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eye candy for unreal

Questions, Tips&Tricks for the special patches
User avatar
hund_schraube
OldUnreal Member
Posts: 25
Joined: Sun Aug 04, 2002 2:19 am

eye candy for unreal

Post by hund_schraube »

i got the guy that did the eyecandy mod for ut and ut2003 to look at the settings for the opengl renderer these are the settings he recommended

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=true
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
GammaOffset=0.000000
LODBias=-3.000000
MaxLogTextureSize=0
MinLogTextureSize=0
MaxLogVOverU=0
MaxLogUOverV=0
MaxAnisotropy=0
MaxTMUnits=0
RefreshRate=85
DetailMax=3
UseFisheye=False
NoFiltering=False
DisableSpecialDT=False
UseFilterSGIS=False
Use4444Textures=False
UseTNT=False
UseS3TC=True
UseVertexSpecular=True
AlwaysMipmap=True
UseAlphaPalette=False
UsePalette=True
UseTrilinear=True
UseMultiTexture=True
ShareLists=False
UsePrecache=True


RefreshRate= must be set to a setting your monitor supports mine is 85
User avatar
Kerilkkorn
OldUnreal Member
Posts: 289
Joined: Mon Mar 11, 2002 4:50 pm

Re: eye candy for unreal

Post by Kerilkkorn »

Take care with these settings, they will work as is with NVidia boards, but with ATI you will have to define MaxLog..... settings.
War doesn't determine who is right, war determines who is left...
User avatar
morbit
Posts: 3
Joined: Tue Jun 28, 2005 11:00 am

Re: eye candy for unreal

Post by morbit »

At first, I must admit that OldUnreal mod provides awsome graphics quality compared to software rendering... But well, I one of these whose never fully satisfied ;D


Unreal I 226 + OldUnrealMod

I have PIII 750mHz(753), 768MB, and  card with Geforce II chipset, and need some good eyecandy  (high quality) settings   ;D



What you think I should change? (I've tried settings above, but game skipped and there were ugly jaggies everwhere... Well not everywhere, but IMHO game looked worse if that settings above were applied)
AAfilterHint=2
AlwaysMipmap=True
AutoGenerateMipmaps=True
BufferClippedActorTris=True
BufferTileQuads=True
CacheStaticMaps=True
ColorizeDetailTextures=False
Coronas=True
DetailClipping=True
DetailMax=3
DetailTextures=True
DynamicTexldRecycleLevel=100
FrameRateLimit=0
GammaCorrectScreenshots=True
GammaOffset=0.000000
GammaOffsetBlue=0.000000
GammaOffsetGreen=0.000000
GammaOffsetRed=0.000000
HighDetailActors=True
LoadBias=-1.000000
MaskedTextureHack=False
MaxAnisotropy=0
MaxLogTextureSize=0
MaxLogUOverV=0
MaxLogVOverU=0
MaxTMUnits=0
MinLogTextureSize=0
NoFiltering=False
NoMaskedS3TC=False
NumAASamples=4 (I've tried 8, 16- always jaggies, jaggies, jaggies... :( )
OneXBlending=False
RefreshRate=175 (Can't see any diffrence... Maybe this is not working properly?)
RequestHighResolutionZ=True
ShareLists=False
ShinySurfaces=True
SinglePassDetail=False
SinglePassFog=False
SwapInterval=-1
TexDXT1ToDXT3=True
TruFormMinVertices=0
TruFormTesselation=3
Use16BitTextures=False
UseAA=True
UseAlphaPalette=False
UseBGRATexures=True
UseCVA=True
UseDetailAlpha=True
UseMultiDrawArrays=True
UseMultiTexture=True
UsePalette=True
UseS3TC=True
UseSSE=True
UseTexldPool=True
UseTexPool=True
UseTNT=False
UseTrilinear=True
UseTruForm=True
UseVertexProgram=False
UseZTrick=True
VolumetricLightning=True
ZRangeHack=True

I wrote all settings, In case you would want to advice me in other things (for example what change to adjust screenshot gamma ratio? They are always too dark...)  

Last edited by morbit on Tue Jun 28, 2005 12:32 pm, edited 1 time in total.

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