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2 Qs, RtNP menu and S3TC textures

Questions, Tips&Tricks for the special patches
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splynn
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Joined: Mon Mar 21, 2005 3:44 am

2 Qs, RtNP menu and S3TC textures

Post by splynn »

these questions aer unrelated, but combined so as not to create too much clutter. I hope thre is enough activity here to answer these.
The first regards RtNP, I hate the UT menu because of all the functionallity I've lost by it removing the advanced options. I'd like either sme way to get them back, or a way to hack the original menu from the old version and make a new package for the new version. (I can do C and C++, unreal script looks similar.)

The next Q involves S3TC textures. I converted the ones on my UT disc 2 as per the instructions, and put them in my Unreal system directory (no, not RtNP, I did this for Unreal I). I immediately restored my backup, in the flyby, either the textures were so far off from the original, or there were sever glitches like missing texture. I still have the textures I converted in case anyone knows of a fix though. The video card I have is a Geforce 4 TI 4200.
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TCP_Wolf
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Re: 2 Qs, RtNP menu and S3TC textures

Post by TCP_Wolf »

Not sure if I get everything there...

You can use the old menu in RTNP (actually unrelated to RTNP but you prolly have GOLD) by binding a key to the command "showmenu" which is NOT ESCAPE and hit it.

That S3TC problem sounds like you were trying to use it with the D3D renderer, but it only works in conjunction with Smirftsch's OpenGL renderer. Even if you installed it, you must make sure to use it also (rendering device).
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Psykomanius
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Re: 2 Qs, RtNP menu and S3TC textures

Post by Psykomanius »

" The next Q involves S3TC textures. I converted the ones on my UT disc 2 as per the instructions, and put them in my Unreal system directory (no, not RtNP, I did this for Unreal I)."

Do you put you texture files in you system dir :o

There are going to you Textures dir, not system dir.
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DieHard SCWS
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Re: 2 Qs, RtNP menu and S3TC textures

Post by DieHard SCWS »

You should make a backup from your current textures.

But textures go to your texture folder, not your systemfolder!

You need to overwrite your excisting textures with the S3TC textures.

And of course you need to install the OpenGl patch from this site, try the latest first, if not try an older version.

Than in your in advanced options you need to choose GameRenderDevice---> OpenGL


Than go to Rendering ---> OpenGL support and set UseS3TC to True.


On this page you can find instructions:

http://www.celticwarriors.net/website/S3TC/S3TCInstallation/S3TCInstallation.htm

But i need to rewrite them, they miss some important parts and all over they are not written too well :( I also never tried to install it in my UnrealGold and UT, so those instructions basically are missing completelly at the moment, again :(


Its just lack of time on my part, but i will redo those pages as soon as possible, hopefully within a month or so.

Good luck with it :), if you got problems, just try this forum again...........


Oh and since you converted them yourselve, you should not use the S3TC version from Genwarp.utx because it can give errors on certain maps, its prob smart to keep your original one.
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DieHard SCWS
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Re: 2 Qs, RtNP menu and S3TC textures

Post by DieHard SCWS »

On another note Psykomanius, if he did that, than they just don't work at all. Unreal would note even see them 8)


Its impossible to get errors by putting textures(S3TC or not) into your systemfolder. You can also put any umx files together with your uax files, Unreal simply can't see that,...............at all.


They just won't work is all.
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TCP_Wolf
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Re: 2 Qs, RtNP menu and S3TC textures

Post by TCP_Wolf »

You need to overwrite your excisting textures with the S3TC textures.
Actually, you don't. I created a secondary directory named Textures_Hi_Res and just pointed my Unreal.ini to it in the paths section. This way I can switch from normal/S3TC textures quickly by simply changing the path in the ini again...
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DieHard SCWS
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Re: 2 Qs, RtNP menu and S3TC textures

Post by DieHard SCWS »

Ah, that is a very interesting remark you made there Wolf.

Uptill now i used two installed versions to test it. That is indeed interesting.............. I have tons of installed versions of Unreal for testing, what you are saying is i can let them point to the same database? Can this database ly outside Unreal, or has it to be within the Unreal root?


But you agree with me that in an unmodded ini version, Unreal is unable to see any misplaced file, right ?
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TCP_Wolf
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Re: 2 Qs, RtNP menu and S3TC textures

Post by TCP_Wolf »

I don't quite get your final remark on the last post, but sure enough you can have point paths anywhere in the ini.

I even have music and textures pointed to both my Unreal and UT textures, same goes for music, so if I play some RealCTF with UT music it loads that music out of UT directly! Some people should stop changing those music packages and just copy them over to avoid more version mismatches... oh well....

I was even a little imprecise about the S3TC install I have. The directory I created ONLY contains the S3TC textures, and NONE of the normal files. My ini then points to it and after that it points to the normal textures directory. That way, Unreal first looks into S3TC and loads the texture found, if not goes on loading from the normal directory... You can have as many resource pointers as you want, Unreal goes through them in the same order you give them in your ini. The only exception to this being the CACHE which is (unfortunately) always checked last :-/ It would be so simple to eliminate almost ALL version conflicts by checking the cache prior to anything else...
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Hyper
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Re: 2 Qs, RtNP menu and S3TC textures

Post by Hyper »

Yeah, checking cache first would be a simple solution for a complex problem. Until that time I would advise everyone to only use cache, unless you know that you are installing a mod with unique file names.
Alter your reality...forever.

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unreal://hypercoop.tk
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DieHard SCWS
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Re: 2 Qs, RtNP menu and S3TC textures

Post by DieHard SCWS »

I don't quite get your final remark on the last post
I just ment that if you have a normal installed Unreal, with all the files on the right place. If you than add new files from outside, and and missplace them like adding a unr file to your system directory. Unreal will not see that file. Nor can that file cause errors. It just won't work.


I did look in my ini files but was not really be able to locate where you can change the paths. But for what you told me there, you just handed me the perfect tool for checking the mapfiles(zipfiles) to see they all work correct and not polluting my Unreal with files.


Could you post a small example and the place where to add that in the ini file, i damn well would apreciate that lol. This solves definatelly a whole bunch of problems for me :) ;D
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TCP_Wolf
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Re: 2 Qs, RtNP menu and S3TC textures

Post by TCP_Wolf »

This is from the Unreal.ini of my 2ndary machine:

[Core.System]
PurgeCacheDays=0
SavePath=..\Save
CachePath=..\Cache
CacheExt=.uxx
Paths=..\System\*.u
;Paths=..\..\NaPali\System\*.u
Paths=..\Maps\*.unr
Paths=..\Textures\*.utx
Paths=..\..\NaPali\Textures\*.utx
;Paths=..\..\UT\Textures\*.utx
Paths=..\Sounds\*.uax
Paths=..\..\NaPali\Sounds\*.uax
Paths=..\..\UT\Sounds\*.uax
Paths=..\Music\*.umx
Paths=..\..\NaPali\Music\*.umx
Paths=..\..\UT\Music\*.umx
...

The S3TC are missing here because it has a Voodoo-3 card, but it works the same as those UT/Napali textures (commented out here). If I had an OpenGL system here, I would put the extra path for the S3TC textures ABOVE all other textures, so it would check in there first.
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DieHard SCWS
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Re: 2 Qs, RtNP menu and S3TC textures

Post by DieHard SCWS »

Time for a reply :) Thanks Wolf, i saw those in my ini, but was unsure how and what.


From the look of your ini, all links ly within Unreal itself, meaning the root is Unreal. When i go reinstall my computer i for sure will check this out and give it a try :)


I think this will be very helpfull for me in the near future :)
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