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Classic Unreal menu in UT

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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xan1242
OldUnreal Member
Posts: 79
Joined: Thu Jun 25, 2009 5:05 pm

Classic Unreal menu in UT

Post by xan1242 »

I found out something wierd...I ran the classic menu in Unreal Tournament.OK,here is how I did it...
I ran Unreal fly by,then typed in fly cheat,and then killed myself and clicked mouse.It appeard!Well,sometimes I get save/load screen so I have to restart the flyby level and normally hit escape.It works just like Unreal!I played King of the hill (no bots),and I can use botpack and UnrealI at the same time.This is not OldSkool.I have tested it on UT without OldSkool mod.You just need unreal flyby intro map.Here is screenshot.
[img]http://i41.tinypic.com/ru9owh.jpg[/img]


P.S. Sorry for big screenshot lol.Its on my max resolution...  ;)
Last edited by xan1242 on Wed Apr 07, 2010 9:49 pm, edited 1 time in total.
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xan1242
OldUnreal Member
Posts: 79
Joined: Thu Jun 25, 2009 5:05 pm

Re: Classic Unreal menu in UT

Post by xan1242 »

Sorry for double post but something wierd happend again....If you have oldskool and turn it off while running botmatch,this will happen....

[img]http://i43.tinypic.com/chyjb.jpg[/img]

It will act like unreal gold.
Last edited by xan1242 on Thu Apr 08, 2010 2:14 pm, edited 1 time in total.
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Classic Unreal menu in UT

Post by GreatEmerald »

Interesting. The base UT has Engine.Console (doesn't do anything, only plays the intro movie), UWindow.WindowConsole (Esc works and it draws your mouse but that's it), UBrowser.UBrowserConsole (same as the one from Engine, obviously broken), UMenu.UnrealConsole (same as UT console except it doesn't have as many buttons), Botpack.TournamentConsole (crashes due to it being abstract) and, of course, the default UT console. I'm not sure how you can get the others.
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xan1242
OldUnreal Member
Posts: 79
Joined: Thu Jun 25, 2009 5:05 pm

Re: Classic Unreal menu in UT

Post by xan1242 »

I don't really get what you just said.Because I am not really into that stuff.I just know a little bit more than basic,that's all...
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Leo T_C_K
OldUnreal Member
Posts: 4264
Joined: Sat Aug 27, 2005 6:24 pm

Re: Classic Unreal menu in UT

Post by Leo T_C_K »

I knew this for ages, actually you can get the menu to show by using showmenu command (the UT menu isnt done just by showmenu but by other settings based on umenu), but don't do it in UT gametypes, becasue it can screw up the game and make you unable to rotate.
Last edited by Leo T_C_K on Thu Apr 08, 2010 6:50 pm, edited 1 time in total.

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