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Ogl driver 2.1.0.7 UGold

Questions, Tips&Tricks for the special patches
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LoneWolf64
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Ogl driver 2.1.0.7 UGold

Post by LoneWolf64 »

Me again! I installed the ogl driver in UGold system, works real good but too good!! FPS way too high and hard to control movements at times...FPS up to 537 and varies between 230-350

P4-3Ghz
1024 RAM DDR
Radeon 9800XT 256Mb - latest 5.2 cat. drivers
120Gb HD- SATA connection.

Help please? :o
LoneWolf64
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Hyper
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Re: Ogl driver 2.1.0.7 UGold

Post by Hyper »

Enable vertical synchronization. (VSync)
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LoneWolf64
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Re: Ogl driver 2.1.0.7 UGold

Post by LoneWolf64 »

Thanks again Hyper! v sync enabled did the trick. FPS steady at 60 and that's cool enough for me! Beautiful game now. :D
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DieHard SCWS
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Re: Ogl driver 2.1.0.7 UGold

Post by DieHard SCWS »

Though i could be little help on this, i don't think refreshrate can effect your movement.


But to make other people help you out better, give a description of the movement problem, what exactly does happen?
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LoneWolf64
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Re: Ogl driver 2.1.0.7 UGold

Post by LoneWolf64 »

I think I did'nt explain myself correctly when I mentioned movements...at a fps of 300-500+, the game was so fast that I could'nt react properly (ie. running into walls, overshooting jumps etc. )

Nice and smooth now at 60 fps. By the way, I still have my original cd of Unreal 1 which I will install with the UT textures and see what happens.

Thanks again! :)
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Kerilkkorn
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Re: Ogl driver 2.1.0.7 UGold

Post by Kerilkkorn »

When frame rate is too high, the game is known to have timing issues. Limiting the frame rate sorts this.
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LoneWolf64
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Re: Ogl driver 2.1.0.7 UGold

Post by LoneWolf64 »

I still have a lot to learn...where do I limit frame rate? Unreal.ini folder maybe?

TKS. for your help and taking time to read my problems! :)

LoneWolf64
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LoneWolf64
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Re: Ogl driver 2.1.0.7 UGold

Post by LoneWolf64 »

Following previous reply: I forgot to mention that my OS is Win XP Pro Service Pack 2.
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Hyper
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Re: Ogl driver 2.1.0.7 UGold

Post by Hyper »

I still have a lot to learn...where do I limit frame rate? Unreal.ini folder maybe?

TKS. for your help and taking time to read my problems! :)

You already did by enabling vsync
Last edited by Hyper on Mon Mar 07, 2005 10:37 pm, edited 1 time in total.
Alter your reality...forever.

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unreal://hypercoop.tk
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LoneWolf64
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Re: Ogl driver 2.1.0.7 UGold

Post by LoneWolf64 »

GREAT! There's no age to learning

U guys are A1 in my book!

8)
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Hyper
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Re: Ogl driver 2.1.0.7 UGold

Post by Hyper »

PS.

When you get so many FPS it means you have a very powerfull graphics card. You can try to enable anti-aliasing and anisotropic filtering for improved image quality.
Alter your reality...forever.

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LoneWolf64
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Re: Ogl driver 2.1.0.7 UGold

Post by LoneWolf64 »

KOOL! I'll try that very shortly and give you my results asap!!! :D
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LoneWolf64
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Re: Ogl driver 2.1.0.7 UGold

Post by LoneWolf64 »

HI! I set my FSAA to 4X and Anisotropic to 4X, fps still steady at 60, very smooth and you would'nt believe how beautiful the graphics are on this system!!! Please tell me how to take screenshots in UGold so I can upload them to your site ok? TKS. :)
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Smirftsch
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Re: Ogl driver 2.1.0.7 UGold

Post by Smirftsch »

it was an F key which dumps a bmp into the system folder...F9 or F12...not sure anymore, use it rarely. But please convert it to jpg before uploading :P
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TCP_Wolf
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Re: Ogl driver 2.1.0.7 UGold

Post by TCP_Wolf »

Just a little side-note: this problem should only occur offline, not online :P
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LoneWolf64
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Re: Ogl driver 2.1.0.7 UGold

Post by LoneWolf64 »

A newbie question: F9 is the key for screenshots and they're all bitmaps. I have a printer and scanner and Win XP. Now, what is the best way to convert to jpg. I'm lost!!! Let me know if I'm a nuisance!!! TKS! :P
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DieHard SCWS
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Re: Ogl driver 2.1.0.7 UGold

Post by DieHard SCWS »

No for printing leave them as they are, you may want to brighten them up a bit before printing, but keep them BMP.

If you want to show pictures on any forum like this you have to compress them by saving them as JPG. Same goes for e-mail, make the JPG.
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DieHard SCWS
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Re: Ogl driver 2.1.0.7 UGold

Post by DieHard SCWS »

To make them JPG you need to open them in a photo programm and save it as JPG, best saving option is compression factor 8.


As for what programm, if you got Photoshop or ACDSee that will do it. If you dont have those, do a search on www.google.com for a free BMP to JPG converter, must be tons of them around.
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Last edited by DieHard SCWS on Tue Mar 08, 2005 11:22 pm, edited 1 time in total.
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Kerilkkorn
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Re: Ogl driver 2.1.0.7 UGold

Post by Kerilkkorn »

Don't want to be advocate of the devil, but MS Paint does that easy...
War doesn't determine who is right, war determines who is left...
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Hyper
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Re: Ogl driver 2.1.0.7 UGold

Post by Hyper »

Don't want to be advocate of the devil, but MS Paint does that easy...
Sometimes it does, sometimes it does not. But when it does support save as JPG, it usually results in a highly reduced image quality.
Alter your reality...forever.

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unreal://hypercoop.tk
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DieHard SCWS
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Re: Ogl driver 2.1.0.7 UGold

Post by DieHard SCWS »

Don't want to be advocate of the devil, but MS Paint does that easy...

Yes i did check on that one too, but didn't mentioned that one, because mine seems only able to save as BMP and nothing else.........


Seeing Hypers post and my remark, its not always functional than, i dunno why, but yeah if LoneWolf64 version does work, sure he could try.
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Smirftsch
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Re: Ogl driver 2.1.0.7 UGold

Post by Smirftsch »

i suggest irfanview for that, lil , easy, fast tool, a bit like acdsee but free, www.irfanview.com
Sometimes you have to lose a fight to win the war.

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