Cleaning the game's directory - how? (+improvement idea)
Posted: Tue Oct 30, 2012 6:58 pm
As in the subject, I would like to ask is there any sure and quick way to clean the Unreal game's directory to it's base form? I installed RealCTF, and probably a few other things and would like to clean it to the base without re-installing(probably will do it anyway as I see no other solution).
Is this even possible? I know that I can keep all additional files in archives, checking the contents and removing files manually but that's NOT comfortable at all.
Please share your ideas. Also, I wonder, is it possible for the oldUnreal patch to add support like an extra content directory? What do I mean? Let's say we have EXTRA_CONTENT folder in Unreal installation folder and there we put the extra files. If the file goes to System, we can put it in EXTRA_CONTENT/System and so on. Of course patches will apply to main game's dir - normally, as before.
Wonder if it's possible, would be great. Guess no OS gives any solution, I know I can make like a link folder in Linux but it'll still put files in normal folders; also in Windows - no OS side solution I see.
Hmm, wonder what patch authors will answer.
Maybe there's some solution that's easy to use and I just don't see it.
Is this even possible? I know that I can keep all additional files in archives, checking the contents and removing files manually but that's NOT comfortable at all.
Please share your ideas. Also, I wonder, is it possible for the oldUnreal patch to add support like an extra content directory? What do I mean? Let's say we have EXTRA_CONTENT folder in Unreal installation folder and there we put the extra files. If the file goes to System, we can put it in EXTRA_CONTENT/System and so on. Of course patches will apply to main game's dir - normally, as before.
Wonder if it's possible, would be great. Guess no OS gives any solution, I know I can make like a link folder in Linux but it'll still put files in normal folders; also in Windows - no OS side solution I see.
Hmm, wonder what patch authors will answer.
Maybe there's some solution that's easy to use and I just don't see it.