video of what it did
Very much looks like some temporary replication issue, maybe because you were downloading at this time. Also packetloss or some other network issue at this moment is possible. Also maybe the server needs some finetuning, people need to find the best values yet for 227i, as it behaves a little different than previous versions.

Re: 227i Release

Posted: Sun Nov 18, 2012 5:28 am
by William(Rainman)
Yay. This means you can now all dowload DmRiot and see how great it looks with its new particle effects. /shameless plug
I tried your Map DMRiot its a Good Map for 1v1 but overall it's quite Laggy. I get Roughly 33 FPS.

Re: 227i Release

Posted: Sun Nov 18, 2012 11:27 am
by Hellkeeper
Yay. This means you can now all dowload DmRiot and see how great it looks with its new particle effects. /shameless plug
I tried your Map DMRiot its a Good Map for 1v1 but overall it's quite Laggy. I get Roughly 33 FPS.
Yes it is. I have no excuse for that : I just made it, completely disregarding performances, and since you never get feedback about gameplay, unfortunetely, the map was never made ligher.
Also, my computer runs it smoothly at 75fps, so I couldn't anticipate how it would run on lower-end computers (though I suspected the rain would pretty much kill them).

But anyway, if you think it's a good map, I'm satisfied, thanks :)

Re: 227i Release

Posted: Sun Nov 18, 2012 6:43 pm
by William(Rainman)
Yay. This means you can now all dowload DmRiot and see how great it looks with its new particle effects. /shameless plug
I tried your Map DMRiot its a Good Map for 1v1 but overall it's quite Laggy. I get Roughly 33 FPS.
Yes it is. I have no excuse for that : I just made it, completely disregarding performances, and since you never get feedback about gameplay, unfortunetely, the map was never made ligher.
Also, my computer runs it smoothly at 75fps, so I couldn't anticipate how it would run on lower-end computers (though I suspected the rain would pretty much kill them).

But anyway, if you think it's a good map, I'm satisfied, thanks :)
No Problem, Tho I wouldn't want to play your Map with 8 People because it would be total Anarchy. :D

Re: 227i Release

Posted: Sun Nov 18, 2012 6:44 pm
by Hellkeeper
No Problem, Tho I wouldn't want to play that map with 8 People because it would be total Anarchy. :D
Ahah, yeah ;D , it's designed for a maximum of 4 (and it's already quite chaotic with so much), optimally 3, or duel.

Re: 227i Release

Posted: Sun Nov 18, 2012 6:47 pm
by William(Rainman)
No Problem, Tho I wouldn't want to play that map with 8 People because it would be total Anarchy. :D
Ahah, yeah ;D , it's designed for a maximum of 4 (and it's already quite chaotic with so much), optimally 3, or duel.
That is Good.

Re: 227i Release

Posted: Mon Nov 26, 2012 11:35 pm
by SFJake
Question: Why did this version decide to do away with any saving feedback in the editor?

I used to see a quick loading bar in the middle which made it obvious I saved.

Now, clicking the save button literally does nothing at all, visually. Which makes me frantically click it 3-4 times to assure myself I did not misclick.

Is that a glitch on my part or a voluntary change? If its the later, I just don't know why this was done.

Re: 227i Release

Posted: Tue Nov 27, 2012 5:46 am
by GreatEmerald
I don't remember ever seeing it to begin with...

Re: 227i Release

Posted: Tue Nov 27, 2012 6:57 am
by Smirftsch
Question: Why did this version decide to do away with any saving feedback in the editor?

I used to see a quick loading bar in the middle which made it obvious I saved.

Now, clicking the save button literally does nothing at all, visually. Which makes me frantically click it 3-4 times to assure myself I did not misclick.

Is that a glitch on my part or a voluntary change? If its the later, I just don't know why this was done.
I'm afraid GEm is right, which version does that? Of course such a thing wouldn't be removed by purpose ^^

Re: 227i Release

Posted: Tue Nov 27, 2012 7:30 am
by William(Rainman)
I believe Jake is talking about this.

Image

Your eyes might not have noticed it, but your brain did.

Re: 227i Release

Posted: Tue Nov 27, 2012 10:02 am
by Smirftsch
oh, indeed. I was looking at something else. Well, when saving initially for the first time this progress bar still pops up, just not later anymore it seems. Guess we really found a small bug here.

Re: 227i Release

Posted: Tue Nov 27, 2012 5:39 pm
by SFJake
Yes, thats what I meant. That bar pops up in the middle of the screen even for just a split second, that is all the feedback I needed to know my map was saved.

Its the little things!

Re: 227i Release

Posted: Tue Nov 27, 2012 6:49 pm
by GreatEmerald
Well, I never missed it. When you press the button, it saves every time, so...

Re: 227i Release

Posted: Tue Nov 27, 2012 10:24 pm
by []KAOS[]Casey
tip:

View -> Log

Code: Select all

Log: Save=11.801610
Log: Moving 'D:\UnrealGold\Maps\Save.tmp' to 'D:\UnrealGold\Maps\test.unr'
if it says that, and no "failed" it saved.