http://wiki.beyondunreal.com/Legacy:DocAwk/Links
There is a beautiful link there but it doesn't work.
I need to do a mutator that replaces JCoopZ1's hud for another one. So far attempts have been incredibly futile and information on attempting anything like this is non-existant.
Except "create a new gametype", which is not possible for it to work with JCoopZ1.
The link being dead, I'm kind of just looking for information on this.
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Mutator to replace HUD
- SFJake
- OldUnreal Member
- Posts: 252
- Joined: Sun Aug 15, 2010 4:31 pm
- BobIsUnreal
- OldUnreal Member
- Posts: 806
- Joined: Mon Apr 12, 2010 12:34 am
Re: Mutator to replace HUD
This can absolutely be done.
here is a replacer example
http://wolf.tcpclan.net/projects/Unreal ... placer.txt
http://wolf.tcpclan.net/projects/Unreal ... placer.zip
you need to subclass jzHUD with your hud and compile against jcoopz1.u
( its possible for class hud)
Then adapt this code to set the hud:
PlayerPawn(Owner).myHUD = spawn(class'mymod.myHUDj', PlayerPawn(Owner));
I have a example mod here of a pickup that can toggle between the jzhud and a custom one, if you want i can pm it but it is not mine so i dont have the authority to give any one permision to reuse it.
here is a replacer example
http://wolf.tcpclan.net/projects/Unreal ... placer.txt
http://wolf.tcpclan.net/projects/Unreal ... placer.zip
you need to subclass jzHUD with your hud and compile against jcoopz1.u
( its possible for class hud)
Then adapt this code to set the hud:
PlayerPawn(Owner).myHUD = spawn(class'mymod.myHUDj', PlayerPawn(Owner));
I have a example mod here of a pickup that can toggle between the jzhud and a custom one, if you want i can pm it but it is not mine so i dont have the authority to give any one permision to reuse it.
- SFJake
- OldUnreal Member
- Posts: 252
- Joined: Sun Aug 15, 2010 4:31 pm
Re: Mutator to replace HUD
Thanks for the help, but you're confusing me a bit.
I'm not sure what to do. The replacer makes sense but on its own doesn't work with JCoopZ1.
I'm not sure what you're telling me to do with a subclass of jzhud.
I'd like to take a look at that item you have to toggle between the huds, I'm not going to use it but I just want to see how its done, so I can figure this out.
I'm not sure what to do. The replacer makes sense but on its own doesn't work with JCoopZ1.
I'm not sure what you're telling me to do with a subclass of jzhud.
I'd like to take a look at that item you have to toggle between the huds, I'm not going to use it but I just want to see how its done, so I can figure this out.
- BobIsUnreal
- OldUnreal Member
- Posts: 806
- Joined: Mon Apr 12, 2010 12:34 am
Re: Mutator to replace HUD
You need to write your customl hud so that it expands jcoopz1's JZHUD class , not HUD or somehing. otherwise jcoopz wont let it change as the normal hud class is lacking important custom variables that jzhud has.
- SFJake
- OldUnreal Member
- Posts: 252
- Joined: Sun Aug 15, 2010 4:31 pm
Re: Mutator to replace HUD
Alright, thanks for that and the PM. I'll check that out tomorrow.
