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ut graphic error

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

User avatar
Ravencrest
Posts: 2
Joined: Mon Aug 30, 2010 7:44 am

ut graphic error

Post by Ravencrest »

Hi :) fev days ago i installed the old skool mod for ut, everything was fine until i got to ISVKran deck 4 ,in one of the corridor when i move mouse everything is getting blur , i cant see where im going , checki it out  here

http://img541.imageshack.us/i/shot0005k.png/

im using 436 patch , i copied all files from maps , music from U1 to UT without replacing any files.

i even tried diffrent rendering utglr37 i Direct3D9 , i trund off dynamic lightting , set details to low and still the same :P , i checked this map in my unreal gold , and everything is fine there no errors , so why there are porblems in UT ???? i have UT anthology mayby maps are diffrent packed then it was in orginal unreal , maybe if i find old unreal(not gold version) and copy the map files and textures the porblem will dissaper ???

Code: Select all

Log: Log file open, 08/29/10 13:59:58
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line: 
Init: Base directory: E:\Program Files\Unreal Antologia\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: DOM36382B295B2
Init: User: Michal
Init: Memory total: Phys=1572380K Pagef=3517700K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1150.080975 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Init: Unreal engine initialized
Log: Bound to WinDrv.dll
Init: Mouse info: 6 10 1
Init: Client initialized
Log: Bound to Render.dll
Init: Lighting subsystem initialized
Init: Rendering initialized
Log: LoadMap: Entry
Log: Bound to Fire.dll
Log: Game class is 'EntryGameInfo'
Log: Level is Level Entry.MyLevel
Log: Bringing Level Entry.MyLevel up for play (0)...
ScriptLog: InitGame: 
ScriptLog: Base Mutator is Entry.Mutator0
Log: Browse: CityIntro.unr?Name=Michal?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: CityIntro.unr?Name=Michal?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: Bound to IpDrv.dll
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Render
Log: Garbage: objects: 18076->18070; refs: 260156
Log: Game class is 'UTIntro'
Log: Level is Level CityIntro.MyLevel
Log: Bringing Level CityIntro.MyLevel up for play (0)...
ScriptLog: InitGame: ?Name=Michal?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
ScriptLog: Base Mutator is CityIntro.Mutator1
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 255
ScriptLog: Login: Michal
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Init: Input system initialized for WindowsViewport0
Log: Opened viewport
Log: Bound to D3DDrv.dll
Init: DirectDraw drivers detected:
Init:    display (G3ówny sterownik ekranu)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 250424K vram, 249864K free
Init: Unreal Tournament Direct3D support - internal revision 1.9c
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce 7300 GT
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=738
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: Best-match display mode: 1024x768x16 (Error=0)
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=8
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: NVidia video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports alpha palettes
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096
Init: D3D Driver: VidMem Disposition: 141 0
Log: Bound to Galaxy.dll
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Game engine initialized
Log: Startup time: 8.791964 seconds
DevMusic: Load music: Music Uttitle.Uttitle
Log: D3D Driver: Preloaded 0K/65365K (0)
Log: URL: Adding default option Name=Michal
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse: Index.unr?entry?Name=Michal?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: B31d; powrót do wejëcia
Init: Shut down moving brush tracker for Level CityIntro.MyLevel
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Michal
Log: Possessed PlayerPawn: TMale2 Entry.TMale1
ScriptLog: All inventory from Michal is accepted
DevAudio: Galaxy SetViewport: WindowsViewport0
ScriptLog: Creating root window: olroot.oldskoolrootwindow
DevMusic: Unregister music: Music Uttitle.Uttitle
DevMusic: Load music: Music saveme.saveme
Log: URL: Adding default option Name=Michal
Log: URL: Adding default option Class=Botpack.TMale2
Log: URL: Adding default option team=255
Log: URL: Adding default option skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse: Index.unr?load=20?Name=Michal?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: ..\Save\Save20.usa?Name=Michal?Class=Botpack.TMale2?team=255?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo?load
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package CityIntro
Log: 0.0ms Unloading: Package city
Log: 0.0ms Unloading: Package ArenaTex
Log: 0.0ms Unloading: Package NaliCast
Log: 0.0ms Unloading: Package RainFX
Log: 0.0ms Unloading: Package DecayedS
Log: 0.0ms Unloading: Package Logo
Log: 0.0ms Unloading: Package NaliFX
Log: 0.0ms Unloading: Package ShaneSky
Log: 0.0ms Unloading: Package openingwave
Log: 0.0ms Unloading: Package Uttitle
Log: 0.0ms Unloading: Package AmbOutside
Log: 0.0ms Unloading: Package MultiMesh
Log: 0.0ms Unloading: Package EpicCustomModels
Log: Garbage: objects: 31133->29810; refs: 511304
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Michal
Log: Possessed PlayerPawn: TMale2 Save20.TMale3
ScriptLog: All inventory from Michal is accepted
Init: Initialized moving brush tracker for Level Save20.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
DevMusic: Unregister music: Music saveme.saveme
DevMusic: Load music: Music newmca9.newmca9
Log: D3D Driver: Preloaded 0K/67067K (0)
Log: URL: Adding default option Name=Michal
Log: URL: Adding default option Class=BotPack.TMale2
Log: URL: Adding default option Team=255
Log: URL: Adding default option Skin=SoldierSkins.blkt
Log: URL: Adding default option Face=SoldierSkins.Othello
Log: URL: Adding default option Voice=BotPack.VoiceMaleTwo
Log: Browse: Index.unr?load=1000?Name=Michal?Class=BotPack.TMale2?Team=255?Skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo
Log: LoadMap: ..\Save\Save1000.usa?Game=oldskool.singleplayer2?Difficulty=3?Mutator=?Name=Michal?Class=BotPack.TMale2?Team=255?Skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?Voice=BotPack.VoiceMaleTwo?load
DevAudio: Galaxy SetViewport: WindowsViewport0
Init: Shut down moving brush tracker for Level Save20.MyLevel
Log: Collecting garbage
Log: Purging garbage
Log: 0.0ms Unloading: Package Save20
Log: Garbage: objects: 30768->29806; refs: 511239
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 255
ScriptLog: Login: Michal
Log: Possessed PlayerPawn: TMale2 Save1000.TMale3
ScriptLog: All inventory from Michal is accepted
Init: Initialized moving brush tracker for Level Save1000.MyLevel
DevAudio: Galaxy SetViewport: WindowsViewport0
Log: D3D Driver: Preloaded 0K/67105K (0)
Log: WM_KILLFOCUS
Log: EndFullscreen
Log: Viewport WindowsViewport0: WM_DisplayChange
Init: DirectDraw drivers detected:
Init:    display (G3ówny sterownik ekranu)
Init: D3D Device: Supports system memory DMA blts
Init: D3D Device: No page lock required
Log: D3D Device 250424K vram, 249864K free
Init: Unreal Tournament Direct3D support - internal revision 1.9c
Init: D3D Device: szDriver=nv4_disp.dll
Init: D3D Device: szDescription=NVIDIA GeForce 7300 GT
Init: D3D Device: wProduct=0
Init: D3D Device: wVersion=0
Init: D3D Device: wSubVersion=0
Init: D3D Device: wBuild=0
Init: D3D Device: dwVendorId=4318
Init: D3D Device: dwDeviceId=738
Init: D3D Device: dwSubSysId=0
Init: D3D Device: dwRevision=162
Init: D3D Device: dwZbuffer depth: 16 bits.
Init: D3D Driver: wMaxTextureBlendStages=8
Init: D3D Driver: wMaxSimultaneousTextures=8
Log: D3D Driver: Supports FOURCC DXT1
Log: D3D Driver: Supports FOURCC DXT2
Log: D3D Driver: Supports FOURCC DXT3
Log: D3D Driver: Supports FOURCC DXT4
Log: D3D Driver: Supports FOURCC DXT5
Init: D3D Detected: NVidia video card
Init: D3D Driver: Supports trilinear
Init: D3D Driver: Supports specular gouraud
Init: D3D Driver: Supports BLENDDIFFUSEALPHA
Init: D3D Driver: Supports alpha palettes
Init: D3D Driver: Supports non-power-of-2 textures
Init: D3D Driver: Supports LOD biasing
Init: D3D Driver: Supports Z biasing
Init: D3D Driver: Supports D3DTOP_ADDSIGNED2X
Init: D3D Driver: Supports D3DTOP_BUMPENVMAP
Init: D3D Driver: Supports D3DTOP_BUMPENVMAPLUMINANCE
Init: D3D Driver: Supports D3DTOP_DOTPRODUCT3
Init: D3D Driver: Supports D3DTOP_MODULATEALPHA_ADDCOLOR
Init: D3D Driver: Supports D3DTOP_MODULATECOLOR_ADDALPHA
Init: D3D Driver: Textures (1x1)-(4096x4096), Max aspect 4096
Init: D3D Driver: VidMem Disposition: 141 0
User avatar
Smirftsch
Administrator
Posts: 9009
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: ut graphic error

Post by Smirftsch »

At the moment I can't see the reason for this behavior. Did you try with OpenGL too?
Sometimes you have to lose a fight to win the war.
User avatar
Ravencrest
Posts: 2
Joined: Mon Aug 30, 2010 7:44 am

Re: ut graphic error

Post by Ravencrest »

yes i also tried open GL :P just dont know why this map maybe something is misssing , i will look for my old unreal cd and copy the content of it to ut without replacing any file :P, or is it possible that problem is in the video card drivers , i should updtae them too :)
User avatar
Smirftsch
Administrator
Posts: 9009
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: ut graphic error

Post by Smirftsch »

Updating the drivers can't be wrong, but if a package would be missing the map wouldn't load. So if there is a problem with the packages you will have to replace them, or at least compare.
Sometimes you have to lose a fight to win the war.
User avatar
スマイル・ドラゴン
OldUnreal Member
Posts: 1263
Joined: Sun Feb 10, 2008 9:07 pm

Re: ut graphic error

Post by スマイル・ドラゴン »

Are you using the default UT99 display subsystems or the ones from here?
“I am the dragon without a name.”
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil

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