For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

Ideas? Post here!!

Unreal Unreal and more Unreal
Post Reply
User avatar
Spazzpez
OldUnreal Member
Posts: 439
Joined: Wed Jul 27, 2005 5:01 pm

Ideas? Post here!!

Post by Spazzpez »

I have had a few ideas that could revolutionize unreal! I use revolutionize cause it sounds big :P. Anyways, My ideas include an addon to unreal for voice, like Half-Life. We all know that when unreal was released, the main competitors of unreal was Quake and Half-Life.
I was only thinking of implementing a voice command so that all you (the user) must do is set a key to voice, then hold it and talk! It would be way more simple for using a microphone, rather than getting painful artheritis or Tendinitis  by constantly typing in what you want to say.

If you have any ideads for unreal, Post here!! Maybe then, the scripters (which I am currently learning.. the UScript) can make it happen! If it is possible.. that is. And if they want to, which I hope they will.
Last edited by Spazzpez on Fri Jul 25, 2008 7:27 pm, edited 1 time in total.
Image
User avatar
Jazz Ad
OldUnreal Member
Posts: 66
Joined: Wed Aug 15, 2007 10:46 pm

Re: Ideas? Post here!!

Post by Jazz Ad »

I'm not sure I understand what you want to achieve. Talk between players ?
We do that with Ventrilo or Teamspeak already, that's what they're for.
User avatar
Spazzpez
OldUnreal Member
Posts: 439
Joined: Wed Jul 27, 2005 5:01 pm

Re: Ideas? Post here!!

Post by Spazzpez »

It is not just about the voice capabilities with a third party program. It would be better to have one 'built-in' rather than download a third-party program. I am also talking about IDEAS, not just one in specific. If anyone has any ideas for anything, then they can post here. I just posted one of my ideas, thats all. This thread is about ideas in all, not focused on one single topic.
Image
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Ideas? Post here!!

Post by []KAOS[]Casey »

it can be a very bad idea, have you played halo 3 or CS:S ?
User avatar
Spazzpez
OldUnreal Member
Posts: 439
Joined: Wed Jul 27, 2005 5:01 pm

Re: Ideas? Post here!!

Post by Spazzpez »

... it was just an idea ...

I have played CS:S and there have been very few times where people would abuse the mic.

But how many times can I stress that this is a place for more than just the idea that I have put forth. Put YOUR ideas here, do not just focus on mine.
Image
User avatar
Jazz Ad
OldUnreal Member
Posts: 66
Joined: Wed Aug 15, 2007 10:46 pm

Re: Ideas? Post here!!

Post by Jazz Ad »

Everybody's got ideas. NOt hard to find.
What Unreal needs the most these days is people to turn them into reality.
User avatar
Rob-Bot
OldUnreal Member
Posts: 283
Joined: Wed Jan 30, 2008 12:29 am

Re: Ideas? Post here!!

Post by Rob-Bot »

Hmmm a mutator that allows you to keep items after death :D. Um a hud like Quake that recognizes ur skin and puts ur face where the quake guy's face went.(you need to have played quake to understand)
User avatar
Smirftsch
Administrator
Posts: 9001
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali
Contact:

Re: Ideas? Post here!!

Post by Smirftsch »

just new maps and single player missions which are using the new features of 227, footstep sounds, footprints, weather like snow and rain, particle emitter...
Maybe some new plants (probably will get some soon).
Sometimes you have to lose a fight to win the war.
User avatar
Spazzpez
OldUnreal Member
Posts: 439
Joined: Wed Jul 27, 2005 5:01 pm

Re: Ideas? Post here!!

Post by Spazzpez »

Hmmm a mutator that allows you to keep items after death :D. Um a hud like Quake that recognizes ur skin and puts ur face where the quake guy's face went.(you need to have played quake to understand)
THATS a GREAT idea! Same with smirftsch's.
JazzAd, we have enough people who can turn them into reality. I, myself, will try my damndest to turn something into reality. Maybe we can incorporate some of these ideas into 227, with smirftsch's permission of course :P
Last edited by Spazzpez on Tue Jul 29, 2008 5:09 pm, edited 1 time in total.
Image
User avatar
Age
OldUnreal Member
Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Re: Ideas? Post here!!

Post by Age »

Summontable pathnodes. (Possible to make in 227e)
User avatar
Oblivion[CW]
OldUnreal Member
Posts: 160
Joined: Wed Oct 20, 2004 2:27 pm

Re: Ideas? Post here!!

Post by Oblivion[CW] »

more map packs, get together with some peeps. use the new goodies. forget all these crappy mods.

"omgz my eightball shoots the gasbag projectile and it's purple!"

kthxbye
Image
User avatar
Feralidragon
OldUnreal Member
Posts: 239
Joined: Thu Jul 24, 2008 6:57 pm

Re: Ideas? Post here!!

Post by Feralidragon »

Maybe AI support to Dots vehicles (I know there's bot support, but I didn't see "skaarj" support or "merc" support).
User avatar
Spazzpez
OldUnreal Member
Posts: 439
Joined: Wed Jul 27, 2005 5:01 pm

Re: Ideas? Post here!!

Post by Spazzpez »

more map packs, get together with some peeps. use the new goodies. forget all these crappy mods.

"omgz my eightball shoots the gasbag projectile and it's purple!"

kthxbye
I believe that we tried something similar to that very idea and it was dubbed Joint Map Project, but no one would submit A section of map but I am willing to give it another go. I have something like that posted too, called Creation and Completion, but on any note, if you can create a section of map, that would be wonderful. I will send you my section if you wish. all I need is you msn, or email :P
Image
User avatar
Oblivion[CW]
OldUnreal Member
Posts: 160
Joined: Wed Oct 20, 2004 2:27 pm

Re: Ideas? Post here!!

Post by Oblivion[CW] »

You don't create a "section" of a map. Each mapper has their own map based on a certain theme, style, and story to match the project. This is the best way to do this and is the way about 99% of the guys at UnrealSP.org do this. It has worked for years ;)
Image
User avatar
Age
OldUnreal Member
Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Re: Ideas? Post here!!

Post by Age »

Good idea would be unreal ed multiplayer. can make maps mods together.
User avatar
TCP_Wolf
Administrator
Posts: 1078
Joined: Sun Mar 03, 2002 12:04 pm
Contact:

Re: Ideas? Post here!!

Post by TCP_Wolf »

Hmmm a mutator that allows you to keep items after death :D
UTeamFix - Unreal Enhancements - Persistent Inventory

[img]http://wolf.tcpclan.net/projects/Unreal/UTeamFix/Manual10/UTF_advancedoptions.gif[/img]

;-)
-=]HONESTY PAYS[=-
User avatar
Oblivion[CW]
OldUnreal Member
Posts: 160
Joined: Wed Oct 20, 2004 2:27 pm

Re: Ideas? Post here!!

Post by Oblivion[CW] »

There are also Coop gametypes that keep inv after death. Jcoopz and i think Xcoop as well.
Image
User avatar
Age
OldUnreal Member
Posts: 848
Joined: Sat Dec 29, 2007 5:25 pm

Re: Ideas? Post here!!

Post by Age »

How UTF "remember" inventory? It save them in ini, changes inventory bnodelete true, replaces playerpawn, disables function died, changes some function in gametype or something else?
User avatar
Chaos13
OldUnreal Member
Posts: 951
Joined: Sat Feb 16, 2008 10:24 am

Re: Ideas? Post here!!

Post by Chaos13 »

Some gametypes keep items after death and even after server restart if configured correctly (...)
Skydev = Chaos13 = Dimension4
User avatar
TCP_Wolf
Administrator
Posts: 1078
Joined: Sun Mar 03, 2002 12:04 pm
Contact:

Re: Ideas? Post here!!

Post by TCP_Wolf »

How UTF "remember" inventory? It save them in ini, changes inventory bnodelete true, replaces playerpawn, disables function died, changes some function in gametype or something else?
The function GameInfo.DiscardInventory() is overriden and calls a function in PlayerPawn / Bots subclasses that puts all inventory selectively into a secondary inventory chain.

AddDefaultInventory() always checks if there is inventory in the persistent chain and restores it if that's the case.

This way, you also get your inventory back if you switch from player to spec and back without logging out and back in.
-=]HONESTY PAYS[=-
User avatar
Shivaxi
OldUnreal Member
Posts: 2232
Joined: Wed Mar 08, 2006 4:43 pm

Re: Ideas? Post here!!

Post by Shivaxi »

just new maps and single player missions which are using the new features of 227, footstep sounds, footprints, weather like snow and rain, particle emitter...
Maybe some new plants (probably will get some soon).
You'll be happy to know the Hybrid and i (well....partially me...like 98 % Hybrid and 2 % me :P) is currently making his new map pack project a 227 only map pack....and yes its single player coop :P
Image  Image
User avatar
Spazzpez
OldUnreal Member
Posts: 439
Joined: Wed Jul 27, 2005 5:01 pm

Re: Ideas? Post here!!

Post by Spazzpez »

just new maps and single player missions which are using the new features of 227, footstep sounds, footprints, weather like snow and rain, particle emitter...
Maybe some new plants (probably will get some soon).
You'll be happy to know the Hybrid and i (well....partially me...like 98 % Hybrid and 2 % me :P) is currently making his new map pack project a 227 only map pack....and yes its single player coop :P
0.0 can i join in with you? That would make me happier than anything! all I need are your requirements, and i'll get started!
Image
User avatar
HeadShot
OldUnreal Member
Posts: 228
Joined: Wed Nov 21, 2007 4:30 pm

Re: Ideas? Post here!!

Post by HeadShot »

just new maps and single player missions which are using the new features of 227, footstep sounds, footprints, weather like snow and rain, particle emitter...
Maybe some new plants (probably will get some soon).
You'll be happy to know the Hybrid and i (well....partially me...like 98 % Hybrid and 2 % me :P) is currently making his new map pack project a 227 only map pack....and yes its single player coop :P
Don't forget me :D As soon as i get over being sick and learn how to properly use vertex edit i'll be good to go.

Also, my idea would be a way to see how close a client connecting to your server is to finishing a download, so a way to see what % they are at. Also perhaps a message saying if they canecelled their download ( both of these could be server-optional ) I personally like knowing how close the person I told to come to my server is to actually getting in. :o
Image
Image
Post Reply

Return to “Unreal General Forum”