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Your OpenGL renderer for UT

Questions, Tips&Tricks for the special patches
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Kerilkkorn
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Re: Your OpenGL renderer for UT

Post by Kerilkkorn »

Same error as you get....(and as it is 6 line long on visual report I didn't have the courage to understand it ;) )
and when I try to use his built version I cannot acces the settings in advanced....

Nullie for the compatibility as he says himself :
Long name extension recognition with certain ATI cards are not implemented as in the latest epic release (this might not prove to be a problem depending on the changes he made).
War doesn't determine who is right, war determines who is left...
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Smirftsch
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Re: Your OpenGL renderer for UT

Post by Smirftsch »

yes, indeed thats the error message...mailed him, but no response yet, guess he's pretty busy :)
Sometimes you have to lose a fight to win the war.
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nullie
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Re: Your OpenGL renderer for UT

Post by nullie »

Nullie for the compatibility as he says himself :
Long name extension recognition with certain ATI cards are not implemented as in the latest epic release (this might not prove to be a problem depending on the changes he made).
He fixed the long name extention problem long ago.
Last edited by nullie on Thu Apr 03, 2003 2:54 am, edited 1 time in total.
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Kerilkkorn
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Re: Your OpenGL renderer for UT

Post by Kerilkkorn »

Nice, sorry about that...
War doesn't determine who is right, war determines who is left...
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Goofus_Maximus
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Re: Your OpenGL renderer for UT

Post by Goofus_Maximus »

I dunno. The other UT OpenGL drivers don't have as many glitches like black areas in the skybox, but your drivers just LOOK purtier! ;D
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Kerilkkorn
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Re: Your OpenGL renderer for UT

Post by Kerilkkorn »

That is due to the detail texturing we do wich is equivalent to the one done in Glide and D3D.
War doesn't determine who is right, war determines who is left...
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Smirftsch
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Re: Your OpenGL renderer for UT

Post by Smirftsch »

he wrote me a very detailed mail back, will have to work through it, he's explaining a lot of the things he has done :)
Sometimes you have to lose a fight to win the war.
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Kerilkkorn
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Re: Your OpenGL renderer for UT

Post by Kerilkkorn »

Are you allowed to forward me the mail, I'd be very interested in reading it, I think I can manage to include my damned detail textures in his driver, and options you can modify in the advanced menu.
War doesn't determine who is right, war determines who is left...
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Smirftsch
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Re: Your OpenGL renderer for UT

Post by Smirftsch »

i think i am, since he is very friendly, but i'll ask first, it will take a few days, the mails are always taking that time, seems he's very busy :)
Sometimes you have to lose a fight to win the war.
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Kerilkkorn
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Re: Your OpenGL renderer for UT

Post by Kerilkkorn »

Thanks ;D

That would be a great opportunity to improve my OGL skills since he really seems to know his job, and I'm sure we could do some neat stuff with this driver.
War doesn't determine who is right, war determines who is left...
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HunterZ0
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Re: Your OpenGL renderer for UT

Post by HunterZ0 »

So how's it going? I've been reading this thread and am very interested in the the fact that people are making improved OpenGL drivers for Unreal/UT.

It would be cool if you and that other guy who is making a driver could somehow merge your work, but maybe your work is too different and bouncing ideas back and forth is the only way to go.

Also, I don't know if it is possible but it would be extremely cool if someone were able to get one of these homebrew drivers to work with Deus Ex, which uses an old version of the UT engine and graphics drivers (but I've tried using newer UT drivers and they don't work because the game knows it's not UT or something).
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nullie
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Re: Your OpenGL renderer for UT

Post by nullie »

Bump.. made any progress?
Wester547
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Joined: Thu Nov 06, 2003 3:27 pm

Re: Your OpenGL renderer for UT

Post by Wester547 »

Hi. I'm new here.

The OpenGL renderer for UT is fine, but I cannot get rid of the "black tree" bug no matter what I do and it's quite annoying, even if I enable precaching and flush out garbage textures. Though It performs very well... say, like...around 60-200fps+, and it's never fallen below 30fps before. I'm using UT GOTY version 436, and have all the latest drivers for my system and Windows XP SP1. Any ideas?

My system:

Windows XP Home Ed
Pentium 4 1.7ghz
512MB of RAM
ATI Radeon 9500 Pro
Sound Blaster Audigy
Two 40GB hard drives

Any feedback would be great! Thanks!  
Last edited by Wester547 on Sat Oct 10, 2009 10:50 pm, edited 1 time in total.
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Kerilkkorn
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Re: Your OpenGL renderer for UT

Post by Kerilkkorn »

The method given in the help file of the unreal patch, involving mask.txt should work.
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