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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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The TerraInfo actor
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
The TerraInfo actor
I was wondering that it's possible to have something similar like terrainfo actor from U2 engine. The static mesh terrain makes a giant loss in fps. Maybe someone is working on it?
- Sly.
- OldUnreal Member
- Posts: 437
- Joined: Tue Feb 14, 2012 7:01 pm
Re: The TerraInfo actor
That would be nice to see!
Just think of what the community could do with it, having the BSP hull already, you would just have to "paint a terrain around it" and ta-da! You have an upgraded Unreal outdoor-map. This, combined with a foliage system and proper lighting could look neat.
I've heard that someone made "bumpmapping" for UE1 and iIrc I even saw a video of it... Bummer that I cannot find it anymore. UDK became way too popular and all search-results were related to UDK. :-/
Hmm... this raises the question, would it be possible to do post-process volumes? :-?
All this in combination with each other, that would be neat! I think such a visual upgrade of UE1 would make it look like a much newer engine.
Just think of what the community could do with it, having the BSP hull already, you would just have to "paint a terrain around it" and ta-da! You have an upgraded Unreal outdoor-map. This, combined with a foliage system and proper lighting could look neat.
I've heard that someone made "bumpmapping" for UE1 and iIrc I even saw a video of it... Bummer that I cannot find it anymore. UDK became way too popular and all search-results were related to UDK. :-/
Hmm... this raises the question, would it be possible to do post-process volumes? :-?
All this in combination with each other, that would be neat! I think such a visual upgrade of UE1 would make it look like a much newer engine.
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: The TerraInfo actor
BumpMapping was possible through a custom OpenGl renderer IIRC.
You must construct additional pylons.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: The TerraInfo actor
It's "TerrainInfo", and you wouldn't want the one from the U2 engine, as it was a bit unstable
The one in stock Unreal Engine 2 is what you are thinking about.
- Dozey
- OldUnreal Member
- Posts: 612
- Joined: Wed Aug 12, 2009 9:24 am
- Location: Poland
- Contact:
Re: The TerraInfo actor
Was?? So now it's not possible?BumpMapping was possible through a custom OpenGl renderer IIRC.
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: The TerraInfo actor
It's not, unless you use this custom renderer. And it looks horrible anyway.Was?? So now it's not possible?BumpMapping was possible through a custom OpenGl renderer IIRC.
You must construct additional pylons.

