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Re: Vortex Rikers Re-Textured
Posted: Sun Oct 28, 2012 11:21 pm
by William(Rainman)
Hey William, imo your work is amazing. Only thing that seems strange is the warning texture on the pipes. Guess noone will hit the pipe

. And near the escape the part with the last elevator made an impression of a disco(all those blinking lights) at first but guess that's fine.
So, seriously - wonderful work; personally I agree that light would be more emergency on a crushed spaceship. And I like the idea of darker version of the inner levels.
Thanks and The Reason I put the Warning Texture on the Pipe is because it might be Hot also there is steam coming out of one of the Pipes.
Re: Vortex Rikers Re-Textured
Posted: Sun Oct 28, 2012 11:40 pm
by azn
Hmm, makes sense. Still, warning about pipes on a prison spaceship isn't something that looks ok for me.
Re: Vortex Rikers Re-Textured
Posted: Tue Oct 30, 2012 10:56 am
by KeeperUTX
Man, that looks good! It kind of reminds of Duke Nukem 3D's textures (warning textures.)
Otherwise, do you recall the captain of Vortex Rikers? Well, seeing this I remember the VERY first time I played SP Unreal. At that time I had a crappy audio card, and a 300Mhz processor ( lamest comp ever!), so the sounds of Unreal weren't as HQ as I have them now, they were distorted, more deep in tone and stretched out. When I got into the bridge, I was walking backwards, thinking that that Skaarj Warrior might attack me ( the one from the ventilation shaft) . I got too close to the captain's body and triggered the event. I hear the most f'ckingly scariest groan/scream/whatever and yelled 'AAAAAH!'. Damn scary when something just jumps when you least expect itÂ

Re: Vortex Rikers Re-Textured
Posted: Tue Oct 30, 2012 7:58 pm
by azn
Hmph, I played unreal first at Pentium 166Mhz(probably with MMX), and as far as I remember with S3 Virge card; it was slow, it wasn't hardware accelerated but I was playing anyway.
Anyway, is it possible to download your version anywhere?