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Unreal and Windows8

Posted: Sun Nov 25, 2012 4:55 am
by Amran
I'm curious if anyone else here has experienced performance issues when running Unreal on a Windows8 machine. I just installed the game on both an old (2007) and new (2012) laptop which are running the operating system, and on each it's hardly playable. (A very low framerate, and on the older of the two, game speed issues)

This seems to happen with any older Unreal Engine game on these systems. Has anyone had similar issues, or found a way to fix this?

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 6:06 am
by William(Rainman)
Shouldn't be Affected by your OS I'm running Windows 7. But If you're Running Version 227i I would Revert back to 227h because not all of the Bugs have been Neutralized yet.

While I'm Running the Game with Version 227h at 1920x1080 I get roughly 50-60 FPS.

Video Card: ATI Radeon HD 5670
CPU: AMD Athlon(tm) II X4 630 Processor (4 CPUs)

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 10:11 am
by GreatEmerald
Shouldn't be Affected by your OS I'm running Windows 7. But If you're Running Version 227i I would Revert back to 227h because not all of the Bugs have been Neutralized yet.
What are you talking about? There are way more issues fixed than there are found. As a matter of fact, only a single bug was found in 227i so far. And reverting to an earlier patch will make things worse, as you won't be able to play on Integrity servers.

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 10:52 am
by Smirftsch
If you're Running Version 227i I would Revert back to 227h because not all of the Bugs have been Neutralized yet.
What are you talking about? Only one real bug was reported (and confirmed) so far and this is not even critical, just that reconnect doesn't work correctly. Ok, the installer is causing trouble if not chosing the language correctly, but that is easy to avoid also :)

Anything else turned out to be some update and/or configuration issue yet. However, if you refer to the ping problem with older clients there is unclear yet what it could be, but obviously it affects only one? client so far, could be very well just some local machine/driver/connection/configuration/etc. issue and is only related 226b/f, so no reason not to use 227i as client.
I'm curious if anyone else here has experienced performance issues when running Unreal on a Windows8 machine. I just installed the game on both an old (2007) and new (2012) laptop which are running the operating system, and on each it's hardly playable. (A very low framerate, and on the older of the two, game speed issues)

This seems to happen with any older Unreal Engine game on these systems. Has anyone had similar issues, or found a way to fix this?
On Laptops this is often caused by drivers, did you try both OpenGL and D3D9? I experienced very often trouble with OpenGL on Laptops.

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 1:30 pm
by THEtomaso
How about those Windows Power Plan settings?:
http://www.eightforums.com/tutorials/54 ... s-8-a.html

Try setting it to "High performance".

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 1:51 pm
by hLk_Havok
Probably need more info to troubleshoot.  Just a few questions I can think of that might help start troubleshooting.

On the machines affected, what video card do you have (onboard intel, nvidia, etc..), driver version for video card?

In unreal, What video mode are you using (OpenGL, DirectX, etc..)

on low framerate / gamespeed issues, is that on a local game or multiplayer?  Did you uncap your framerate in the .ini file (see http://www.hlkclan.net/forums/viewtopic.php?f=50&t=2632 for more on that)?

If it's multiplayer what version of the game do you have (Classic U1 patched to 227i / Gold or Anthology patched to 227i)?  Also what netspeed are you set to?

As far as Windows 8 itself, I have a new laptop at my office that I'll try to pry away from others so I can test with that OS specifically, otherwise I just have a beta version in a virtualbox but can go to that if needed (will post results).

Also @ WilliamR, can you elaborate on any specific issue you have run across that would make one go back to 227h?  Might just be something someone else has run across and can assist with, or if it's unkown issue perhaps someone here can dig further into for you?

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 6:06 pm
by William(Rainman)
Also @ WilliamR, can you elaborate on any specific issue you have run across that would make one go back to 227h? Might just be something someone else has run across and can assist with, or if it's unkown issue perhaps someone here can dig further into for you?
Some of the Maps Drop down into the 20s on Frame Rates near Certain Areas of the Map.

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 6:56 pm
by Smirftsch
Unfortunately this answer doesn't help very much either and may just depend on configuration. Can you name some examples and give specific details?
In general 227i does perform better than 227h. We made a lot of tests about that.
But I know f.e. that shadows in combination with woodruff can cause FPS drop f.e., especially on older machines.
Once we have more information this can be found out for sure and should be no reason to dissuade from 227i.



Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 7:07 pm
by William(Rainman)
Well my Configuration is Set to High or Max or Ultra how ever you want to put it and my Resolution is 1920x1080. Also my Video Driver is set to D3D9

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 7:16 pm
by Smirftsch
Map? Place? Comparison to 227h? Come one, give me something ^^

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 7:29 pm
by William(Rainman)
Forget it I have already Switched. seeing better results.

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 8:32 pm
by ]Rubberwood
Forget it I have already Switched. seeing better results.
Wait, why not let Smirftsch know more about the issue? If he knows the details of the problem, it could be worked on being fixed. It would benefit the community as a whole when the next update rolls around with a fix for it.

Back to the original question from Amran, the dual core fix program should fix the machine with game speed issues. It's been a while since I last used it, so I can't say how to properly use it. But it did work for my Windows 7 machine. Not sure if it'll work on Windows 8, but worth a shot I guess.
Here's a link to a dual core fix:  http://www.hypercoop.tk/indexd.htm
It's under the tools category, at the very top of the list for it.

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 8:40 pm
by GreatEmerald
Forget it I have already Switched. seeing better results.
As Rubberwood said, how can you expect the patch to get improved, if you don't even report problems to begin with? If there are no problems reported and reproduced, it is assumed that the problems do not exist.
Back to the original question from Amran, the dual core fix program should fix the machine with game speed issues. It's been a while since I last used it, so I can't say how to properly use it. But it did work for my Windows 7 machine. Not sure if it'll work on Windows 8, but worth a shot I guess.
Here's a link to a dual core fix:  http://www.hypercoop.tk/indexd.htm
It's under the tools category, at the very top of the list for it.
I don't think 227 needs it any more. My guess is that it's the drivers. There is a lot of hardware, including what I am running right now, that is no longer supported under Windows 8.

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 8:48 pm
by William(Rainman)
I have Already Explained that I'm getting Lag Spikes in some of the Maps. Maybe its some of the Features in the Patch that is causing the problem and It's Possible that my Machine is not Compatible with 227i.

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 8:49 pm
by ]Rubberwood
I don't think 227 needs it any more. My guess is that it's the drivers. There is a lot of hardware, including what I am running right now, that is no longer supported under Windows 8.
I suppose I won't ever "upgrade" to Windows 8 now. Since it's Windows 8 on an older machine, the problem probably spans further than what the dual core fix can resolve.
I have Already Explained that I'm getting Lag Spikes in some of the Maps. Maybe its some of the Features in the Patch that is causing the problem and It's Possible that my Machine is not Compatible with 227i.
The people here who make the updates for Unreal should know what maps and where the problems occur in the maps. They need the specifics of the issue since it is a rather specific issue. Without the details there won't be a fix to resolve that problem in the future.

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 9:11 pm
by hLk_Havok
yes hard to fix or reproduce the issue without any details.

Map being played?  On whose server?
Specific area of map issue is seen?  Screenshot with stat net info and/or timedemo info at that precise spot with 227h and then 227i for comparison? 

Specific video card and driver version within Windows?

Really just need to be as detailed as possible, the above is just a few questions off the top of my head.  If we can reproduce it, someone can probably fix or make suggestions, but w/o any real information it's too vague of an issue.  The FAQ on Guidelines for posting pretty much spells it out.  The community loves to help out in any way possible, but we need info to work with!

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 9:34 pm
by William(Rainman)
Never-mind thats too much Hassle reverting back and forth between patches to get a screenshot. I'm perfectly fine using 227h and Its Offline not Online.

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 10:01 pm
by Amran
Took a bit of time to tinker with things some more, but still haven't had any luck improving the performance. It could certainly be a driver/support issue with how new Windows8 is.

Here are the details of the newer of the two laptops I've been trying to run the old Unreal Engine games on:
Windows 8 64-bit
AMD A8-4555M with Radeon HD Graphics (4cpu, 1.6ghz)
8GB Ram
AMD Radeon HD 7600G (Driver version 8.982.7.0)

On this machine in particular the game speed is fine, but all of the old Unreal Engine games run at an average of 16fps. The frame-rate is not capped to this in the ini, and I'm running the games using the Direct3D renderer. Changing power setting to lock the system at high performance, or restricting the core affinity have also not resulted in any changes. I've only tested the issue in singleplayer.

Thanks for the help, hopefully there's a trick to get things running properly on these systems. :)

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 10:29 pm
by BobIsUnreal
you can always install a second copy of unreal 227I ,
by ignoring the problem and moving back to 227h of in my case 225 , your not helping yourself , or anyone else, and we/they wont know how to fix it. 

but whatever... just saying  , im in a similar position with my servers right now.

Re: Unreal and Windows8

Posted: Sun Nov 25, 2012 11:52 pm
by ]Rubberwood
you can always install a second copy of unreal 227I ,
by ignoring the problem and moving back to 227h of in my case 225  , your not helping yourself , or anyone else, and we/they wont know how to fix it. 

but whatever... just saying  , im in a similar position with my servers right now.
That. Copy+Paste Unreal in another folder. Update the copy, encounter the problem in game and tell Smirftsch or whoever else works on the updates the details of the problem. It'd be like returning a favor for updating and fixing things in Unreal.

Re: Unreal and Windows8

Posted: Mon Nov 26, 2012 4:25 am
by GreatEmerald
Here are the details of the newer of the two laptops I've been trying to run the old Unreal Engine games on:
Windows 8 46-bit
AMD A8-4555M with Radeon HD Graphics (4cpu, 1.6ghz)
8GB Ram
AMD Radeon HD 7600G (Driver version 8.982.7.0)
46-bit ;D But yea, this is really recent hardware, it should be supported well by Catalyst. It could be something with Windows 8 that makes UE1 games break somehow... Have you tried changing VSync options? And renderers? And how about running in Unreal safe mode (Unreal.exe -safe)?

Re: Unreal and Windows8

Posted: Mon Nov 26, 2012 7:17 am
by Smirftsch
but whatever... just saying  , im in a similar position with my servers right now.
Nope you are not, because you are trying to find out whats going on :)
Never-mind thats too much Hassle reverting back and forth between patches to get a screenshot. I'm perfectly fine using 227h and Its Offline not Online.
You are giving absolutely no information here and whatever you experienced or not that's really poor.
Claiming this and then refusing to provide the most simple things, taking only a few minutes of your time, but alienating others from using the patch.

Although 227h is still compatible mostly with 227i I have to repeat that older versions are deprecated for good reasons and it still may happens that some compatibility issues come up. This makes it even harder to find problems. For someone spending a lot of time here in the forums this is a really disappointing reaction.

Back on topic, sorry.
Took a bit of time to tinker with things some more, but still haven't had any luck improving the performance. It could certainly be a driver/support issue with how new Windows8 is.

Here are the details of the newer of the two laptops I've been trying to run the old Unreal Engine games on:
Windows 8 46-bit
AMD A8-4555M with Radeon HD Graphics (4cpu, 1.6ghz)
8GB Ram
AMD Radeon HD 7600G (Driver version 8.982.7.0)

On this machine in particular the game speed is fine, but all of the old Unreal Engine games run at an average of 16fps. The frame-rate is not capped to this in the ini, and I'm running the games using the Direct3D renderer. Changing power setting to lock the system at high performance, or restricting the core affinity have also not resulted in any changes. I've only tested the issue in singleplayer.

Thanks for the help, hopefully there's a trick to get things running properly on these systems. :)
You didn't mention now if you tried with OpenGL as well, just for reference. Also you are talking about D3D, I hope you are talking about D3D9 ? :)

227i is compiled with vc++ 2008, there should be really no general problem with Windows8. Unfortunately we have no other references yet and I don't have a Win8 myself (but running it on Win7-64bit flawlessly).
If you want, we can talk over ICQ/MSN/IRC/Whatever so that we may can check some things together.

Re: Unreal and Windows8

Posted: Mon Nov 26, 2012 7:27 am
by Amran
Here are the details of the newer of the two laptops I've been trying to run the old Unreal Engine games on:
Windows 8 46-bit
AMD A8-4555M with Radeon HD Graphics (4cpu, 1.6ghz)
8GB Ram
AMD Radeon HD 7600G (Driver version 8.982.7.0)
46-bit ;D But yea, this is really recent hardware, it should be supported well by Catalyst. It could be something with Windows 8 that makes UE1 games break somehow... Have you tried changing VSync options? And renderers? And how about running in Unreal safe mode (Unreal.exe -safe)?
Well, that could be one of the problems. ;)

Gave those a shot, nothing came of changing VSync or putting the game in safe-mode. Also tried updating DirectX and the video drivers, but no differences after that either.

Although Unreal just crashes after setting the renderer to OpenGL, Rune on the other hand seemed to work at a more proper 90 frames per second after switching it. Software mode also runs fairly well.

Re: Unreal and Windows8

Posted: Mon Nov 26, 2012 8:35 am
by Smirftsch
After talking with Amran for some time it turned out that he was using 226 yet. He told me that after installing 227i it was working in Win8 with D3D9 :)

Re: Unreal and Windows8

Posted: Mon Nov 26, 2012 1:22 pm
by hLk_Havok
get's too confusing with multiple issues from different people in the same thread. If your problem wasn't addressed please open a new thread specific to your problem with as many details as possible.