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ATI Radeon 9200 problems with OpenGl

Questions, Tips&Tricks for the special patches
User avatar
Maestro
Posts: 3
Joined: Sat Nov 15, 2003 10:49 am

ATI Radeon 9200 problems with OpenGl

Post by Maestro »

Hi!
I have problems with Unreal.

I can’t get it to work with open gl mode. This is strange, on my old machine I could run it just fine in open gl. I had a PII 400 with Riva TNT2 32 mb

Now i have P4 with ATI Radeon 128mb, but it just won’t work. I have tried with D3D, but it´s extremely slow.

What should I do? I have the latest patch (final)
User avatar
Shambler
OldUnreal Member
Posts: 310
Joined: Thu Jun 27, 2002 1:57 pm

Re: ATI Radeon 9200 problems with OpenGl

Post by Shambler »

In what way does it not work?

Does it give you a GPF when trying to start Unreal? (or no GPF at all..just stops)
Does it hang when Unreal loads?
Does it revert to software rendering when Unreal loads?

Try running it in OpenGL again and post the last 50 lines of your Unreal.log file in here after doing that..
User avatar
Maestro
Posts: 3
Joined: Sat Nov 15, 2003 10:49 am

Re: ATI Radeon 9200 problems with OpenGl

Post by Maestro »

It just shuts down when you have changed to opengl and when to restart the game. nothing happens, Im back at the desktop. But it doesnt change back to software, I have to start it in safe mod in order to change it back to software.

Im running w2k.

Here are the lines from unreal.ini

Init: Pixel format 27:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=16 R=5 G=5 B=5 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 28:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=16 R=5 G=5 B=5 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 29:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 30:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 31:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=8
Init: Bits: Accum=32 Depth=32 Stencil=8
Init: Pixel format 32:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=8 R=3 G=3 B=2 A=8
Init: Bits: Accum=32 Depth=16 Stencil=8
Init: Pixel format 33:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Pixel format 34:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=8 R=3 G=3 B=2 A=0
Init: Bits: Accum=0 Depth=16 Stencil=8
Init: Pixel format 35:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=0
Init: Bits: Accum=16 Depth=32 Stencil=8
Init: Pixel format 36:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=0
Init: Bits: Accum=16 Depth=16 Stencil=8
Init: Pixel format 37:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=8
Init: Bits: Accum=16 Depth=32 Stencil=8
Init: Pixel format 38:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 0
Init: Bits: Color=4 R=1 G=1 B=1 A=8
Init: Bits: Accum=16 Depth=16 Stencil=8
Init: Pixel format 39:
Init: Flags: PFD_DRAW_TO_BITMAP PFD_SUPPORT_GDI PFD_SUPPORT_OPENGL PFD_GENERIC_FORMAT
Init: Pixel Type: 1
Init: Bits: Color=4 R=1 G=1 B=1 A=0
Init: Bits: Accum=0 Depth=32 Stencil=8
Init: Using pixel format 3
Init: glGetString(GL_VENDOR): ATI Technologies Inc.
Init: glGetString(GL_RENDERER): RADEON 9200 LE DDR x86/SSE2
Init: glGetString(GL_VERSION): 1.3.3842 Win2000 Release
Init: glGetString(GL_EXTENSIONS): GL_ARB_multitexture GL_EXT_texture_env_add GL_EXT_compiled_vertex_array GL_S3_s3tc GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compre
User avatar
Shambler
OldUnreal Member
Posts: 310
Joined: Thu Jun 27, 2002 1:57 pm

Re: ATI Radeon 9200 problems with OpenGl

Post by Shambler »

Ok, someone called CookieMonster[MoA] explained how to fix this in detail to me before but I will give you a quick hacky fix now..(a LOT of information in your log file will be removed)

Go to Unreal.ini and do a search for [Core.System], when you find that you will see many lines containing text such as Suppress= , under all the existing Suppress lines add another line that says Suppress=Init

What that does is stop any information containing the tag Init: being logged to your .log file and so stops Unreal crashing..(I hope so anyway)
User avatar
Maestro
Posts: 3
Joined: Sat Nov 15, 2003 10:49 am

Re: ATI Radeon 9200 problems with OpenGl

Post by Maestro »

Hi again!

Thanks, it works just nicely!

You have really made the day :)

Thanks a lot
User avatar
Shambler
OldUnreal Member
Posts: 310
Joined: Thu Jun 27, 2002 1:57 pm

Re: ATI Radeon 9200 problems with OpenGl

Post by Shambler »

Your welcome ;)

I'm glad it works, you should try find CookieMonster aswell so he can show ya his tutorial on how to fix this properly.
User avatar
langelevi
OldUnreal Member
Posts: 9
Joined: Tue Sep 14, 2004 2:50 pm

Re: ATI Radeon 9200 problems with OpenGl

Post by langelevi »

I have to thank you 2...
I had the same problem.. and i had no idea how to fix it... but i found this.. and i tried to fix it.. and i did it...

thx al lot from me... :D :)
Have a nice day,,, LaNgElEvI..

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