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OpenGL Patch for Rune

Questions, Tips&Tricks for the special patches
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Farside
Posts: 2
Joined: Tue Sep 24, 2002 2:37 am

OpenGL Patch for Rune

Post by Farside »

Hi,
I downloaded the new OpenGL Patch for Unreal yesterday. It's superb and makes that 'ol game look really nice :)
I have a Geforce 2 MX and the FPS have improved noticeable compared to D3D Rendering.
Unreal Tournament runs smooth with the latest OpenGLDrv.dll from [url]http://unreal.epicgames.com/[/url].
It would be great to have a similar patch for Rune (tho based on the UT Engine). Would that be hard to make?

Cheers,
Farside
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Smirftsch
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Re: OpenGL Patch for Rune

Post by Smirftsch »

if i had public headers for rune it probably wouldnt take langer than a few minutes...
Sometimes you have to lose a fight to win the war.
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Farside
Posts: 2
Joined: Tue Sep 24, 2002 2:37 am

Re: OpenGL Patch for Rune

Post by Farside »

Thanks for your quick reply.
I don't know what you mean by public headers.
I own a copy of Rune (+newest patch). Does that help? Do you need any files?

The OpenGL Renderer that came with the game works, but (as so often) it's too dark and you can't change the brightness.
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Smirftsch
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Re: OpenGL Patch for Rune

Post by Smirftsch »

public headers= parts of the source code which i can use to recompile  the necessary files, for unreal -engine in c++, not included in the game, i have the game myself, not availible for download  from the manufacturer sof rune as far as i know.So the  short answer is no, without these files i can't help....:(
Last edited by Smirftsch on Sat Sep 28, 2002 1:10 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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Pitbull
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Joined: Fri Oct 04, 2002 6:47 pm
Location: Between Venus and Mars

Re: OpenGL Patch for Rune

Post by Pitbull »

if i had public headers for rune it probably wouldnt take langer than a few minutes...
Found this on my hard drive. Assimilated! ;)
http://www.oldunreal.com/Rune/runepubsrc107.zip
Upon this rock I will build my church O:-)

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Smirftsch
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Re: OpenGL Patch for Rune

Post by Smirftsch »

hrhr, ok Pit :)
Sometimes you have to lose a fight to win the war.
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Pitbull
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Re: OpenGL Patch for Rune

Post by Pitbull »

hrhr, ok Pit :)
Yeah I realize the post is way old but I was searching the forums and saw this post and thought maybe there is still an interest.
Upon this rock I will build my church O:-)

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PiKs3y
Posts: 1
Joined: Sat May 14, 2005 12:12 pm

Re: OpenGL Patch for Rune

Post by PiKs3y »

Yes there certainly is an interest. Rune is still a great game and i would like to play in opengl where I can choose the brightness. Opengl is faster than D3D. I have a Pent4 with a Geforce 6800 and D3D is noticeably slow in comparison to opengl. Hope something can be done about it :).
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Smirftsch
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Re: OpenGL Patch for Rune

Post by Smirftsch »

i hope i find some time for it after the openal release - maybe it would be interesting for rune too ? didnt think about that until now.
Sometimes you have to lose a fight to win the war.
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TCP_Wolf
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Re: OpenGL Patch for Rune

Post by TCP_Wolf »

[glb]Me is interested too :-)[/glb]
-=]HONESTY PAYS[=-
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DieHard SCWS
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Joined: Sun Mar 16, 2003 11:33 pm

Re: OpenGL Patch for Rune

Post by DieHard SCWS »

Me too :)

Would S3TC work on that too, i asume it will ;D
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Pitbull
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Re: OpenGL Patch for Rune

Post by Pitbull »

Me too :)

Would S3TC work on that too, i asume it will ;D
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Now Im interested as well. I love s3tc!!
Upon this rock I will build my church O:-)

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Xavious
OldUnreal Member
Posts: 561
Joined: Wed Jul 09, 2003 7:23 pm

Re: OpenGL Patch for Rune

Post by Xavious »

Now, i'm trying my best to be interested, only problem is, the only rune i ever played was a dire excuse for a game on PS2!
As much as i try, i cannot seem to think of an interesting and amusing signature...I blame the stupid fools who stole all my ideas for decent signatures...

Fools...

I'll get you some day!
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Davros
Posts: 4
Joined: Tue May 31, 2005 4:24 am

Re: OpenGL Patch for Rune

Post by Davros »

heres one ;D
http://cwdohnal.home.mindspring.com/utglr/runeglr09.zip

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