For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
AROOOGA!
- Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: AROOOGA!
I don't see why you needed to make 2 threads about this, but w/e.
There are various Gametypes/Mutators that modify starting players' health/armour. Here's one I made that regenerates Players health/ammo and monster's health over a given amount of time (Adjustable through the .ini)
I separated the mutator classes in case users wanted to run a combination of them or just an individual one
Mutators to run:
gRegenMutator.mHealthRegen
gRegenMutator.pHealthRegen
gRegenMutator.pAmmoRegen
http://www.sendspace.com/file/t7yu79
Extract both the .u and .ini to Unreal/System and start the game.
Type in the console: Open DMDeck16?game=UnrealShare.DeathMatchGame?Mutator=gRegenMutator.pAmmoRegen
This will start a new deathmatch game on deck16 with the ammo regen mutator running.
Any more questions, feel free to post them.
There are various Gametypes/Mutators that modify starting players' health/armour. Here's one I made that regenerates Players health/ammo and monster's health over a given amount of time (Adjustable through the .ini)
I separated the mutator classes in case users wanted to run a combination of them or just an individual one
Mutators to run:
gRegenMutator.mHealthRegen
gRegenMutator.pHealthRegen
gRegenMutator.pAmmoRegen
http://www.sendspace.com/file/t7yu79
Extract both the .u and .ini to Unreal/System and start the game.
Type in the console: Open DMDeck16?game=UnrealShare.DeathMatchGame?Mutator=gRegenMutator.pAmmoRegen
This will start a new deathmatch game on deck16 with the ammo regen mutator running.
Any more questions, feel free to post them.
Last edited by Gizzy on Mon Sep 17, 2012 5:28 pm, edited 1 time in total.
- MEMOTRON
- OldUnreal Member
- Posts: 8
- Joined: Mon Sep 17, 2012 1:35 pm
Re: AROOOGA!
Well thanks, but I dont want regenerating health, know any mutators that allow me to set the starting health/armour ir the player??
- BobIsUnreal
- OldUnreal Member
- Posts: 806
- Joined: Mon Apr 12, 2010 12:34 am
Re: AROOOGA!
jcoopz has the option built in to set starting health , and armor charges and alot of other stuff , if you serious about a coop game go get and use that
- MEMOTRON
- OldUnreal Member
- Posts: 8
- Joined: Mon Sep 17, 2012 1:35 pm
Re: AROOOGA!
got it, so how do I edit health?
- )Leela(-[otS]-
- OldUnreal Member
- Posts: 205
- Joined: Tue May 31, 2011 7:30 pm
Re: AROOOGA!
Hi 
When you've installed JCoopZ1 you can set new starting health in your Unreal.ini or under AdvancedOptions of the server.
In your Unreal.ini look for:
[JCoopZ1SSF.jCoopZSSGF]
For example if Players should start with 500 Health you need 2 settings:
bSetHealth=True
newHealthRef=500
A Player who enters the server will always start with 500 hp.
When you've installed JCoopZ1 you can set new starting health in your Unreal.ini or under AdvancedOptions of the server.
In your Unreal.ini look for:
[JCoopZ1SSF.jCoopZSSGF]
For example if Players should start with 500 Health you need 2 settings:
bSetHealth=True
newHealthRef=500
A Player who enters the server will always start with 500 hp.
