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OpenAL vs FMOD?

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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Mang Nux
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Joined: Wed Sep 15, 2010 9:38 am

OpenAL vs FMOD?

Post by Mang Nux »

Does one have any advantages over the other?
Skw

Re: OpenAL vs FMOD?

Post by Skw »

FMOD is for old systems and ALAudio is for new systems and it is same as EAX renamed and updated alot.
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GreatEmerald
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Re: OpenAL vs FMOD?

Post by GreatEmerald »

Well, OpenAL is open source, while FMOD is proprietary. But generally there shouldn't be much of a difference for the end user.
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Mang Nux
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Re: OpenAL vs FMOD?

Post by Mang Nux »

Does anyone notice that the OpenAL and FMOD drivers make the pulse gun alt-fire sound different? It's much quieter and wierd.
Last edited by Mang Nux on Thu Sep 16, 2010 12:22 am, edited 1 time in total.
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Smirftsch
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Re: OpenAL vs FMOD?

Post by Smirftsch »

I have to admit that the UT version really needs an update in any case, try then the update and judge :)

But in general I prefer OpenAL because its 3D audio positioning works best (for me). FMod however has a very good quality and is some really good working audio library with almost no compatibility issues to any soundcard or even Operating system.
Sometimes you have to lose a fight to win the war.
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UG
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Re: OpenAL vs FMOD?

Post by UG »

On Unreal 2.27f i use fmod, on UT99 4.36 i use galaxy. (fmod and openal crashes on some maps)
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Smirftsch
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Re: OpenAL vs FMOD?

Post by Smirftsch »

http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1296379510/0#1
Sometimes you have to lose a fight to win the war.

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