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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
win7 & GTX 480 UT issues
Moderator: Buggie
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RotGrub
- OldUnreal Member
- Posts: 6
- Joined: Thu Sep 02, 2010 6:59 am
win7 & GTX 480 UT issues
I recently built a new game machine; i7 920, evga x58, 6 gb ddr3 ram, 1050 psu, evga gtx 480, wd HDs, Plextor CD/DVD.
I had big trouble getting UT to run on win7 64 bit. I installed UT & the 436 patch and got it going somewhat. I then uninstalled and reinstalled in the XP mode as an admin and that made a big difference. I then encountered lag & ping issues and installed the Leatrix Lantency fix and disabled Nagle Algorithm which greatly improved my ping and smoothed out game play, but it still wasen't right. I then received an open gl driver from a friend and it seems that it helped a bit more, but again its not right. I was hoping to find out what driver(s) you are having sucess with for this type of maching.
I copied myexisting opengl driver below.
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
DescFlags=1
dwDeviceId=1728
dwVendorId=4318
Use32BitZBuffer=False
UseVertexFog=False
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
Description=NVIDIA GeForce GTX 480
RotGrub
I had big trouble getting UT to run on win7 64 bit. I installed UT & the 436 patch and got it going somewhat. I then uninstalled and reinstalled in the XP mode as an admin and that made a big difference. I then encountered lag & ping issues and installed the Leatrix Lantency fix and disabled Nagle Algorithm which greatly improved my ping and smoothed out game play, but it still wasen't right. I then received an open gl driver from a friend and it seems that it helped a bit more, but again its not right. I was hoping to find out what driver(s) you are having sucess with for this type of maching.
I copied myexisting opengl driver below.
[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True
[D3DDrv.D3DRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
UseMipmapping=True
UseTrilinear=False
UseMultitexture=True
UsePageFlipping=True
UsePalettes=True
UseFullscreen=True
UseGammaCorrection=True
DetailTextures=False
Use3dfx=False
UseTripleBuffering=True
UsePrecache=True
Use32BitTextures=False
DescFlags=1
dwDeviceId=1728
dwVendorId=4318
Use32BitZBuffer=False
UseVertexFog=False
UseAGPTextures=False
UseVideoMemoryVB=False
UseVSync=False
Description=NVIDIA GeForce GTX 480
RotGrub
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Smirftsch
- Administrator
- Posts: 9009
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: win7 & GTX 480 UT issues
You maybe want to try:
http://www.cwdohnal.com/utglr/
Latest D3D9 and OpenGL. Leatrix doesn't mean anything to me, but once applied the new renderer maybe all problems are solved already.
If not then it's often just that the engine can't handle multiple CPU cores. Usually its just enough to set affinity to one core to fix all remaining problems (there are tools out there, also it can be done in task manager -> process manager ).
AMD does offer a tool named Dual-Core Optimizer which solves successfully those problems for AMD systems. I'm not aware about some similar tool for Intel though...
http://www.cwdohnal.com/utglr/
Latest D3D9 and OpenGL. Leatrix doesn't mean anything to me, but once applied the new renderer maybe all problems are solved already.
If not then it's often just that the engine can't handle multiple CPU cores. Usually its just enough to set affinity to one core to fix all remaining problems (there are tools out there, also it can be done in task manager -> process manager ).
AMD does offer a tool named Dual-Core Optimizer which solves successfully those problems for AMD systems. I'm not aware about some similar tool for Intel though...
Last edited by Smirftsch on Fri Sep 03, 2010 2:23 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: win7 & GTX 480 UT issues
Sometimes it works just fine with multiple cores, as long as you set the FrameRateLimit and/or VSync on. Also, you don't need XP mode, it makes things worse.
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RotGrub
- OldUnreal Member
- Posts: 6
- Joined: Thu Sep 02, 2010 6:59 am
Re: win7 & GTX 480 UT issues
You maybe want to try:
http://www.cwdohnal.com/utglr/
Latest D3D9 and OpenGL. Leatrix doesn't mean anything to me, but once applied the new renderer maybe all problems are solved already.
I saw that opengl driver during my search but the 32 bit held me back, will it support 64 bit? I emailed the guy but he hasen't responded yet.
Thanks for your input, I was hoping to eliminate the driver issues first (best driver) then move on to the cores issues if needed.
If not then it's often just that the engine can't handle multiple CPU cores. Usually its just enough to set affinity to one core to fix all remaining problems (there are tools out there, also it can be done in task manager -> process manager ).
AMD does offer a tool named Dual-Core Optimizer which solves successfully those problems for AMD systems. I'm not aware about some similar tool for Intel though...
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Anarchy
- OldUnreal Member
- Posts: 37
- Joined: Wed Jun 16, 2010 10:14 pm
Re: win7 & GTX 480 UT issues
Hyper has a link on his site for a intel dual core fix that fixes unreal engine games optimization with dual core cpus.You maybe want to try:
http://www.cwdohnal.com/utglr/
Latest D3D9 and OpenGL. Leatrix doesn't mean anything to me, but once applied the new renderer maybe all problems are solved already.
If not then it's often just that the engine can't handle multiple CPU cores. Usually its just enough to set affinity to one core to fix all remaining problems (there are tools out there, also it can be done in task manager -> process manager ).
AMD does offer a tool named Dual-Core Optimizer which solves successfully those problems for AMD systems. I'm not aware about some similar tool for Intel though...
Regards,
Anarchy.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: win7 & GTX 480 UT issues
Yes, UE1 is 32-bit only anyway.
I saw that opengl driver during my search but the 32 bit held me back, will it support 64 bit? I emailed the guy but he hasen't responded yet.
Thanks for your input, I was hoping to eliminate the driver issues first (best driver) then move on to the cores issues if needed.
Driver? You mean renderer and the audio device, right?
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Smirftsch
- Administrator
- Posts: 9009
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: win7 & GTX 480 UT issues
Nope, this tool does only set affinity to one core, its not the sameHyper has a link on his site for a intel dual core fix that fixes unreal engine games optimization with dual core cpus.You maybe want to try:
http://www.cwdohnal.com/utglr/
Latest D3D9 and OpenGL. Leatrix doesn't mean anything to me, but once applied the new renderer maybe all problems are solved already.
If not then it's often just that the engine can't handle multiple CPU cores. Usually its just enough to set affinity to one core to fix all remaining problems (there are tools out there, also it can be done in task manager -> process manager ).
AMD does offer a tool named Dual-Core Optimizer which solves successfully those problems for AMD systems. I'm not aware about some similar tool for Intel though...
Regards,
Anarchy.
Sometimes you have to lose a fight to win the war.
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Anarchy
- OldUnreal Member
- Posts: 37
- Joined: Wed Jun 16, 2010 10:14 pm
Re: win7 & GTX 480 UT issues
Oh my....
I thought the problem was with getting the game to run smoothly because the dual core setup was making it run too fast or choppy.
My bad, Still it's not harm just letting people know that may have that problem that there is a fix for it too.
I thought the problem was with getting the game to run smoothly because the dual core setup was making it run too fast or choppy.
My bad, Still it's not harm just letting people know that may have that problem that there is a fix for it too.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: win7 & GTX 480 UT issues
Like I've said, for me setting VSync or FrameRateLimit solves all the choppyness issues.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: win7 & GTX 480 UT issues
I have a x4 955 @ 3.6 ghz{3.2 stock, can underclock to 800mz} with an 8800GT and no matter what I do I cannot play a singleplayer game of 224/225f/226f, 226b or any UT variant no matter what I do under win7
glide wrapper with fps limiter and or vsync, UTGLR with framerate limit, vsync.. etc.
my FPS is reported as negative, timing is always reported as -0.0ms in the log.
however, I can play online games because the engine forces itself in a more natural{? not sure really} way to keep the timing synced with the server. Just sometimes I cannot connect at all due to negative timing, downloads don't work.. umenu doesn't work.. or the master server just won't reply.
tl;dr
227 for UT is necessary down the line. It's just not very prevalent yet..
glide wrapper with fps limiter and or vsync, UTGLR with framerate limit, vsync.. etc.
my FPS is reported as negative, timing is always reported as -0.0ms in the log.
however, I can play online games because the engine forces itself in a more natural{? not sure really} way to keep the timing synced with the server. Just sometimes I cannot connect at all due to negative timing, downloads don't work.. umenu doesn't work.. or the master server just won't reply.
tl;dr
227 for UT is necessary down the line. It's just not very prevalent yet..
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: win7 & GTX 480 UT issues
Huh? I have a Phenom II X4 925 and Windows 7 x64 and like I've said, it works perfectly with nothing more than FrameRateLimit. Very strange.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: win7 & GTX 480 UT issues
Code: Select all
Log: appRequestExit(0)
Exit: Preparing to exit.
Log: Purging garbage
Log: Unbound to Engine.dll
Log: Unbound to Core.dll
Log: Unbound to Window.dll
Log: -0.0ms Unloading: Package Engine
Log: -0.0ms Unloading: Package Core
Exit: Game engine shut down
Log: Unbound to WinDrv.dll
Log: DirectDraw End Mode
Log: Flushing cache
Exit: DirectDraw released
Exit: Windows client shut down
Log: Unbound to Render.dll
Exit: Lighting subsystem shut down
Exit: Rendering shut down
Log: -0.0ms Unloading: Package Entry
Log: -0.0ms Unloading: Package Logo
Log: Unbound to Fire.dll
Log: -0.0ms Unloading: Package Fire
Log: -0.0ms Unloading: Package credits
Log: -0.0ms Unloading: Package Botpack
Log: -0.0ms Unloading: Package UnrealShare
Log: -0.0ms Unloading: Package UnrealI
Log: -0.0ms Unloading: Package Female2Voice
Log: -0.0ms Unloading: Package Male2Voice
Log: -0.0ms Unloading: Package Female1Voice
Log: -0.0ms Unloading: Package BossVoice
Log: -0.0ms Unloading: Package Male1Voice
Log: -0.0ms Unloading: Package UMenu
Log: -0.0ms Unloading: Package UWindow
Log: -0.0ms Unloading: Package UBrowser
Log: Unbound to IpDrv.dll
Log: -0.0ms Unloading: Package IpDrv
Log: -0.0ms Unloading: Package Announcer
Log: -0.0ms Unloading: Package ctf-lavagiant
Log: -0.0ms Unloading: Package UT
Log: -0.0ms Unloading: Package Detail
Log: -0.0ms Unloading: Package GenEarth
Log: -0.0ms Unloading: Package UTtech1
Log: -0.0ms Unloading: Package shaneDAY
Log: -0.0ms Unloading: Package GenFX
Log: -0.0ms Unloading: Package hubeffects
Log: -0.0ms Unloading: Package genfluid
Log: -0.0ms Unloading: Package Ancient
Log: -0.0ms Unloading: Package AmbOutside
Log: -0.0ms Unloading: Package CTF
Log: -0.0ms Unloading: Package Lian-X
Log: -0.0ms Unloading: Package Skyward
Init: Shut down moving brush tracker for Level ctf-lavagiant.MyLevel
DevMusic: Unregister music: Music Skyward.Skyward
Log: -0.0ms Unloading: Package UTMenu
Log: -0.0ms Unloading: Package LadderSounds
Log: Unbound to UWeb.dll
Log: -0.0ms Unloading: Package UWeb
Log: -0.0ms Unloading: Package UTServerAdmin
Log: -0.0ms Unloading: Package IpServer
Log: -0.0ms Unloading: Package LadrArrow
Log: -0.0ms Unloading: Package SoldierSkins
Log: -0.0ms Unloading: Package CommandoSkins
Log: -0.0ms Unloading: Package SGirlSkins
Log: -0.0ms Unloading: Package FCommandoSkins-
GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: win7 & GTX 480 UT issues
That's really odd, does forcing CPUSPEED do anything?
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Smirftsch
- Administrator
- Posts: 9009
- Joined: Wed Apr 29, 1998 10:00 pm
- Location: NaPali
Re: win7 & GTX 480 UT issues
it seems that some systems suffer from the way they made the timing in asm. I have no idea why only some systems are affected but I see no way to really fix it except a new version of timing like in 227...
Sometimes you have to lose a fight to win the war.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: win7 & GTX 480 UT issues
changing cpu speed doesnt really help, it still freaks out, unplayable SP
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TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
Re: win7 & GTX 480 UT issues
He said he is using Win7. It's quite possible it has something todo with the HPET
http://en.wikipedia.org/wiki/High_Precision_Event_Timer
which the Unreal Engine 224/225/226/436 certainly has no use for, but may be in use by the Win7 on modern boards (unless disabled in BIOS)...
http://en.wikipedia.org/wiki/High_Precision_Event_Timer
which the Unreal Engine 224/225/226/436 certainly has no use for, but may be in use by the Win7 on modern boards (unless disabled in BIOS)...
-=]HONESTY PAYS[=-
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: win7 & GTX 480 UT issues
Hmm, I have to admit that I haven't tested Unreal/UT in WinXP on this PC, so it might be.
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RotGrub
- OldUnreal Member
- Posts: 6
- Joined: Thu Sep 02, 2010 6:59 am
Re: win7 & GTX 480 UT issues
OK, thanks for your info, I have improved the UT game play. I set the program priority to high and the affinity to one core, not sure if it matters between core 0,1.2 or 3. (why does it show 6 cores as I have a i7 930 quad). I have the updated opengl renderer installed and everything works much better. I'm still encountering some sort of lag though, and I don't believe its with my isp or adapter as my download speeds are 20+mb/s and the upload is 4+mb/s with a ping from 13-90. I've also addressed how w7 handles the internet data (Leatrix Fix) and seem to have very good online performance with all other applications. So, is there some way to monitor the game play to identify the problem? The problem is what I see onscreen is either just ahead or behind the gametime. Also, it seems that many players have a higher priority than me when picking up weapons, running or other activities. All in all its much better, but its still just a hair off and that is frustrating.
RotGrub
RotGrub
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: win7 & GTX 480 UT issues
You're talkinga bout network games only, right? If so, it's probably packet loss. Type "stat net" in the console and note the netspeed and if there is any packet loss anywhere.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: win7 & GTX 480 UT issues
You probably have a low netspeed
type Netspeed 20000 in console
type Netspeed 20000 in console
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: win7 & GTX 480 UT issues
Or high. I've seen a guy who had 200000 netspeed, and he was complaining about packet loss.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: win7 & GTX 480 UT issues
the default netspeed is 1700 or some crap, which is extraordinarily low, and that can actually simulate packetloss if the client is oversaturated with packets, a higher netspeed just allows more traffic and real packetloss has nothing to do with netspeed, their connection does
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RotGrub
- OldUnreal Member
- Posts: 6
- Joined: Thu Sep 02, 2010 6:59 am
Re: win7 & GTX 480 UT issues
You lost me, do I edit netspeed or just type in Netspeed 20000 in the console? If so will this reset or do I need to type it in everytime?You probably have a low netspeed
type Netspeed 20000 in console
Again, thanks for your help.
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RotGrub
- OldUnreal Member
- Posts: 6
- Joined: Thu Sep 02, 2010 6:59 am
Re: win7 & GTX 480 UT issues
The netspeed 20000 did the trick! I also disconnected my router and went direct from the cable modem to my computer and gained a little bandwidth and lowered my ping... I was getting ready to dig out my P3 / win98 machine...
Thanks,
Rot.
Thanks,
Rot.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: win7 & GTX 480 UT issues
Late on the reply but the netspeed will stick between servers. Glad to hear it worked for you
