For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

AROOOGA!

Unreal Unreal and more Unreal
Post Reply
User avatar
MEMOTRON
OldUnreal Member
Posts: 8
Joined: Mon Sep 17, 2012 1:35 pm

AROOOGA!

Post by MEMOTRON »

Now i'm really annoyed, can't find this info anywhere,


I want to know how to edit the starting health/armour of my players on my co op map, how do I do that??
User avatar
Gizzy
OldUnreal Member
Posts: 1468
Joined: Thu Jul 10, 2014 7:13 pm

Re: AROOOGA!

Post by Gizzy »

I don't see why you needed to make 2 threads about this, but w/e.

There are various Gametypes/Mutators that modify starting players' health/armour. Here's one I made that regenerates Players health/ammo and monster's health over a given amount of time (Adjustable through the .ini)

I separated the mutator classes in case users wanted to run a combination of them or just an individual one

Mutators to run:
gRegenMutator.mHealthRegen
gRegenMutator.pHealthRegen
gRegenMutator.pAmmoRegen

http://www.sendspace.com/file/t7yu79

Extract both the .u and .ini to Unreal/System and start the game.

Type in the console: Open DMDeck16?game=UnrealShare.DeathMatchGame?Mutator=gRegenMutator.pAmmoRegen

This will start a new deathmatch game on deck16 with the ammo regen mutator running.

Any more questions, feel free to post them.
Last edited by Gizzy on Mon Sep 17, 2012 5:28 pm, edited 1 time in total.
User avatar
MEMOTRON
OldUnreal Member
Posts: 8
Joined: Mon Sep 17, 2012 1:35 pm

Re: AROOOGA!

Post by MEMOTRON »

Well thanks, but I dont want regenerating health, know any mutators that allow me to set the starting health/armour ir the player??
User avatar
BobIsUnreal
OldUnreal Member
Posts: 806
Joined: Mon Apr 12, 2010 12:34 am

Re: AROOOGA!

Post by BobIsUnreal »

jcoopz has the option built in to set starting health , and armor charges and alot of other stuff , if you serious about a coop game go get and use that

User avatar
MEMOTRON
OldUnreal Member
Posts: 8
Joined: Mon Sep 17, 2012 1:35 pm

Re: AROOOGA!

Post by MEMOTRON »

got it, so how do I edit health?
User avatar
)Leela(-[otS]-
OldUnreal Member
Posts: 205
Joined: Tue May 31, 2011 7:30 pm

Re: AROOOGA!

Post by )Leela(-[otS]- »

Hi :)

When you've installed JCoopZ1 you can set new starting health in your Unreal.ini or under AdvancedOptions of the server.
In your Unreal.ini look for:

[JCoopZ1SSF.jCoopZSSGF]

For example if Players should start with 500 Health you need 2 settings:

bSetHealth=True
newHealthRef=500

A Player who enters the server will always start with 500 hp.
Post Reply

Return to “Unreal General Forum”