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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Unreal PSX
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Unreal PSX
I can see it fine, but I don't see anything that reminds me of much. I just see some pretty nice looking maps. Skybox kinda reminds me of some skies I've seen in Doom - TNT Evilution.

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Leo T_C_K
- OldUnreal Member
- Posts: 4183
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal PSX
Well, if you look at the structure of the whole ship or bse or what it is, it reminds me stargate atlantis, also that texture with the shining text, it is like in atlantis on these stairs, written in ancient language. The docking section looks about the same as in atlantis.
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unregistered
Re: Unreal PSX
Whenever I see a a thread with unreal map's screenshots on any forum, I can never see a thing, always have to turn up my monitor's gamma to 2.0 to see what's in the shots.me2, I had to turn up the brightness with the nivia control panel to its maximum.I can't see a thing, it's too dark...
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Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal PSX
I've contacted a member of the Unreal PSX dev team (Thanks Leo for the contact info) and asked about any content that he may have, and if he would be willing to share it.
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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: Unreal PSX
Sounds like you also still have a "good" old CRT?! ^^Whenever I see a a thread with unreal map's screenshots on any forum, I can never see a thing, always have to turn up my monitor's gamma to 2.0 to see what's in the shots.me2, I had to turn up the brightness with the nivia control panel to its maximum.I can't see a thing, it's too dark...
@content: looking forward to see that stuff, although I doubt it will be interesting as like the u beta (seriously, what is more awesome as aztec^^)
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
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Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal PSX
I actually asked this person about any beta versions that may have passed through their hands at any point, although the chance of this is very unlikely.
No harm in trying though
No harm in trying though
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal PSX
Nope, it's LCD. And there's a reason why OpenGL makes screenshots brighter when using the shot command/bind.Sounds like you also still have a "good" old CRT?! ^^
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creavion
- OldUnreal Member
- Posts: 365
- Joined: Mon Oct 12, 2009 9:07 am
Re: Unreal PSX
Actually I meant zerok but whatever^^
Difference between "shot" and F9 pressing? And only with OpenGL?
Difference between "shot" and F9 pressing? And only with OpenGL?
UT99.org Community Mappack 2:
http://www.ut99.org/utr/infopage.html
http://www.ut99.org/utr/infopage.html
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Unreal PSX
Why? I can change the gamma on my screen just as well?Actually I meant zerok but whatever^^
Difference between "shot" and F9 pressing? And only with OpenGL?
No difference, only the renderer matters. OpenGL has a setting that applies increased gamma to screenshots so they would look like they are in game (since the game itself amplifies gamma when it's launched).
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unregistered
Re: Unreal PSX
gamma corrected screenshots setting in render.
And there is also One X blending, which changes that way lightmaps are blended in the world. However, it makes lightmaps so much darker that I don't know in which cases it'd be better.
And there is also One X blending, which changes that way lightmaps are blended in the world. However, it makes lightmaps so much darker that I don't know in which cases it'd be better.
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PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: Unreal PSX
Ah, I haven't gotten to the Stargate Atlantis series yet, still working on going through SG-1Well, if you look at the structure of the whole ship or bse or what it is, it reminds me stargate atlantis, also that texture with the shining text, it is like in atlantis on these stairs, written in ancient language. The docking section looks about the same as in atlantis.

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Leo T_C_K
- OldUnreal Member
- Posts: 4183
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal PSX
You should watch Atlantis alongside SG1 since its eight season. That is up to the third season, from the later point on it only crosses the SG1 movies. There are explanations at wiki though where they take exactly place in the events, in case you are interested. I forgot it myself...Ah, I haven't gotten to the Stargate Atlantis series yet, still working on going through SG-1Well, if you look at the structure of the whole ship or bse or what it is, it reminds me stargate atlantis, also that texture with the shining text, it is like in atlantis on these stairs, written in ancient language. The docking section looks about the same as in atlantis.
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Leo T_C_K
- OldUnreal Member
- Posts: 4183
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal PSX
I uploaded the addon stuff Elya sent me now (you need to wait a bit more for the real stuff):
UPSX_P2
Read this first though:
UPSX_P2readme
EDIT: Uploaded a video bit:
UPSX_P2
Read this first though:
UPSX_P2readme
EDIT: Uploaded a video bit:
Last edited by Leo T_C_K on Sat Mar 20, 2010 8:28 pm, edited 1 time in total.
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Leo T_C_K
- OldUnreal Member
- Posts: 4183
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal PSX
Showing one map.
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Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal PSX
Theres a patch for version 225e in that archive...never heard of that one before o.0
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Leo T_C_K
- OldUnreal Member
- Posts: 4183
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal PSX
Yeah, I haven't tried that one either.Theres a patch for version 225e in that archive...never heard of that one before o.0
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Gizzy
- OldUnreal Member
- Posts: 1468
- Joined: Thu Jul 10, 2014 7:13 pm
Re: Unreal PSX
I patched to it and the release notes linked me to Epic's 224 release notes :-?
Aside from that, I can't find any actual method of checking that it is actually 225e, other than the file name. Is there a method of checking which build of 225 I have installed? (Similar to 227)
Aside from that, I can't find any actual method of checking that it is actually 225e, other than the file name. Is there a method of checking which build of 225 I have installed? (Similar to 227)
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Unreal PSX
Use MD5 on the .u and .dll
google.com -> hash tab
google.com -> hash tab
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ZeaLitY
- OldUnreal Member
- Posts: 16
- Joined: Thu Sep 23, 2021 3:54 am
Re: Unreal PSX
Sorry to resurrect this, but I came across a screenshot of an old article about Unreal PSX, back when they still thought it was under development. The screenshot has hilariously small resolution, but is still barely legible. Leo, you have probably already seen it, but I'm posting just in case.
You do not have the required permissions to view the files attached to this post.

http://www.chronocompendium.com
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Leo T_C_K
- OldUnreal Member
- Posts: 4183
- Joined: Sat Aug 27, 2005 6:24 pm
Re: Unreal PSX
"still" in developement? No, the developement was still in the early phase at that point. Remember it was only cancelled for sure around April 2000. With potential rumors of there to be a complete makeover, but that didn't happen in practice.ZeaLitY wrote: ↑Mon Dec 11, 2023 5:45 am Sorry to resurrect this, but I came across a screenshot of an old article about Unreal PSX, back when they still thought it was under development. The screenshot has hilariously small resolution, but is still barely legible. Leo, you have probably already seen it, but I'm posting just in case.
They even still seemed to call themselves Aardvark before renaming to Pterodactyl.
Funny though the screenshots shown is from the beta version of original Unreal.
Also I completely forgot that 225e was found in this archive, because I found it again during 2014 via a separate source but I suffered from amnesia in that year so this 2010 stuff I mostly forgot about completely.
