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Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 12:59 am
by azn
Hi there, for a long time I was away from this forum but Unreal came to me again and I'm planning to set an Unreal co-op server to play with my friends.

The question is, is there any dedicated server for this game? I have access to linux machine via terminal(using putty on windows) and I set ut2004 serve already; how is it about classic unreal? Is there any package that I can download, patch somehow, and run via terminal?

This server is far far away and I don't play on this machine so it's the only way for me.

btw. same question about UT classic, any package? Probably we will try this game as well.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 1:14 am
by William(Rainman)
If you're asking if there are any Servers you can Join Online. Yes there are a lot of Servers for both games but they aren't very populated anymore. Times Change.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 2:07 am
by Rob-Bot
Yeah NEWBIES PLAYGROUND and Zombies Deadzone are pretty populated throughout the day

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 3:01 am
by William(Rainman)
Yeah NEWBIES PLAYGROUND and Zombies Deadzone are pretty populated throughout the day
Sorry but Newbies Playground Sucks the Rules are Ridiculous.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 4:17 am
by )Leela(-[otS]-
Yeah NEWBIES PLAYGROUND and Zombies Deadzone are pretty populated throughout the day
Sorry but Newbies Playground Sucks the Rules are Ridiculous. 
Why do you say that?
What is so ridiculous about 3 simple rules???
Is it to ridiculous to ask for fair play?
Is it to ridiculous to ask players not to shoot other players intentionally?
Is it to ridiculous to ask players not to use bad language or obscene names?

If you prefer unfair gameplay...
If you prefer to shoot other players into lava or of cliffs...
If you prefer to use bad language and obscene names...

...then you are right, the rules are ridiculous for you.

To bad, that it's not possible to attach an image here. I could show you a really nice screenshot of something which happened 2 days ago. If this is the usual behavior on servers, no wonder Unreal1 will die because the few new players are chased away by acts like that.
It was one of the most disgusting things I've ever seen and I'm truly sick of it.

If you prefer such a behavior, then Newbies is truly not the right place for you.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 5:04 am
by William(Rainman)
Yeah NEWBIES PLAYGROUND and Zombies Deadzone are pretty populated throughout the day
Sorry but Newbies Playground Sucks the Rules are Ridiculous. 
Why do you say that?
What is so ridiculous about 3 simple rules???
Is it to ridiculous to ask for fair play?
Is it to ridiculous to ask players not to shoot other players intentionally?
Is it to ridiculous to ask players not to use bad language or obscene names?

If you prefer unfair gameplay...
If you prefer to shoot other players into lava or of cliffs...
If you prefer to use bad language and obscene names...

...then you are right, the rules are ridiculous for you.

To bad, that it's not possible to attach an image here. I could show you a really nice screenshot of something which happened 2 days ago. If this is the usual behavior on servers, no wonder Unreal1 will die because the few new players are chased away by acts like that.
It was one of the most disgusting things I've ever seen and I'm truly sick of it.

If you prefer such a behavior, then Newbies is truly not the right place for you.
I Prefer Zombies Deadzone No Rules also it has a Command that lets you not get shot by other players, Crap happens sometimes you accidentally shoot players when everyone is in the same Hallway. Also the Language Rule is Stupid the Game is Rated (M) not E or T.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 6:11 am
by Smirftsch
Hi there, for a long time I was away from this forum but Unreal came to me again and I'm planning to set an Unreal co-op server to play with my friends.

The question is, is there any dedicated server for this game? I have access to linux machine via terminal(using putty on windows) and I set ut2004 serve already; how is it about classic unreal? Is there any package that I can download, patch somehow, and run via terminal?

This server is far far away and I don't play on this machine so it's the only way for me.

btw. same question about UT classic, any package? Probably we will try this game as well.
welcome back m8

well, you can use 227 to run a server on linux via terminal. With putty you are fine, doing the same myself, also wrote a short script which restarts it if the server crashes, like in windows.
Will see if I can find the time later to put it into the wiki.

Edit: http://www.oldunreal.com/wiki/index.php ... nux_Server
Yeah NEWBIES PLAYGROUND and Zombies Deadzone are pretty populated throughout the day
Sorry but Newbies Playground Sucks the Rules are Ridiculous. 
Playing myself there and I like it that good teamplay and nice behavior are watched and enforced. Never felt restricted by the rules in any way.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 6:42 am
by )Leela(-[otS]-
I Prefer Zombies Deadzone No Rules also it has a Command that lets you not get shot by other players, Crap happens sometimes you accidentally shoot players when everyone is in the same Hallway. Also the Language Rule is Stupid the Game is Rated (M) not E or T.
I don't want to start a discussion, but two things.
I wrote "intentionally" not "accidentally".
Newbies servers are G-rated. Some young kids are playing there.
If you really need bad language to express yourself, then I can only feel pity for you.
How about real life? Do you also need bad language in real life?
Many people forget, that they are not only play with some computer pawns. Behind every playerpawn is a real living person. I was brought up to respect other people, but it seems respect is something which doesn't exist anymore nowadays.

Let me tell a short story which happened on your adored "No Rules" server some years ago.
There was a nice girl from france and she was quite new to the game. I played several times with her. One day a guy I had never seen before came on the server. It seemed he was bored and had nothing better to do than shooting her by every occasion from lifts or into lava, especially in Sunspire. After a few days she left the game. She said, it is not fun. I told her to stay, but she never came back.
Same happened to me some months later, that was the time when I left your adored "No Rules" server, but I didn't left Unreal.
I swear, on Newbies this will not happen as long as I'm admin. I will protect new players from such types, at any price.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 7:03 am
by William(Rainman)
I Prefer Zombies Deadzone No Rules also it has a Command that lets you not get shot by other players, Crap happens sometimes you accidentally shoot players when everyone is in the same Hallway. Also the Language Rule is Stupid the Game is Rated (M) not E or T.
I don't want to start a discussion, but two things.
I wrote "intentionally" not "accidentally".
Newbies servers are G-rated. Some young kids are playing there.
If you really need bad language to express yourself, then I can only feel pity for you.
How about real life? Do you also need bad language in real life?
Many people forget, that they are not only play with some computer pawns. Behind every playerpawn is a real living person. I was brought up to respect other people, but it seems respect is something which doesn't exist anymore nowadays.

Let me tell a short story which happened on your adored "No Rules" server some years ago.
There was a nice girl from france and she was quite new to the game. I played several times with her. One day a guy I had never seen before came on the server. It seemed he was bored and had nothing better to do than shooting her by every occasion from lifts or into lava, especially in Sunspire. After a few days she left the game. She said, it is not fun. I told her to stay, but she never came back.
Same happened to me some months later, that was the time when I left your adored "No Rules" server, but I didn't left Unreal.
I swear, on Newbies this will not happen as long as I'm admin. I will protect new players from such types, at any price.
I can tell you have never played Xbox 360. 10 Year Old Kids yelling Curse Words over the Microphone calling other people Nasty Words.

Also Unreal uses Text not Voice.

Also their are ways Around that Language Rule they call the Program Xfire or Ventrilo. The Admins Cannot Ban what the Can't Hear.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 7:32 am
by Smirftsch
Also their are ways Around that Language Rule they call the Program Xfire or Ventrilo. The Admins Cannot Ban what the Can't Hear.
But the difference is, what's not heard on the server can't abuse/insult/disturb any other player on the server as well.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 7:41 am
by Zombie
Alzen is only asking for some information about hosting a server and maybe playing on some others. :-?
I Prefer Zombies Deadzone No Rules also it has a Command that lets you not get shot by other players, Crap happens sometimes you accidentally shoot players when everyone is in the same Hallway. Also the Language Rule is Stupid the Game is Rated (M) not E or T.
DeadZone has rules like other servers. Always has. A player might only glance at the translator screen after joining the server before pressing F2 or enter to deactivate it, but that excuses no one. If a rule is broken, and it affects one or more players then action can/will be taken if I am made aware. Otherwise, a few broken rule(s) are for the most part enforced by a "no harm, no foul" level of flexibility as of late. That inevitably has lead to more reactionary responses to trouble, but I would rather have DZ administrated that way per my personal viewpoints and experiences over the years.

Leela, that is an interesting and yet sad story. :( I detect a disgruntled tone in your words, but I will leave it at that. You have found a server and private organization that is home to you. That is the great freedom of having a list of servers to find in the game browser and experience. One can only hope that a player in such a story realizes this, and tries another server or returns again later to see if he/she has the experience wanted.


-Zombie

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 7:59 am
by William(Rainman)
Also their are ways Around that Language Rule they call the Program Xfire or Ventrilo. The Admins Cannot Ban what the Can't Hear.
But the difference is, what's not heard on the server can't abuse/insult/disturb any other player on the server as well.
Unless you Invite your Friends to Play that Server while using Xfire or Vent.
DeadZone has rules like other servers. Always has. A player might only glance at the translator screen after joining the server before pressing F2 or enter to deactivate it, but that excuses no one. If a rule is broken, and it affects one or more players then action can/will be taken if I am made aware. Otherwise, a few broken rule(s) are for the most part enforced by a "no harm, no foul" level of flexibility as of late. That inevitably has lead to more reactionary responses to trouble, but I would rather have DZ administrated that way per my personal viewpoints and experiences over the years.
Zombies Deadzone May have Rules but its more Lenient than Newbies Playground.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 8:01 am
by BobIsUnreal
While sort or off topic at this point i will say this ,

NPG servers were a good entry level servers for beginners that taught me important values and skills,
I dont feel that the rules are over restrictive in any way and and you need to realize the rules are there to provide and encourage a fun experience for all players of all potential ages,Not every game requires people talking smack, Would you talk that way if you mother played there with you , becuase mothers do play unreal somtimes. Every other rule they have is pretty standard stuff for any coop server. waiting to end , playing fair, not killing each other in coop etc if you canmt learn those basics , you wont be able to play anywhere.

Although I rarly play there anymore , I spent more time then i care to admit playing on there coop server back when i discovered unreal and they taught me every thing I know about playing the game and kindly walked me tho countless maps.

if you dont like it there are other servers, that is the beauty of the game , You dont like one server , you can find another , or just try to create your own "better" clone server thats exactly the way you want and hope somone joins you. no server is pefect.

also zombies deadzone has clear rules very similar to npg, it just that zombie cant be bothered anymore partoling unless players contacts him about problems.

shotsquelch works on all jcoop servers that allow it serverside not just the deadzone , althought i belive it is dependant on frenidly fire being disabled and it is the server ops choice whether to allow users to block shots.

As for you comment about xbox players , i dont have a console , but i have seen "the online gamer series"and i have cousins that play like that , and quite frankly as a 25+ player myself, I am apalled at the way those players act and talk when playing those games , its way beyond disgusting. even i dont talk like that publicly.

as for xfire ,steam , and teamspeak or even psay , it's encouraged that players do that if they wish to have a private chat, i also do that as well.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 8:36 am
by William(Rainman)
While sort or off topic at this point    i will say this ,

NPG servers were a good entry level servers for beginners that taught me important values and skills,
I dont feel that the rules are over restrictive in any way and and you need to realize the rules are there to provide and  encourage a fun  experience for all players of all potential ages,Not every game requires people talking smack, Would you talk that way if you mother played there with you , becuase  mothers do play unreal somtimes. Every other rule they have is pretty standard stuff for any coop server. waiting to end , playing fair, not killing each other in coop etc  if you canmt learn those basics , you wont be able to play anywhere.

Although I rarly play there anymore ,  I spent more time then i care to admit playing on there coop server  back when i discovered unreal and they taught me every thing I know about playing the game and kindly walked me tho countless maps.

if you dont like it there are other servers,  that is  the beauty of the game , You dont like one server , you can find another , or just try to create your own "better" clone server  thats exactly the way  you want and hope somone joins you. no server is pefect.

also zombies deadzone  has clear rules very similar to npg, it just that zombie cant be bothered anymore partoling unless  players contacts him about problems.

shotsquelch works on   all jcoop servers that allow it serverside not just the deadzone , althought i belive it is dependant on frenidly fire being disabled and it is the server ops choice whether to allow users to block shots.

As for you comment about xbox players , i dont have a console , but i have seen "the online gamer series"and i have cousins that play like that ,  and quite frankly as a   25+ player myself, I am apalled at the way those players act and talk  when playing those games , its way beyond  disgusting. even i dont talk like that publicly.

as for xfire ,steam , and teamspeak  or even  psay  , it's encouraged that players do that  if they wish to have a private chat, i also do that as well.
I stopped playing Xbox 360 because the Players became too Competitive for my Taste and I asked myself Where are these little kids Parents while they said these words over the Microphone, still wondering till this day.

Anyway I agree with your Statements and I'm done talking about this.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 8:55 am
by )Leela(-[otS]-
Ah, Zombie is right. I went off topic, that wasn't correct. Please take my apology for it.
After what happened 2 days ago I'm a bit in a turmoil regarding bad language.

Zombie, I hope you didn't misunderstand me. Your server was my favorite server for a long time and I always enjoyed playing there. Even today I still miss it sometimes.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 9:02 am
by William(Rainman)
Ah, Zombie is right. I went off topic, that wasn't correct. Please take my apologize for it.
After what happened 2 days ago I'm a bit in a turmoil regarding bad language.

Zombie, I hope you didn't misunderstand me. Your server was my favorite server for a long time and I always enjoyed playing there. Even today I still miss it sometimes.
I also Miss his Server lots of Fun I had on that Server tons of Interesting Characters.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 9:39 am
by Smirftsch
No one needs to apologize for going off topic. I've seen it, but I felt it was necessary for everyone to talk about it.
Also I think that there is no harm done, I answered the Linux question already and I bet Alzen will probably forgive us :)

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 11:43 am
by gopostal
I run a public UT coop server using much of my own work on the controller. It's a work-in-progress but the server favors map exploration with tools available to help you if you get stuck figuring out a map. You can command doors to open, summon weapons, illuminate over-dark areas, etc without admin powers. Also the 'activateitem' inventory system is not necessary and I'm in the process of removing it. It's dirt-simple map play for people who want to see what's on the other side of things but still be able to drink beer while they play (not included, sorry). The server IP is 66.191.23.16:7777 and you are welcome any time. Loathsome also has a couple of server like this but with much more emphasis on weapons and added monsters (read: harder). His servers are well run and see much more traffic than mine:
http://ecoop.ucoz.com/

Lastly @Leela: Good on you for your public stance against bad player behavior. Fully 50% of the time I spent working on MonsterHunt2 was directed at fixing player exploits, setting up admin tools to address curtailing what you are talking about, and generally allowing MH2 admins to stop this sort of thing. Keep the faith because stupid people run off a lot of new recruits to the games.

Re: Unreal co-op dedicated server

Posted: Sat Sep 29, 2012 5:05 pm
by azn
Yes :D, this one answer was enough to know where to start. Still, I prefer to use my own server(hope the ping will be fine) - I want to learn how to do it and I want to play with certain friends for now.

Anyway, hope I will be able to run the server.

Thanks guys.

Re: Unreal co-op dedicated server

Posted: Mon Oct 01, 2012 9:35 am
by Oldsparky
-(DOG)- Code We desire to have fun, play with style, and encourage survival of Unreal online gaming. We desire to keep the game clean of obscentities or unacceptable language and personal slurs. The -(DOG)- clan always helps and encourages new players. The -(DOG)- clan are not only online opponents but also online friends. -(DOG)- clan members should always wear their -(DOG)- tag with pride even if playing on other servers.


Written by SickPuppy-(DOG)- founder of -(DOG)-


Here Are The Server Rules For Newbies Playground:
Spawn killing prohibited.
Type killing prohibited.
Obscene or degrading language and names prohibited.
Cheats prohibited.
Always be kind and helpful to new players.
NOTE: Violation of the server rules will result in you being kicked or kick-banned. Very nice ladies and my children play here.


Written by SickPuppy-(DOG)- founder of -(DOG)-
8-)

Thank you all for the support since 1999.  Great players are found on newbies servers and we welcome all.

Re: Unreal co-op dedicated server

Posted: Mon Oct 01, 2012 10:15 am
by Oldsparky
As to the original query, this may be of use to get started.

These are intended for Windows machines, but will give you an idea of what it takes.


http://69.90.34.150/unreal/UteamSTARTUPSERVER/ Uteam DM

http://69.90.34.150/unreal/JZCoopStartupserver/ JZCoop Version



Seems that everyone eventually wants an unreal server for some reason. To test maps on or just to run a Lan game to play friends or family. I will always help someone who wants to get a server running and spend many hours debugging and helping. So why not make it easier since people will do this anyway. This is set up as a DM server but can run Uteam or Coop or any of its mutators, including monstermash or INF.

First you must have an Unreal One cd. Epic files are not included in this install. You must do a clean install of unreal and apply the 225 patch found in our download section. This new install should run and at this point dont worry about setting it up. Just make sure it runs.

You then install this quickserver install found in this post. This will install files over the top of your new 225 install. This will be a dedicated 225 Uteam10G server, setup for Pure KOTH, or a JZ coop server depending on which one you install.

I have installed the pip skins, fixed big khuna skins, flexmaps, kickban and Nepthys Lite. It also includes Sniperparadises server add mod.

There is a beginning maps package installed with flex maps to get you going hopefully easy.

After the install navigate to the unreal folder and you will notice an Unreal Icon inside the folder. Clicking this Icon will start a dedicated server and an Unreal icon will appear in your task bar. (The start command is also in a text document in the unreal folder). You can right click on this task bar icon, once you have launched the server, to set options for the server or to see the server console. It doesnt take much of a computer to run this dedicated server. I have ran them on celeron 500s quite easily. I do not suggest you run the server and play on the same computer if others are going to play.

This is set to do uplinks to the master server and will do so if you dont change it. The manuals explaining uteam and the other mods will be found in the help folder in the unreal folder. If it doesnt show on the server list, its most likely you or your router and not this server. I would suggest setting the uplink and server beacons to off in the unreal.ini file while you customize your server and fine tune the settings. I have set an admin password but you but will have to dig in the advanced options for it.

Read the manuals in the help folder they are very smart and written by people much more savy than me.

You may delete the uninstall program from unreal found in the folder.

After it runs, you may upgrade to 227 or add whatever you like.

Thanks to Zombie and Tcp Wolf for these fine mods which you can upgrade to later versions. 

Re: Unreal co-op dedicated server

Posted: Wed Oct 03, 2012 4:10 pm
by azn
Guys, guess I'm still a little puzzled about the whole thing. You say I can use the newest version to run server via terminal. Ok, but...

Is there any terminal based installer for the newest patch? I can create CD iso and send it over to server but I will need to install it somehow there. I don't have linux at my machine now so I cannot install the linux version locally.

What do you say?

ps. UT2004 server is set up pretty ok, still it's not online the whole time, only when we play. After all I made it and setting it up was more fun than difficult. 8-)

Re: Unreal co-op dedicated server

Posted: Wed Oct 03, 2012 4:35 pm
by Smirftsch
basically you can set up the complete server in your windows environment and then you have pretty much everything you need.
You only need to transfer your settings from Unreal.ini to UnrealLinux.ini then and you can run the server with UCCLinux.bin

Burn everything on CD and copy it into your Linux System. No installation needed. For my Server I use: /home/username/Unreal but basically any path should be fine (although I still would be careful to use not to long paths)


Re: Unreal co-op dedicated server

Posted: Wed Oct 03, 2012 5:39 pm
by GreatEmerald
To expand the answer:

Install Unreal on your Windows machine, then apply the patch, then remove all DLL and EXE files (to save space), move Unreal.ini to UnrealLinux.ini, then pack the Unreal folder and transfer it to the server.

Once that's done, you can unpack it somewhere (like Smirf said, you can use ~/Unreal, or ~/.unreal, or /opt/unreal; if you want to be fancy and be FHS-compliant, you can put everything into /usr/share/unreal, then move all of the INI files from System to ~/.config/unreal, create symlinks to them from where you moved them, and create a wrapper script that calls /usr/share/unreal/System/UCCLinux.bin in /usr/bin). Make sure that you have all the necessary libraries to run the thing (some of them are included in the patch, although using a distribution-provided one might be better). Then launch either UCCLinux.bin or your wrapper script.

Re: Unreal co-op dedicated server

Posted: Wed Oct 03, 2012 6:12 pm
by Smirftsch
to directly avoid trouble and confusion with the word "moving" - taking over the server specific settings from Unreal.ini to UnrealLinux.ini, renaming won't work :)