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The TerraInfo actor

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Dozey
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The TerraInfo actor

Post by Dozey »

I was wondering that it's possible to have something similar like terrainfo actor from U2 engine. The static mesh terrain makes a giant loss in fps. Maybe someone is working on it?
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Sly.
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Re: The TerraInfo actor

Post by Sly. »

That would be nice to see!

Just think of what the community could do with it, having the BSP hull already, you would just have to "paint a terrain around it" and ta-da! You have an upgraded Unreal outdoor-map. This, combined with a foliage system and proper lighting could look neat.

I've heard that someone made "bumpmapping" for UE1 and iIrc I even saw a video of it... Bummer that I cannot find it anymore. UDK became way too popular and all search-results were related to UDK. :-/

Hmm... this raises the question, would it be possible to do post-process volumes? :-?

All this in combination with each other, that would be neat! I think such a visual upgrade of UE1 would make it look like a much newer engine.
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Hellkeeper
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Re: The TerraInfo actor

Post by Hellkeeper »

BumpMapping was possible through a custom OpenGl renderer IIRC.
You must construct additional pylons.
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GreatEmerald
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Re: The TerraInfo actor

Post by GreatEmerald »

It's "TerrainInfo", and you wouldn't want the one from the U2 engine, as it was a bit unstable ;) The one in stock Unreal Engine 2 is what you are thinking about.
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Dozey
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Re: The TerraInfo actor

Post by Dozey »

BumpMapping was possible through a custom OpenGl renderer IIRC.
Was?? So now it's not possible?
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Hellkeeper
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Re: The TerraInfo actor

Post by Hellkeeper »

BumpMapping was possible through a custom OpenGl renderer IIRC.
Was?? So now it's not possible?
It's not, unless you use this custom renderer. And it looks horrible anyway.
You must construct additional pylons.
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