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Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Fri Sep 21, 2012 10:00 pm
by KillerSkaarj
Okay, now this article DOES NOT CONFIRM ANYTHING, but in this PC Gamer interview, Cliff Bleszinski says "Having really grown into a big Bethesda fan lately (Skyrim rocked my world), I couldn’t help but wonder what a reboot of Unreal would be like if it was more ‘SciFi-Rim.’" Again, this DOES NOT CONFIRM that Epic is developing or even planning on developing an open-world reboot of the original Unreal, only that Cliff thinks it's a pretty cool idea. If you want to read the rest, scroll down to the second bold point on this PC Gamer article: http://www.pcgamer.com/2012/09/18/cliff ... 0&ns_fee=0

Now for your thoughts. What do you guys think about an open-world version of the first Unreal running on Unreal Engine 3/4? Personally, I'm all for this idea. I would buy an open-world reboot of Unreal so hard the game will have a concussion for days, assuming it would contain remastered versions of all of the original game's assets (that includes Skaarj without the silly bulldog-faced underbite). What about you guys? Discuss!

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 4:50 am
by SFJake
I'm sick of open world and I don't want it in my Unreal. There. I said it.

Less linearity can be good most definitely, but "open world" a-la Skyrim is some of the most overrated element in a game, ever. The cost of just that feature on teh entire game is IMMENSE. You lose so much depth, so much possibilities, so much of what makes games interesting... all for the sake of... some shallow and pointless freedom.

That sort of freedom in games is just grossly overrated and would kill any hopes of that ga,e being an interesting FPS.

Let me say some argument that will also get me flamed: Skyrim was boring. All Bethesda games are boring, because of what I just said.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 5:39 am
by William(Rainman)
I'm sick of open world and I don't want it in my Unreal. There. I said it.

Less linearity can be good most definitely, but "open world" a-la Skyrim is some of the most overrated element in a game, ever. The cost of just that feature on teh entire game is IMMENSE. You lose so much depth, so much possibilities, so much of what makes games interesting... all for the sake of... some shallow and pointless freedom.

That sort of freedom in games is just grossly overrated and would kill any hopes of that ga,e being an interesting FPS.

Let me say some argument that will also get me flamed: Skyrim was boring. All Bethesda games are boring, because of what I just said.
I love Skyrim but Unfortunately the New AMD Drivers don't like Skyrim so I've been playing Oblivion in the meantime also Fallout is Fun if you Mod it with good Weapons same with Oblivion. Mods In-General make Singleplayer games like those more Entertaining.

Anyway I don't like the Idea of seeing Unreal as an Open World game because Exploring Forests would be Boring because the SkaarJ have no Interest in Forests they are more Interested in Tarydium.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 12:44 pm
by GreatEmerald

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 1:37 pm
by Hellkeeper
Already discussed indeed. I think that would be a great idea. I just fear the ways it could fail. it could en up as a large place where you always do the same things (à la Far Cry 2), a big place where you are completely lost and have no sense of purpose (à la Daggerfall) etc. or it could be reasonably linear and not too big and we would have a futuristic stalker-like game. This would be good. I'd surely buy it. I'd probably say farewell to my family, forget to eat and drink and die playing this crowning game to the death.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 3:50 pm
by Lord_Porksword
Cliffy said a while back that if he re-done Unreal he'd like to include RPG elements which could make it quite interesting I reckon!

I'd be keen for an 'objective sandbox' approach. Bit like what Crysis 2 had.
Give the player a map and they have to do this objective then that objective to open up area B which has it's own abjective. Enemies and other hazards make these objectives difficult.
The smaller map sizes, compared to open world, then allows more rich detail, to be kind to peoples PC's, better player focus on the maps they are immersed in and also allow proper story telling.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 5:53 pm
by William(Rainman)
If it was a Unreal 1 Remake then I would be Against it in a heartbeat.

Unreal 1 doesn't need to be made into a Sandbox that would ruin it entirely!


Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 6:06 pm
by Hellkeeper
No studio would make a remake of unreal nowadays.
And if it was a sandbox it wouldn't be a remake.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 6:29 pm
by BobIsUnreal
exactly like cliff said , it diffucult to remake the game ,
becuase no one can agree on what it should be and what should be kept , or changed.we are all hardcore unreal fans here ,unfortinitly its very apperent by the varied views here that some people have extremely diffent views , and would likly still be unhappy with a ny remake or reincarnation
I dont play many modern games for a few reasons , but unreal would probably be completly ruined if it was remade using todays games as any kind of template or guide.


Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 6:42 pm
by William(Rainman)
Its not Difficult to make a Remake, Half-Life: Black Mesa, Serious Sam HD. but Its best that we Let Lord_PorkSword do the Remake for UT3.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 7:53 pm
by BobIsUnreal
i have original ss , i didnt bother with it in hd no need to  buy it again when i bought it once already.
There are  two different concepts here tho.
also i dont terrible want to install a 14 gb game just to run a singlelevel  unreal remake in ut3, that dosnt even have a proper coop game or any real  reason to jump to that. ut2004 would have been a better choice . or you know , better in 227 ...

you want a new game or a re sell of your existing game . limited value if its a remake , as it has already been seen same thing to play again, plus probably nothing would be compaible as well.
ge is right , no game  company is gonna re create all the assests in hd just to resell a old game again , esp if they have other profitale venues to follow first.
on that note, if they made a" unreal hd " i would probably buy it but ,
if they make a skyrimesk-unreal or changed the game dynamics to much i would probably say fk it. its a  fine line. my mind wants a  large mmo unreal with semi endless dynamic exploring in hires, but unreal isnt that type of game.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 8:03 pm
by William(Rainman)
i have original ss , i didnt bother with it in hd no need to  buy it again when i bought it once already.
There are  two different concepts here tho
you want a new game or a re sell of your existing game . limited value if its a remake , as it has already been seen same thing to play again, plus probably nothing would be compaible as well.
ge is right , no game  company is gonna re create all the assests in hd just to resell a old game again , esp if they have other profitale venues to follow first.
on that note, if they made a" unreal hd " i would probably buy it but ,
if they make a skyrimesk-unreal or changed the game dynamics to much i would probably say fk it. its a  fine line. my mind wants a  large mmo unreal with semi endless dynamic exploring in hires, but unreal isnt that type of game.
Nope Unreal is a Survival/Action game wasn't ment to be Open World or MMO.

But if Epic wants to take their chances making a MMO or Open world Unreal Game that won't follow the Original Story then thats their choice. Epic doesn't seem to give a crap about Unreal ever sense they labeled GOW as their Flagship, they Disgraced Unreal because it was their First Game not GOW.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 10:02 pm
by GreatEmerald
Like I mentioned in the other thread, I'd love it if it was an open world RPG Unreal sequel, or prequel, or parallel game. But I'd absolutely hate it if it was a reboot - there is never any reason to reboot things, and it never goes well, because if you reboot something, you essentially undermine all of the previous efforts that went into the series, discarding years of work and universe continuity.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sat Sep 22, 2012 11:32 pm
by William(Rainman)
Like I mentioned in the other thread, I'd love it if it was an open world RPG Unreal sequel, or prequel, or parallel game. But I'd absolutely hate it if it was a reboot - there is never any reason to reboot things, and it never goes well, because if you reboot something, you essentially undermine all of the previous efforts that went into the series, discarding years of work and universe continuity.
If Epic wants to Make a MMO or Open World Unreal fine thats their choice.

But I think all Modders around the world need to Unite and make a Singleplayer Sequel for Unreal 1. Show us what happens to P849 after He/She leaves the Planet. Does P849 ever make it back to Earth? How far is Earth from Na' Pali and does the Shuttle have enough Fuel? Does P849 crash onto another world over ran with more SkaarJ and have to find a way to Escape again?

Or you could go to the SkaarJ Wars aka 7 Day Siege and show how Humanity of Earth Fought the SkaarJ.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sun Sep 23, 2012 7:32 am
by Bloodshot
I don't think any game developer or modder can recreate the experience the original Unreal provided. It was a combination of the tech, time period and the novelty of the experience that made it so memorable.

That being said, I would want a sequel/prequel to Unreal, and I wouldn't want a reboot either. However, that's what every company does these days, so if they did do it, it'd have to be one hell of a game.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sun Sep 23, 2012 8:17 am
by William(Rainman)
I don't think any game developer or modder can recreate the experience the original Unreal provided. It was a combination of the tech, time period and the novelty of the experience that made it so memorable.

That being said, I would want a sequel/prequel to Unreal, and I wouldn't want a reboot either. However, that's what every company does these days, so if they did do it, it'd have to be one hell of a game.
Modders made Operation Na' Pali and that was a heck of a good mod. The Voice actor was funny but that was a pretty good Story they developed.

Look the point is, Epic is not going to make a Sequel for Unreal or they would have done it ages ago its been 14 Years and they have not made a Singleplayer game with the Unreal Title. All Epic cares about is Gears of War for Xbox because it makes them Rich.

I think another gaming company needs to buy Unreal from Epic and start making Singleplayer Games with a Unreal Title. Don't get me wrong I love Unreal Tournament games but we need some Singleplayer games for a change.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sun Sep 23, 2012 10:00 am
by Hellkeeper
Unreal 2 was only ten years ago and it sucked like few games suck.

The point is Epic has stuff to do and Unreal singleplayer worked 14 years ago and that's it. Unreal 2 was the scum of the earth and Unreal today would make no sense because a game with only a few tewt messages, entirely linear and with none of the new gameplay features that we are used today (think sprint, lean, ironsight, etc etc.) would be a complete failure because that's not what people expect today from an FPS. The problem is : with all this, Unreal is no longer Unreal, so if any new Unreal Game comes out in the future, it'll have to be extremely different from the original game.

Of course there's a couple of you out there who are going to cry "Nah that's no truuuuue, I'd buyyyy thaaaat", but the market doesn't want this kind of games anymore. Singleplayer experience has changed too much, and though multiplayer games like that can still work (UT3, Q4, W§w), an Unreal-like game today would seem less retro than it would seem to lag ages behind all the rest of the world.

So yeah, I smirk a bit when people say they want Unreal just the same with better CGI, because 1) it's not happening ever from Epic, 2) Even if it did happen, it would fail and I, for one, wouldn't buy it.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sun Sep 23, 2012 11:54 am
by Lord_Porksword
I'd be interested to see a reboot of the original.  If it is done right it could be very interesting.  If "it is done right" are the important words there!
It'd have to be an 'expanded version' of the original with lots more lore and exploring to be done. Get a good scifi writer in to help out!  RPG system would be nice as well!

I'd love to be deeply immersed within a beautiful looking alien landscape, escaping from the Vortex one more time. 

But oh well  I can alway try my hardest to make an Unreal that I would like to see!

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sun Sep 23, 2012 5:17 pm
by GreatEmerald
But I think all Modders around the world need to Unite and make a Singleplayer Sequel for Unreal 1. Show us what happens to P849 after He/She leaves the Planet. Does P849 ever make it back to Earth? How far is Earth from Na' Pali and does the Shuttle have enough Fuel? Does P849 crash onto another world over ran with more SkaarJ and have to find a way to Escape again?
That would be cool, but good luck with that. To do that, it would require a lot of work, and everyone to agree with the same vision (and that's obviously not happening ever).
I don't think any game developer or modder can recreate the experience the original Unreal provided. It was a combination of the tech, time period and the novelty of the experience that made it so memorable.
No, what you listed here is what creates nostalgia, not experience. To me, who never played Unreal on its release, the experience can very well be recreated. The tech is better than ever, every time period is good and novelty is what a company is supposed to produce. The game wouldn't be the same Unreal we know now, but there is nothing stopping it from giving you the same experience.
Look the point is, Epic is not going to make a Sequel for Unreal or they would have done it ages ago its been 14 Years and they have not made a Singleplayer game with the Unreal Title. All Epic cares about is Gears of War for Xbox because it makes them Rich.
GoW doesn't make them rich, the engine does. Both GoW and Unreal are merely side-projects. The reason why they didn't touch Unreal for so long is that they want people to forget what the latest instalments were - mediocre games.
Unreal 2 was only ten years ago and it sucked like few games suck.

Of course there's a couple of you out there who are going to cry "Nah that's no truuuuue, I'd buyyyy thaaaat", but the market doesn't want this kind of games anymore. Singleplayer experience has changed too much, and though multiplayer games like that can still work (UT3, Q4, W§w), an Unreal-like game today would seem less retro than it would seem to lag ages behind all the rest of the world.
No, Unreal II is generally accepted to have been slightly better than mediocre. The aggregated score of it is 75/100, which is "generally favourable". UT3 received a score of 83/100.

But yes, the only things that would make sense is an HD remake (which is not Epic's style so I don't think it would happen, and wouldn't give them much additional revenue anyway), or a different style game, which, if executed correctly, would work just fine. It just needs a bit of creativity. And it would still be Unreal if it was set in the Unreal universe. It might not be "Unreal" in the nostalgia sense, but then nothing can ever be.
I'd be interested to see a reboot of the original. If it is done right it could be very interesting. If "it is done right" are the important words there!
It'd have to be an 'expanded version' of the original with lots more lore and exploring to be done. Get a good scifi writer in to help out! RPG system would be nice as well!
Once again, there is no way to do a reboot right. None. What you mean is a remake, not a reboot. There is a difference.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sun Sep 23, 2012 6:11 pm
by Hellkeeper
Unreal 2 was only ten years ago and it sucked like few games suck.

Of course there's a couple of you out there who are going to cry "Nah that's no truuuuue, I'd buyyyy thaaaat", but the market doesn't want this kind of games anymore. Singleplayer experience has changed too much, and though multiplayer games like that can still work (UT3, Q4, W§w), an Unreal-like game today would seem less retro than it would seem to lag ages behind all the rest of the world.
No, Unreal II is generally accepted to have been slightly better than mediocre. The aggregated score of it is 75/100, which is "generally favourable". UT3 received a score of 83/100.
You know, just like I do, that simply working grants a game an immediate 60/100, and it is generally accepted that the grading system for games is the least subtle system created by man since the catapult. There is also a large discrepancy between what game critics and reviewers consider a good game and what players and people actually qualified (as players) consider a good game. Yes, UT3 and U2 both had good marks in the press. U2 was largely considered a failure by players and UT3's sales were far below expected (and last time I chedked the stats, in 2010, UT99 still was more widely played than UT3).

All this to say :

Unreal II was a complete failure in both gameplay and storytelling, so a nice, round full failure. It had good marks and a good engine, but the game was nothing short of a huge letdown and that's not even a debatable point : countless maps were shown in screenshots that were never seen in the game, there was no multiplayer until way later, (when even UT2003 was on the decline), the singleplayer was about 7 to 10 hours long (I didn't see such an expected title with a shorter singleplayer until Quake 4 came out), with a plot clearly intended to be much longer and felt like a child's abridged version, the gameplay was devoid of any speed or tension and weapons had only a distant connection to Unreal's weaps. While a game like Deus Ex 2 could be described as a barely OK game that didn't live up to its prequel, Unreal 2, even disregarding Unreal 1, was a bad game. The only thing good in Unreal II was the ROCKING FLAMETHROWER.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Sun Sep 23, 2012 7:32 pm
by William(Rainman)
Lord_PorkSword is already making a Remake of Unreal 1.
http://www.oldunreal.com/cgi-bin/yabb2/ ... 1328944044

Unreal 2 Was Not made by Epic it was made by Legend Entertainment.

Also Gears of War does make them Rich because Nobody on the Console gives a crap about the Engine they just want to play the games. Gears of War, Gear of War 2 and Gear of War 3 Added Together have made over atleast 20-40+ Million Dollars in Sells.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Mon Sep 24, 2012 4:07 am
by GreatEmerald
User reviews say 6.1, which is still higher than average. I think you're just too spoiled by good games and disregarding Sturgeon's Law :P Sure, more was promised, but it's not a valid argument point.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Mon Sep 24, 2012 4:08 am
by GreatEmerald
Also Gears of War does make them Rich because Nobody on the Console gives a crap about the Engine they just want to play the games. Gears of War, Gear of War 2 and Gear of War 3 Added Together have made over atleast 20-40+ Million Dollars in Sells.
Console developers do, and they spend more than that to license the engine.

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Mon Sep 24, 2012 5:04 am
by Lord_Porksword
Good to see some healthy discussion going on without blatent trolling! This is really good to see and credits to all involved so far in this discussion! ;D

Good point GreatEmerald on a Reboot vs Remake! A Remake is what I'd like to see.
Part of the reason why I've changed the look of Unreal for my Legacy mod is so I can have a whole new experience but have something that still feels similar in essence to the original.
Going on another point of GreatEmerald's as well, in relation to folk getting together on a sequel, is the biggest reason why I'm primarily working on Legacy by myself. By working on it myself I decide alone how I want it to turn out rather than getting bogged down with arguements and hissyfits because fellow contributors get upset if it's not done their way which in the end kills enthuiasim and kills the project.

Working on it myself allows me complete freedom that also allows me to implement suggestions made by others that I like, via the UnrealOldFriends and OldUnreal threads. Then I can get help in areas that I don't have the skill and/or talent to do myself. mAlkAv!an on UoF has been great in this regard. He's helped out with a quite a lot of things but has never expected or forced me to use his ideas. Plus his moddling and material work is fantastic and it makes me proud to know that I will be showcasing his artistry once Ny Leve's map hits final! ...now if only I had a willing character moddler then I'd be set! ;)

The tech these days is so much more advanced so a really good remake could be achieved if those involved have the passion to do a remake justice. I'd really love to see what Epic could do with their new engine for Unreal!
The problem studios face is that they are under time and budget constraints which often does affect the development and vision of a game.

I'm probably one of those rare people who did enjoy Unreal II. That said though my biggest issue with Unreal II is that it really wasn't Unreal II. It was a game based in the Unreal universe that had nothing to do with the original Unreal. It felt like it was just a bunch of mini single player games patched together with a simple storyline and some Unreal creatures chucked in for good measure!
When Unreal II was revealed I think everyone was expecting a true sequel to Unreal rather than some unrelated game based within the same universe! That was it's biggest downfall.

Fingers crossed Epic do return with a true sequel that is done very well! :o
I'll have to get back to playing Unreal and 'Return' to see how it ended again now to spur some imagination!

Re: Cliffy B likes the idea of an open-world reboot of Unreal.

Posted: Mon Sep 24, 2012 7:35 am
by Hellkeeper
Don't get me wrong : I actually enjoyed Unreal II myself. It just happens to be bad anyway : the game is nice, it's more or less stable, and as we all here spent years toying with the engine, we find another way to like it by enjoying the technical quality and solutions of the game. That being said, apart from the Skaarj and the passing reference to the Liandri tournament and Na Pali in the tutorial, there's nothing very Unreal in there... But even this could be disregarded. The problem is : neither the story nor the gameplay turned ot to be compelling enough to grant it the title of good game : it's story is average at best and the gameplay is really sub-par, especially considering that Unreal was always more of a Fast FPS. For this, a complete and successful multiplayer mode would have been welcomed, but though UXMp was great, it didn't take.

I don't really see why there is a Reboot vs. Remake debate at all : reboots are not that common in Video Games, especially FPSs, and Unreal has a thin enough story to keep the same setting with all its mysteries and strong points without causing problems in the storyline. As far as keeping your community is concerned, rebooting the franchise would not make any sense even commercially; it's not like everyone complained about Unreal's story and universe, it's even the best thing although arguably the less developped - I'd say it's so great precisely because it's all left in the dark and totally up to your imagination. Unreal was best when things were unclear and mysterious, and this is something that could be done as easily today.