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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
[Recruiting] First Dawn
- HybridZ
- OldUnreal Member
- Posts: 16
- Joined: Wed Sep 10, 2008 12:27 am
[Recruiting] First Dawn
To celebrate 227, I am recruiting level designers for my 227 Exclusive Map pack. Add my MSN messenger for more detail. Only requirement is you are able to make Original unreal style maps. So far I have 5 very well built maps and 3 are in concept.
First Dawn is the moment in time around 10 years before the Rikers.
for 60+ years, there has been a guerilla war between Skaarj and the Skaarj-Mercenary Hybrids (Self Proclaimed as "Xeridians") The skaarj grip on the planet has been hindered for there is a secret burried under napali.
The UMS Exodus was reported missing when mapping this sector of space. You are a Geologist sent to survey planets for possible colonization. In the dead of of night your ship's engines were targeted by an unknown alien force and sent spiraling to an unknown planet.
Will have screenshots soon.
First Dawn is the moment in time around 10 years before the Rikers.
for 60+ years, there has been a guerilla war between Skaarj and the Skaarj-Mercenary Hybrids (Self Proclaimed as "Xeridians") The skaarj grip on the planet has been hindered for there is a secret burried under napali.
The UMS Exodus was reported missing when mapping this sector of space. You are a Geologist sent to survey planets for possible colonization. In the dead of of night your ship's engines were targeted by an unknown alien force and sent spiraling to an unknown planet.
Will have screenshots soon.
Last edited by HybridZ on Tue Sep 23, 2008 6:55 pm, edited 1 time in total.

- HybridZ
- OldUnreal Member
- Posts: 16
- Joined: Wed Sep 10, 2008 12:27 am
Re: First Dawn
[img]http://i48.photobucket.com/albums/f218/Hybz/LH01Shot1.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH01Shot2.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH01Shot3.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH01Shot2.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH01Shot3.jpg[/img]

- Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: First Dawn
I like atmosphere of these sshots. Good job, can't wait to play this.
I can help you with coding if you want.
I can help you with coding if you want.

- Smirftsch
- Administrator
- Posts: 9001
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
- Contact:
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
Re: First Dawn
As much as I love making maps, I'm nowhere near as good as your nor as motivated as I should be. I love what I'm seeing from those shots.

- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: First Dawn
Wow, this map seems to be impressive. I still dont know how to make that "broken" brushes and take out pieces of brush from the wall etc
I think thats only mapping cool thing i dont know :-/ 
Skydev = Chaos13 = Dimension4
- BeWilderBeest
- OldUnreal Member
- Posts: 102
- Joined: Sun Feb 01, 2004 3:55 am
Re: First Dawn
Nice screenies. Promising, I tells yer.
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: First Dawn
I can help. Just give me your storyline and which part of it I should create, and I'll se what I can do 
U1 M4pp1n9, for EVAR !
U1 M4pp1n9, for EVAR !
You must construct additional pylons.
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: First Dawn
I can help with making complex movers and scripting of special stuff on the map
Lol 8-)
And i have many brushbuilders including self-made so i can help with some mapping too hehe
And i have many brushbuilders including self-made so i can help with some mapping too hehe
Last edited by Chaos13 on Thu Sep 11, 2008 2:38 pm, edited 1 time in total.
Skydev = Chaos13 = Dimension4
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: First Dawn
Make them available ! now !many brushbuilders including self-made so i can help with some mapping too hehe
You must construct additional pylons.
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: First Dawn
Objection rejected. Those are far from final state and dont have iconsMake them available ! now !many brushbuilders including self-made so i can help with some mapping too hehe
Skydev = Chaos13 = Dimension4
- HybridZ
- OldUnreal Member
- Posts: 16
- Joined: Wed Sep 10, 2008 12:27 am
Re: First Dawn
I can teach anyone who lacks confidence in thier abilities how to do some really nice tricks in mapping. Only real requirement is they know the basics (Tool functions and ect). The story is currently still a concept stage and is VERY Flexible. That was only 1 of 5 maps that are "finished". Ive been revising everything constantly as time goes on (Cleaning up those lazy spots).

- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
- HybridZ
- OldUnreal Member
- Posts: 16
- Joined: Wed Sep 10, 2008 12:27 am
Re: First Dawn
Screen Shots 
Map 02 The Journey Begins ; Midnight
[img]http://i48.photobucket.com/albums/f218/Hybz/LH02Shot1.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH02Shot2.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH02Shot3.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH02Shot4.jpg[/img]
Map 03 : Napali Underground ; Mines of Kharrjist
[img]http://i48.photobucket.com/albums/f218/Hybz/LH03Shot1.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH03Shot2.jpg[/img]
Map 02 The Journey Begins ; Midnight
[img]http://i48.photobucket.com/albums/f218/Hybz/LH02Shot1.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH02Shot2.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH02Shot3.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH02Shot4.jpg[/img]
Map 03 : Napali Underground ; Mines of Kharrjist
[img]http://i48.photobucket.com/albums/f218/Hybz/LH03Shot1.jpg[/img]
[img]http://i48.photobucket.com/albums/f218/Hybz/LH03Shot2.jpg[/img]

- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: First Dawn
Damn fscking impressive! Much much much ... much much better then original maps!!! Love them 
Last edited by Chaos13 on Thu Sep 11, 2008 8:04 pm, edited 1 time in total.
Skydev = Chaos13 = Dimension4
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: First Dawn
Not bad, but not quite original. The first screenshots are almost identical to UMS Prometheus... The second - NyLeve/DuskFalls/Spire Valley. The third - Foundry. Yet it's good to see custom U1 maps.
But as someone on BUF said, the Na Pali-themed maps are really starting to get boring. 95% of SP maps are there! Argh! Why not NEG(human cities)/Aborea/Barrens etc....
But as someone on BUF said, the Na Pali-themed maps are really starting to get boring. 95% of SP maps are there! Argh! Why not NEG(human cities)/Aborea/Barrens etc....
- Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: First Dawn
You have the point here. I havent noticed the fact they those maps look sooo much like the RTNP and original maps... Keep up good work 
Skydev = Chaos13 = Dimension4
- Hellkeeper
- Global Moderator
- Posts: 3270
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
- Contact:
Re: First Dawn
I pretty much agree with GreatEmerald. I feel like looking At the original game. While it's one of the best looking game ever, imitation gets boring. Unreal has it's special feeling about it, that the custom maps will find it much harder to catch. Original visuals is surely something needed.
You must construct additional pylons.
- PRIMEVAL
- OldUnreal Member
- Posts: 854
- Joined: Mon Apr 24, 2006 10:45 pm
- HybridZ
- OldUnreal Member
- Posts: 16
- Joined: Wed Sep 10, 2008 12:27 am
Re: First Dawn
Im thinking about starting from scratch since the maps are already 2-3 years old. Other reason is I would like to add more function (HellKeeper made a good point my maps are alot of walking from point "A" to point "B") such as objectives. The final reason is I want to go back to my original plan and have you visit exotic regions of napali such as the desert. If you have any way to help, add my MSN SirdanielUT(AT)Qwest(DOT)Net. The story is still in concept and is open to amendments.

- Buster
- Global Moderator
- Posts: 1611
- Joined: Wed Jun 08, 2005 3:02 am
Re: First Dawn
One thing I've never seen in a Coop package is an urban setting. Maps that can be played using Serpentine Coop, etc. It's always spaceships, caves or castles. I'd love to see 'modern' buildings. Just an idea.

Gatherstone - Unreal by Design
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
https://gatherstone.oldunreal.com
OK - he falls
Keep it Unreal !!
:-)_~
- Shivaxi
- OldUnreal Member
- Posts: 2232
- Joined: Wed Mar 08, 2006 4:43 pm
Re: First Dawn
Hey, glad you finally posted about this....i think i tried to post about this earlier somewhere in a different post...but it never got popular...prolly because i posted it in the User Maps section...noone ever goes there 
Should i post some screenies of the maps I'm currently working on?
I don't believe people here are getting what is truly amazing about this map pack....this is going to be 227 ONLY....and using all the new 227 particle emmiters and other features as well XD
Hopefully we can make this the first 227 coop map pack to come out
Should i post some screenies of the maps I'm currently working on?
I don't believe people here are getting what is truly amazing about this map pack....this is going to be 227 ONLY....and using all the new 227 particle emmiters and other features as well XD
Hopefully we can make this the first 227 coop map pack to come out
Last edited by Shivaxi on Mon Sep 15, 2008 11:44 pm, edited 1 time in total.
- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: First Dawn
Well, show us some. None of those in the screenshots as I can see.
Weather Effects + emitters?
Weather Effects + emitters?
- HybridZ
- OldUnreal Member
- Posts: 16
- Joined: Wed Sep 10, 2008 12:27 am
Re: First Dawn
Currently Im starting from scratch for a smoother refined story and to reinvision the maps. Im still recruiting Mappers and possibly a coder. If you would like to.. when the maps get off the ground , musicians could create music to match the atmosphere.

- GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: First Dawn
What's wrong with the huge collection of Unreal Series music then?









