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I'd love to (and I think smirftsch would too) but with no complete 4.36 header released it is impossible. Released header for UT are version 4.32 if I remember well.
Last edited by Kerilkkorn on Wed Jan 22, 2003 7:17 pm, edited 1 time in total.
War doesn't determine who is right, war determines who is left...
I thought the full source code was released of the latest OpenGL renderer (on September 6th 2002) ? If that doesn't include the header, I'm sure if you contact vogel (@t) epicgames (d0t) com he'll give them to you.
Unreal Tournament 436 OpenGL renderer fix Sep 6, 2002 - by Daniel Vogel
The below replacement OpenGLDrv.dll fixes extension detection with very large extension strings. I also uploaded the (embarassing) source for people who want to tinker with it.
Smirftsch? What's your thought on this bro? Do we definitely need to get the header? I thought all of UT's files were backwards and forward compatible (I rememeber trying many renderers from previous versions of UT with 436 without any probs).. Perhaps you guys can just try it with the 432 header, and then if it doesn't work we can get in touch with Daniel Vogel about it?
there might be a chance the compiled dll is running with 4.36 - i'll give it a try, but please be patient, i'm having big trouble here, and even i love to help i need to find a way out of the problems i currently have - so don't expect it that soon, sorry friends.
Sometimes you have to lose a fight to win the war.
Okie Dokie...I just downloaded and installed the open gl patch for ut..as I wanna be a beta tester too considering how much I love my version of ogl for 224 in u1. I must say the change in detail is tremendous...d3d just cant touch ogl...good work guys,I'll let you know if I come across any bugs....OH!...I am running Ut with amd 1ghz cpu,512ram,and a geforce3ti200,128pro on xp...looks saweeet!
I've registered on these forums just so I can say: "THESE UT DRIVERS ROXOR!!!"
I've been using the official Vogel OpenGL drivers with the compressed textures, and not noticing much of a difference at all between them and the regular textures.
I read this post in the forum, and nabbed these drivers just to see what they were like, after being BLOWN AWAY by the Unreal drivers and converted compressed textures. I was BLOWN AWAY AGAIN!!! The textures are amazingly clear and vivid with these drivers!
I don't know what you did, but you did it RIGHT! Epic could learn a thing or two about programming from you, dude!
I tried e-mailing Smirftsch to convey my appreciation of his work on the Unreal openGL patch but the mail has repeatedly bounced.
So anyways,
Dear Smirftsch, here's a big thank you for making my Unreal experience a whole lot more beautiful and fun: Being able to use the S3TC textures makes it a jaw-dropping experience, I should say. One hopes to see more great stuff from you in the future.
I too appreciate his work, and I'll be VERY HAPPY if he UT-ifies his latest Unreal OpenGL driver! *hint! hint!*
The 2.1.0.7 drivers are the only ones I've used that render the skyboxes properly (with the help of "flush")
The media is really bugging me! Never before have so many said so much for so long about so little. Talking heads talking to other talking heads about some threadbare overmasticated tidbit or other.
Hey guys. I found a better OpenGL renderer for UT : http://cwdohnal.home.mindspring.com/utglr/
This renderer is heavily optimized and tweaked. It has support for SSE, antialiasing, better memory management, etc, etc, and best of all, fixes the annoying slowdowns/stuttering/choppiness of vogel's renderer.
..Oh, and all sources available if someones wants to make an Unreal build.
Last edited by nullie on Sun Apr 06, 2003 8:51 am, edited 1 time in total.
Apparently for visual quality it only lakcs fractal detail texture, and compatibility with ATI cards. But seeing how gifted the man seems to be that should not be hard to have him implement that especially if we send him part of the code.
What do you think about it Smirftch?
War doesn't determine who is right, war determines who is left...
the code is pretty much changed, i hardly understand it all will need some time, anyway, i'm not able to compile it myself without problems, 2 errors with erase(npzbla..), only working if i exclude them, but i have problems with lighting and windows isnt switching to fullscreen...
do you have the same trouble ? Anyway, will mail him today
Sometimes you have to lose a fight to win the war.