For direct access use https://forums.oldunreal.com
It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com

UT 99 Linux version 451 - software rendering - how

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

UT 99 Linux version 451 - software rendering - how

Post by Trydi »

Hi.

I have UT 99 installed (451 patch). Im using open graphic driver "RadeonHd", because ATi put my X1250 card in "Legacy". Driver have poor 3D direct rendering at this moment. UT using OpenGL rendering by default (nothing new on Linux ;D) - it's too much for "RadeonHd" (maybe 1.2.6 version change something). Is there any way to set Software Rendering? UT 99 demo running quite well under Wine on software rendering...but too fast (it's popular problem on modern PC). But Wine is not native version, where i dont know how to set software mode.

Best Regards,
Last edited by Trydi on Tue Sep 22, 2009 12:11 am, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: UT 99 Linux version 451 - software rendering - how

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

It runs too fast because you have to enable VSync or use a speedhack.
User avatar
medor
OldUnreal Member
Posts: 343
Joined: Sun May 17, 2009 7:19 am

Re: UT 99 Linux version 451 - software rendering - how

Post by medor »

451 is for servers
you can take last driver render linux here http://www.cwdohnal.com/utglr/

for your speed try to add in your render section
UseVSync=False
FrameRateLimit=150
UTfiles http://medor.no-ip.org/
Image
Image
Image
Image
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: UT 99 Linux version 451 - software rendering - how

Post by Trydi »

Maybe 451 is for servers, but UT Linux 436 is too old to run on many modern Linux distros - Segmentation Fault. 451 Patch is needed for this.

Thx for replies, but it's not what i want. Im asking for set thie software rendering on Linux version of UT - i don't have Windows and i dont want Windows. But i dont know that software mode i possible to set on Linux.

RadeonHd have slow OpenGL 3D rendering, so UT runs very slow, because driver can't rendering faster (at this moment). More artifacts are rendered too. That's way im asking for Software mode.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
Smirftsch
Administrator
Posts: 9008
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: UT 99 Linux version 451 - software rendering - how

Post by Smirftsch »

if 4.51 is working correctly (never tried myself...)
GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice

but it doesn't support S3 Textures (will crash).
And I'm not sure if the result will be better. Maybe you can tell us once you tried :)
Last edited by Smirftsch on Tue Sep 22, 2009 3:38 pm, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: UT 99 Linux version 451 - software rendering - how

Post by Trydi »

Software mode works great :-) But...game still is too fast - even when i've pasted:

UseVSync=False
FrameRateLimit=150

in all rendering section.

At least game not hanging whole system... When i'm using OpenGL rendering, game hanging system from time to time. On software mode is OK. But it's RadeonHd fault - not UT. This drvers are good, but only to using system or playing 2D games like engigma. On ExtremeTux racer with RadeonHd driver i have max ~12FPS.
Last edited by Trydi on Tue Sep 22, 2009 4:20 pm, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
Smirftsch
Administrator
Posts: 9008
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: UT 99 Linux version 451 - software rendering - how

Post by Smirftsch »

UseVSync=True
and don't set FrameRateLimit higher than your monitor is running at (f.e. most TFT's use to run at 60- or maybe 85Hz max)
then the speed problem should be gone
Sometimes you have to lose a fight to win the war.
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: UT 99 Linux version 451 - software rendering - how

Post by Trydi »

Yyyhhaa - now it works :)

I've added UseVSync=True to [SDLGLDrv.SDLGLRenderDevice] and [SDLDrv.SDLClient] - just in case. At least game speed is normal. Now i have working UT Linux 4.51 client in software mode. There is one more problem - i can't play multiplayer, because in multiplayer window is write, that Unreal Tournament 4.51 is too old, and please upgrade to newer version :-/ But it's problem for another thread.

Last edited by Trydi on Tue Sep 22, 2009 8:52 pm, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
medor
OldUnreal Member
Posts: 343
Joined: Sun May 17, 2009 7:19 am

Re: UT 99 Linux version 451 - software rendering - how

Post by medor »

for your fraps set like your monitor for this

[XDrv.XClient]
MinDesiredFrameRate=75.000000 or maybe 60.000000
UTfiles http://medor.no-ip.org/
Image
Image
Image
Image
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: UT 99 Linux version 451 - software rendering - how

Post by Trydi »

Thanks for your advice, but adding UseVSync=True solved the problem with game speed.

EDIT:


Hmm...even with Vsync=True, game is little too fast. With MinDesiredFrameRate=75.000000 added, game runs too fast again. I want ~30FPS no more. Is there any way to hold game on 30FPS - no more?
Last edited by Trydi on Tue Sep 22, 2009 11:40 pm, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
medor
OldUnreal Member
Posts: 343
Joined: Sun May 17, 2009 7:19 am

Re: UT 99 Linux version 451 - software rendering - how

Post by medor »

I want ~30FPS no more.
The limit of fraps is FrameRateLimit= i think you can set minima 60 to 100.Try it for se if this help you.

For me my game run to 100 for bigs maps and 180 for small ... i'm set to FrameRateLimit=190 (i'm on windows XP)

UTfiles http://medor.no-ip.org/
Image
Image
Image
Image
User avatar
Smirftsch
Administrator
Posts: 9008
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: UT 99 Linux version 451 - software rendering - how

Post by Smirftsch »

Thanks for your advice, but adding UseVSync=True solved the problem with game speed.

EDIT:


Hmm...even with Vsync=True, game is little too fast. With MinDesiredFrameRate=75.000000 added, game runs too fast again. I want ~30FPS no more. Is there any way to hold game on 30FPS - no more?
MinDesiredFrameRate=30.000000
:)
Sometimes you have to lose a fight to win the war.
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: UT 99 Linux version 451 - software rendering - how

Post by Trydi »

Game is still too fast with MinDesiredFrameRate=30.000000 or FrameRateLimit=. I dont know what im must to do to make this game normal. "Speed Problem" is popular sentence on UT forums. I've pasted my UT.ini:

Code: Select all

[URL]

Protocol=unreal

ProtocolDescription=Unreal Protocol

Name=Player

Map=Index.unr

LocalMap=CityIntro.unr

Host=

Portal=

MapExt=unr

SaveExt=usa

Port=7777

Class=Botpack.TMale1



[FirstRun]

FirstRun=451



[PackageRemap]

UnrealShare=UnrealI



[Engine.Engine]

GameRenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice

WindowedRenderDevice=OpenGLDrv.OpenGLRenderDevice

RenderDevice=SDLSoftDrv.SDLSoftwareRenderDevice

AudioDevice=ALAudio.ALAudioSubsystem

NetworkDevice=IpDrv.TcpNetDriver

DemoRecordingDevice=Engine.DemoRecDriver

Console=UTMenu.UTConsole

Language=int

GameEngine=Engine.GameEngine

EditorEngine=Editor.EditorEngine

DefaultGame=Botpack.DeathMatchPlus

DefaultServerGame=Botpack.DeathMatchPlus

ViewportManager=SDLDrv.SDLClient

Render=Render.Render

Input=Engine.Input

Canvas=Engine.Canvas



[Core.System]

PurgeCacheDays=30

SavePath=..\Save

CachePath=..\Cache

CacheExt=.uxx

Paths=..\System\*.u

Paths=..\Maps\*.unr

Paths=..\Textures\*.utx

Paths=..\Sounds\*.uax

Paths=..\Music\*.umx

Suppress=DevLoad

Suppress=DevSave

Suppress=DevNetTraffic

Suppress=DevGarbage

Suppress=DevKill

Suppress=DevReplace

Suppress=DevSound

Suppress=DevCompile

Suppress=DevBind

Suppress=DevBsp



[Engine.GameEngine]

CacheSizeMegs=4

UseSound=True

ServerActors=IpDrv.UdpBeacon

ServerActors=IpServer.UdpServerQuery

ServerActors=IpServer.UdpServerUplink MasterServerAddress=unreal.epicgames.com MasterServerPort=27900

ServerActors=IpServer.UdpServerUplink MasterServerAddress=master0.gamespy.com MasterServerPort=27900

ServerActors=IpServer.UdpServerUplink MasterServerAddress=master.mplayer.com MasterServerPort=27900

ServerActors=UWeb.WebServer

ServerPackages=SoldierSkins

ServerPackages=CommandoSkins

ServerPackages=FCommandoSkins

ServerPackages=SGirlSkins

ServerPackages=BossSkins

ServerPackages=Botpack



[SDLDrv.SDLClient]

WindowedViewportX=1024

WindowedViewportY=768

WindowedColorBits=16

FullscreenViewportX=1024

FullscreenViewportY=768

FullscreenColorBits=16

Brightness=0.500000

MipFactor=1.000000

SlowVideoBuffering=False

StartupFullscreen=True

CurvedSurfaces=False

CaptureMouse=False

LowDetailTextures=False

ScreenFlashes=True

NoLighting=False

DeadZoneX=True

DeadZoneY=True

DeadZoneZ=False

DeadZoneR=False

DeadZoneU=False

DeadZoneV=False

InvertVertical=False

ScaleX=1000.000000

ScaleY=1000.000000

ScaleZ=1000.000000

ScaleR=300.000000

ScaleU=1000.000000

ScaleV=1000.000000

ScaleJBX=0.025000

ScaleJBY=0.025000

MinDesiredFrameRate=0.000000

NoDynamicLights=False

Decals=True

NoFractalAnim=False

SkinDetail=High

TextureDetail=High

ParticleDensity=0

UseJoystick=False

JoystickNumber=0

UseVSync=True



[SDLGLDrv.SDLGLRenderDevice]

UseTNT=1

UseGammaExtension=0

UseModulatedGamma=0

UseS3TC=0

OpenGLLibName=libGL.so.1

MinDepthBits=16

MaxLogUOverV=8

MaxLogVOverU=8

UseMultiTexture=1

UsePalette=1

UseAlphaPalette=0

ShareLists=0

AlwaysMipmap=0

DoPrecache=0

Translucency=True

VolumetricLighting=True

ShinySurfaces=True

Coronas=True

HighDetailActors=True

DetailTextures=True

UseTrilinear=False

UseVsync=True



[OpenGLDrv.OpenGLRenderDevice]

UseTNT=1

UseGammaExtension=1

UseModulatedGamma=0

UseS3TC=0

OpenGLLibName=libGL.so.1

MinDepthBits=16

MaxLogUOverV=8

MaxLogVOverU=8

UseMultiTexture=1

UsePalette=1

UseAlphaPalette=0

ShareLists=0

AlwaysMipmap=0

DoPrecache=0

Translucency=True

VolumetricLighting=True

ShinySurfaces=True

Coronas=True

HighDetailActors=True

DetailTextures=True

UseTrilinear=False



[SDLSoftDrv.SDLSoftwareRenderDevice]

Translucency=True

VolumetricLighting=True

ShinySurfaces=False

Coronas=False

HighDetailActors=False

HighResTextureSmooth=True

LowResTextureSmooth=False

FastTranslucency=True

UseVSync=True



[Engine.Player]

ConfiguredInternetSpeed=20000

ConfiguredLanSpeed=20000



[Audio.GenericAudioSubsystem]

UseFilter=True

UseSurround=False

UseStereo=True

UseCDMusic=False

UseDigitalMusic=True

UseSpatial=False

UseReverb=False

Use3dHardware=False

LowSoundQuality=False

ReverseStereo=False

Latency=40

OutputRate=22050Hz

Channels=16

MusicVolume=192

SoundVolume=192

AmbientFactor=0.700000

DopplerSpeed=0.000000



[ALAudio.ALAudioSubsystem]

UseFilter=True

UseSurround=False

UseStereo=True

UseCDMusic=False

UseDigitalMusic=True

UseSpatial=True

UseReverb=True

Use3dHardware=False

LowSoundQuality=False

ReverseStereo=False

Latency=40

OutputRate=22050Hz

Channels=16

MusicVolume=192

SoundVolume=192

AmbientFactor=0.700000

DopplerSpeed=0.000000

MusicBufferSize=16384



[IpDrv.TcpNetDriver]

AllowDownloads=True

ConnectionTimeout=15.0

InitialConnectTimeout=300.0

AckTimeout=1.0

KeepAliveTime=0.2

MaxClientRate=20000

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=20

LanServerMaxTickRate=35

DownloadManagers=IpDrv.HTTPDownload

DownloadManagers=Engine.ChannelDownload



[Engine.DemoRecDriver]

DemoSpectatorClass=Botpack.CHSpectator

MaxClientRate=25000

ConnectionTimeout=15.0

InitialConnectTimeout=500.0

AckTimeout=1.0

KeepAliveTime=1.0

SimLatency=0

RelevantTimeout=5.0

SpawnPrioritySeconds=1.0

ServerTravelPause=4.0

NetServerMaxTickRate=60

LanServerMaxTickRate=60



[Engine.GameReplicationInfo]

ServerName=Linux UT Server

ShortName=UT Server

AdminName=

AdminEmail=

Region=0

MOTDLine1=

MOTDLine2=

MOTDLine3=

MOTDLine4=



[IpDrv.TcpipConnection]

SimPacketLoss=0

SimLatency=0



[IpServer.UdpServerUplink]

DoUpLink=False

UpdateMinutes=1

MasterServerPort=27900



[IpServer.UdpServerQuery]

GameName=ut



[IpDrv.UdpBeacon]

DoBeacon=True

BeaconTime=0.50

BeaconTimeout=5.0

BeaconProduct=ut



[GlideDrv.GlideRenderDevice]

Translucency=True

VolumetricLighting=True

ShinySurfaces=True

Coronas=True

HighDetailActors=True

DetailBias=-1.500000

RefreshRate=60Hz

DetailTextures=True

FastUglyRefresh=False

ScreenSmoothing=True

Resolution=Default



[Editor.EditorEngine]

UseSound=True

CacheSizeMegs=6

GridEnabled=True

SnapVertices=True

SnapDistance=10.000000

GridSize=(X=16.000000,Y=16.000000,Z=16.000000)

RotGridEnabled=True

RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)

GameCommandLine=-log

FovAngleDegrees=90.000000

GodMode=True

AutoSave=False

AutoSaveTimeMinutes=5

AutoSaveIndex=6

C_WorldBox=(R=0,G=0,B=107,A=0)

C_GroundPlane=(R=0,G=0,B=63,A=0)

C_GroundHighlight=(R=0,G=0,B=127,A=0)

C_BrushWire=(R=255,G=63,B=63,A=0)

C_Pivot=(R=0,G=255,B=0,A=0)

C_Select=(R=0,G=0,B=127,A=0)

C_AddWire=(R=127,G=127,B=255,A=0)

C_SubtractWire=(R=255,G=192,B=63,A=0)

C_GreyWire=(R=163,G=163,B=163,A=0)

C_Invalid=(R=163,G=163,B=163,A=0)

C_ActorWire=(R=127,G=63,B=0,A=0)

C_ActorHiWire=(R=255,G=127,B=0,A=0)

C_White=(R=255,G=255,B=255,A=0)

C_SemiSolidWire=(R=127,G=255,B=0,A=0)

C_NonSolidWire=(R=63,G=192,B=32,A=0)

C_WireGridAxis=(R=119,G=119,B=119,A=0)

C_ActorArrow=(R=163,G=0,B=0,A=0)

C_ScaleBox=(R=151,G=67,B=11,A=0)

C_ScaleBoxHi=(R=223,G=149,B=157,A=0)

C_Mover=(R=255,G=0,B=255,A=0)

C_OrthoBackground=(R=163,G=163,B=163,A=0)

C_Current=(R=0,G=0,B=0,A=0)

C_BrushVertex=(R=0,G=0,B=0,A=0)

C_BrushSnap=(R=0,G=0,B=0,A=0)

C_Black=(R=0,G=0,B=0,A=0)

C_Mask=(R=0,G=0,B=0,A=0)

C_WireBackground=(R=0,G=0,B=0,A=0)

C_ZoneWire=(R=0,G=0,B=0,A=0)

EditPackages=Core

EditPackages=Engine

EditPackages=Editor

EditPackages=UWindow

EditPackages=Fire

EditPackages=IpDrv

EditPackages=UWeb

EditPackages=UBrowser

EditPackages=UnrealShare

EditPackages=UnrealI

EditPackages=UMenu

EditPackages=IpServer

EditPackages=Botpack

EditPackages=UTServerAdmin

EditPackages=UTMenu

EditPackages=UTBrowser



[UMenu.UnrealConsole]

RootWindow=UMenu.UMenuRootWindow

UWindowKey=IK_Esc

ShowDesktop=True



[UMenu.UMenuMenuBar]

ShowHelp=True

GameUMenuDefault=UTMenu.UTGameMenu

MultiplayerUMenuDefault=UTMenu.UTMultiplayerMenu

OptionsUMenuDefault=UTMenu.UTOptionsMenu

ModMenuClass=UMenu.UMenuModMenu



[Botpack.ChallengeBotInfo]

Difficulty=1

Difficulty=1



[Botpack.DeathMatchPlus]

bNoviceMode=True

bHardCoreMode=True

bUseTranslocator=False

bCoopWeaponMode=False

MinPlayers=0

AirControl=0.350000

FragLimit=30

TimeLimit=0

bChangeLevels=True

bMegaSpeed=False

bAltScoring=False

bMultiWeaponStay=True

bForceRespawn=False

bTournament=False

NetWait=10

RestartWait=15

MaxCommanders=0

InitialBots=4

bNoMonsters=True

bHumansOnly=False

bClassicDeathMessages=False

MinFOV=80.000000

MaxFOV=130.000000

MaxNameChanges=0



[Botpack.CTFGame]

bUseTranslocator=True

bCoopWeaponMode=True

GoalTeamScore=3



[Botpack.Domination]

bDumbDown=True

bUseTranslocator=True

bCoopWeaponMode=True

GoalTeamScore=100



[Botpack.Assault]

bUseTranslocator=False

bCoopWeaponMode=True



[Botpack.TeamGamePlus]

bBalanceTeams=True

GoalTeamScore=30

bPlayersBalanceTeams=True



[Engine.GameInfo]

bLowGore=False

bVeryLowGore=False

bMuteSpectators=False

bNoCheating=True

bAllowFOV=False

AutoAim=0.930000

GameSpeed=1.000000

MaxSpectators=2

AdminPassword=

GamePassword=

MaxPlayers=16

IPPolicies[0]=ACCEPT,*

IPPolicies[1]=

IPPolicies[2]=

IPPolicies[3]=

IPPolicies[4]=

IPPolicies[5]=

IPPolicies[6]=

IPPolicies[7]=

IPPolicies[8]=

IPPolicies[9]=

IPPolicies[10]=

IPPolicies[11]=

IPPolicies[12]=

IPPolicies[13]=

IPPolicies[14]=

IPPolicies[15]=

IPPolicies[16]=

IPPolicies[17]=

IPPolicies[18]=

IPPolicies[19]=

IPPolicies[20]=

IPPolicies[21]=

IPPolicies[22]=

IPPolicies[23]=

IPPolicies[24]=

IPPolicies[25]=

IPPolicies[26]=

IPPolicies[27]=

IPPolicies[28]=

IPPolicies[29]=

IPPolicies[30]=

IPPolicies[31]=

IPPolicies[32]=

IPPolicies[33]=

IPPolicies[34]=

IPPolicies[35]=

IPPolicies[36]=

IPPolicies[37]=

IPPolicies[38]=

IPPolicies[39]=

IPPolicies[40]=

IPPolicies[41]=

IPPolicies[42]=

IPPolicies[43]=

IPPolicies[44]=

IPPolicies[45]=

IPPolicies[46]=

IPPolicies[47]=

IPPolicies[48]=

IPPolicies[49]=

ServerLogName=server.log

bLocalLog=False

bWorldLog=True

bBatchLocal=False

DemoBuild=0

DemoHasTuts=0

bExternalBatcher=False

PlayerViewDelay=1.000000

PlayerSpeechDelay=0.300000

PlayerTauntDelay=2.000000

bLogAdminActions=False

LoginDelaySeconds=0.000000

MaxLoginAttempts=0

ActionToTake=DO_Nothing

IPPolicies[50]=

IPPolicies[51]=

IPPolicies[52]=

IPPolicies[53]=

IPPolicies[54]=

IPPolicies[55]=

IPPolicies[56]=

IPPolicies[57]=

IPPolicies[58]=

IPPolicies[59]=

IPPolicies[60]=

IPPolicies[61]=

IPPolicies[62]=

IPPolicies[63]=

IPPolicies[64]=

IPPolicies[65]=

IPPolicies[66]=

IPPolicies[67]=

IPPolicies[68]=

IPPolicies[69]=

IPPolicies[70]=

IPPolicies[71]=

IPPolicies[72]=

IPPolicies[73]=

IPPolicies[74]=

IPPolicies[75]=

IPPolicies[76]=

IPPolicies[77]=

IPPolicies[78]=

IPPolicies[79]=

IPPolicies[80]=

IPPolicies[81]=

IPPolicies[82]=

IPPolicies[83]=

IPPolicies[84]=

IPPolicies[85]=

IPPolicies[86]=

IPPolicies[87]=

IPPolicies[88]=

IPPolicies[89]=

IPPolicies[90]=

IPPolicies[91]=

IPPolicies[92]=

IPPolicies[93]=

IPPolicies[94]=

IPPolicies[95]=

IPPolicies[96]=

IPPolicies[97]=

IPPolicies[98]=

IPPolicies[99]=

IPPolicies[100]=

IPPolicies[101]=

IPPolicies[102]=

IPPolicies[103]=

IPPolicies[104]=

IPPolicies[105]=

IPPolicies[106]=

IPPolicies[107]=

IPPolicies[108]=

IPPolicies[109]=

IPPolicies[110]=

IPPolicies[111]=

IPPolicies[112]=

IPPolicies[113]=

IPPolicies[114]=

IPPolicies[115]=

IPPolicies[116]=

IPPolicies[117]=

IPPolicies[118]=

IPPolicies[119]=

IPPolicies[120]=

IPPolicies[121]=

IPPolicies[122]=

IPPolicies[123]=

IPPolicies[124]=

IPPolicies[125]=

IPPolicies[126]=

IPPolicies[127]=

IPPolicies[128]=

IPPolicies[129]=

IPPolicies[130]=

IPPolicies[131]=

IPPolicies[132]=

IPPolicies[133]=

IPPolicies[134]=

IPPolicies[135]=

IPPolicies[136]=

IPPolicies[137]=

IPPolicies[138]=

IPPolicies[139]=

IPPolicies[140]=

IPPolicies[141]=

IPPolicies[142]=

IPPolicies[143]=

IPPolicies[144]=

IPPolicies[145]=

IPPolicies[146]=

IPPolicies[147]=

IPPolicies[148]=

IPPolicies[149]=

IPPolicies[150]=

IPPolicies[151]=

IPPolicies[152]=

IPPolicies[153]=

IPPolicies[154]=

IPPolicies[155]=

IPPolicies[156]=

IPPolicies[157]=

IPPolicies[158]=

IPPolicies[159]=

IPPolicies[160]=

IPPolicies[161]=

IPPolicies[162]=

IPPolicies[163]=

IPPolicies[164]=

IPPolicies[165]=

IPPolicies[166]=

IPPolicies[167]=

IPPolicies[168]=

IPPolicies[169]=

IPPolicies[170]=

IPPolicies[171]=

IPPolicies[172]=

IPPolicies[173]=

IPPolicies[174]=

IPPolicies[175]=

IPPolicies[176]=

IPPolicies[177]=

IPPolicies[178]=

IPPolicies[179]=

IPPolicies[180]=

IPPolicies[181]=

IPPolicies[182]=

IPPolicies[183]=

IPPolicies[184]=

IPPolicies[185]=

IPPolicies[186]=

IPPolicies[187]=

IPPolicies[188]=

IPPolicies[189]=

IPPolicies[190]=

IPPolicies[191]=

IPPolicies[192]=

IPPolicies[193]=

IPPolicies[194]=

IPPolicies[195]=

IPPolicies[196]=

IPPolicies[197]=

IPPolicies[198]=

IPPolicies[199]=

IPPolicies[200]=

IPPolicies[201]=

IPPolicies[202]=

IPPolicies[203]=

IPPolicies[204]=

IPPolicies[205]=

IPPolicies[206]=

IPPolicies[207]=

IPPolicies[208]=

IPPolicies[209]=

IPPolicies[210]=

IPPolicies[211]=

IPPolicies[212]=

IPPolicies[213]=

IPPolicies[214]=

IPPolicies[215]=

IPPolicies[216]=

IPPolicies[217]=

IPPolicies[218]=

IPPolicies[219]=

IPPolicies[220]=

IPPolicies[221]=

IPPolicies[222]=

IPPolicies[223]=

IPPolicies[224]=

IPPolicies[225]=

IPPolicies[226]=

IPPolicies[227]=

IPPolicies[228]=

IPPolicies[229]=

IPPolicies[230]=

IPPolicies[231]=

IPPolicies[232]=

IPPolicies[233]=

IPPolicies[234]=

IPPolicies[235]=

IPPolicies[236]=

IPPolicies[237]=

IPPolicies[238]=

IPPolicies[239]=

IPPolicies[240]=

IPPolicies[241]=

IPPolicies[242]=

IPPolicies[243]=

IPPolicies[244]=

IPPolicies[245]=

IPPolicies[246]=

IPPolicies[247]=

IPPolicies[248]=

IPPolicies[249]=

IPPolicies[250]=

IPPolicies[251]=

IPPolicies[252]=

IPPolicies[253]=

IPPolicies[254]=

IPPolicies[255]=



[UnrealShare.UnrealGameOptionsMenu]

bCanModifyGore=True



[UBrowser.UBrowserMainClientWindow]

LANTabName=UBrowserLAN

ServerListNames[0]=UBrowserUT

ServerListNames[1]=UBrowserLAN

ServerListNames[2]=UBrowserPopulated

ServerListNames[3]=UBrowserDeathmatch

ServerListNames[4]=UBrowserTeamGames

ServerListNames[5]=UBrowserCTF

ServerListNames[6]=UBrowserDOM

ServerListNames[7]=UBrowserAS

ServerListNames[8]=UBrowserLMS

ServerListNames[9]=UBrowserAll

ServerListNames[10]=None

ServerListNames[11]=None

ServerListNames[12]=None

ServerListNames[13]=None

ServerListNames[14]=None

ServerListNames[15]=None

ServerListNames[16]=None

ServerListNames[17]=None

ServerListNames[18]=None

ServerListNames[19]=None

ServerListNames[20]=None

ServerListNames[21]=None

ServerListNames[22]=None

ServerListNames[23]=None

ServerListNames[24]=None

ServerListNames[25]=None

ServerListNames[26]=None

ServerListNames[27]=None

ServerListNames[28]=None

ServerListNames[29]=None

ServerListNames[30]=None

ServerListNames[31]=None

ServerListNames[32]=None

ServerListNames[33]=None

ServerListNames[34]=None

ServerListNames[35]=None

ServerListNames[36]=None

ServerListNames[37]=None

ServerListNames[38]=None

ServerListNames[39]=None

ServerListNames[40]=None

ServerListNames[41]=None

ServerListNames[42]=None

ServerListNames[43]=None

ServerListNames[44]=None

ServerListNames[45]=None

ServerListNames[46]=None

ServerListNames[47]=None

ServerListNames[48]=None

ServerListNames[49]=None

bKeepMasterServer=False



[UBrowserUT]

ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,bCompatibleServersOnly=True



[UBrowserLAN]

ListFactories[0]=UBrowser.UBrowserLocalFact,BeaconProduct=ut

URLAppend=?LAN

AutoRefreshTime=10

bNoAutoSort=True



[UBrowserPopulated]

ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,MinPlayers=1,bCompatibleServersOnly=True



[UBrowserDeathmatch]

ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=DeathMatchPlus,bCompatibleServersOnly=True



[UBrowserTeamGames]

ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=TeamGamePlus,bCompatibleServersOnly=True



[UBrowserCTF]

ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=CTFGame,bCompatibleServersOnly=True



[UBrowserDOM]

ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Domination,bCompatibleServersOnly=True



[UBrowserAS]

ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=Assault,bCompatibleServersOnly=True



[UBrowserLMS]

ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,GameType=LastManStanding,bCompatibleServersOnly=True



[UBrowserAll]

ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=unreal.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut

ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master0.gamespy.com,MasterServerTCPPort=28900,Region=0,GameName=ut

bHidden=True

bFallbackFactories=True



[UTMenu.UTMultiplayerMenu]



[UWeb.WebServer]

Applications[0]=UTServerAdmin.UTServerAdmin

ApplicationPaths[0]=/ServerAdmin

Applications[1]=UTServerAdmin.UTImageServer

ApplicationPaths[1]=/images

DefaultApplication=0

bEnabled=False

ListenPort=5080

MaxConnections=30



[UTServerAdmin.UTServerAdmin]

AdminUsername=lxadmin

AdminPassword=lxadmin



[IpDrv.HTTPDownLoad]

RedirectToURL=

ProxyServerHost=

ProxyServerPort=3128

UseCompression=True



[Engine.StatLog]

LocalBatcherURL=../NetGamesUSA.com/ngStats/ngStatsUT

LocalBatcherParams=

LocalStatsURL=../NetGamesUSA.com/ngStats/html/ngStats_Main.html

WorldBatcherURL=../NetGamesUSA.com/ngWorldStats/bin/ngWorldStats

WorldBatcherParams=-d ../NetGamesUSA.com/ngWorldStats/logs -g UT

WorldStatsURL=http://www.netgamesusa.com

LocalLogDir=../Logs

WorldLogDir=../NetGamesUSA.com/ngWorldStats/logs

bWorldBatcherError=False



[Botpack.UTIntro]

CityIntroHUDClass=

bNoMonsters=False

bHumansOnly=False

bCoopWeaponMode=False

bClassicDeathMessages=False



[UMenu.UMenuRootWindow]

GUIScale=1.000000

LookAndFeelClass=UMenu.UMenuBlueLookAndFeel



[UTMenu.UTConsole]

SpeechKey=86

SavedPasswords[0]=

SavedPasswords[1]=

SavedPasswords[2]=

SavedPasswords[3]=

SavedPasswords[4]=

SavedPasswords[5]=

SavedPasswords[6]=

SavedPasswords[7]=

SavedPasswords[8]=

SavedPasswords[9]=

RootWindow=UMenu.UMenuRootWindow

MouseScale=1.700000

ShowDesktop=True

bShowConsole=False

UWindowKey=IK_None



[UWindow.WindowConsole]

ConsoleKey=192



[Botpack.LastManStanding]

bHighDetailGhosts=False

FragLimit=30

TimeLimit=0

bMultiWeaponStay=True

bForceRespawn=False

bUseTranslocator=False

MaxCommanders=0

bNoMonsters=True

bHumansOnly=False

bCoopWeaponMode=False

bClassicDeathMessages=False

MinFOV=80.000000

MaxFOV=130.000000

MaxNameChanges=0



[UTMenu.UTMenuBotmatchCW]

Map=DM-Turbine.unr

GameType=BotPack.DeathMatchPlus

MutatorList=

bKeepMutators=False
With UseVSync=True is much better, but game is little to fast.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: UT 99 Linux version 451 - software rendering - how

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Then your computer is simply too powerful. ;)
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: UT 99 Linux version 451 - software rendering - how

Post by Trydi »

Maybe too powerfull, but for Unreal - not modern games - im not gamer by the way. Ech.. maybe sometimes... i like few games (Half-Life,DeusEx, good RPG etc).

- AMD 4200+ - 2 core 2,20GHz
- 2GB RAM
- ATi X1250 - 64MB (shared with RAM - up to 320MB)

Powerfull - noooo... too weak for Vista or Windows 7. Perfect hardware for GNU/Linux ;)

Ech...i think game is little too fast, but it's maybe placebo effects. I don't have Windows to compare game speed between Windows and Linux. With Vsync is not default 100% game speed...but...something like 110-120% game speed. Only little to fast.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
Smirftsch
Administrator
Posts: 9008
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: UT 99 Linux version 451 - software rendering - how

Post by Smirftsch »

first thing I'd change is:

ShinySurfaces=False
Coronas=False
HighDetailActors=False

to true. Increases the Eye-Candy and eats up some power :P.

But maybe it's the same problem like in Windoze. There is a tool/command (which I forgot unfortunately but google'ing it should be no big problem) which can be used to assign one cpu-core only to the application in Linux also.
Maybe it fixes the problem like it does in Win.

Last edited by Smirftsch on Thu Sep 24, 2009 5:31 am, edited 1 time in total.
Sometimes you have to lose a fight to win the war.
User avatar
[]KAOS[]Casey
OldUnreal Member
Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: UT 99 Linux version 451 - software rendering - how

Post by []KAOS[]Casey »

is there a way in linux to make a process use only one core?
User avatar
medor
OldUnreal Member
Posts: 343
Joined: Sun May 17, 2009 7:19 am

Re: UT 99 Linux version 451 - software rendering - how

Post by medor »

OK

try
AMD Dual-Core Optimizer
uniinstal or patch AMD Cool'n'Quiet Software

http://support.amd.com/fr/psearch/Pages/psearch.aspx?type=2.1&product=&contentType=Tech%20Download%20Processor
UTfiles http://medor.no-ip.org/
Image
Image
Image
Image
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: UT 99 Linux version 451 - software rendering - how

Post by Trydi »

Funny, but with:

ShinySurfaces=True
Coronas=True
HighDetailActors=True

Game gets more speed :)

Stuff for my processor is not a cure for this problem, but thanks (i checked it).

Anyway - i think it's not a problem to solved. Maybe this speed problem can't be fixed. Maybe it's a problem only on my computer. Maybe 64bit distro and processor is source of this problem - i dont know. Maybe someone may run native UT 4.51 and check that this speed problem is on his machine too. Maybe open graphic driver "RadeonHd" was a problem - i dont have idea. Like i said - i dont have Windows to check this :-/ Or even Linux distro with X.org 7.3 and xserver 1.4.x to install ATi proprietary drivers for my card.
Last edited by Trydi on Thu Sep 24, 2009 9:26 am, edited 1 time in total.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
Smirftsch
Administrator
Posts: 9008
Joined: Wed Apr 29, 1998 10:00 pm
Location: NaPali

Re: UT 99 Linux version 451 - software rendering - how

Post by Smirftsch »

does "CPUSPEED=" in startup show any effect?
Sometimes you have to lose a fight to win the war.
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: UT 99 Linux version 451 - software rendering - how

Post by Trydi »

$ ./ut -CPUSPEED=200 (or 2000 etc.)

Game start, but console says:

Code: Select all

fcntl: Operation not permitted
fcntl: Operation not permitted
And game still is too fast (not like 120% of game speed but like 200%). Nothing changed.

Maybe someone check this? Software mode and 4.51 patch? Maybe it's RadeonHd fault - if we not made tests on other machines, whe don't know that this is game bug or graphics driver fault.
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
SDS-Clan
Posts: 1
Joined: Tue Sep 15, 2009 10:17 am

Re: UT 99 Linux version 451 - software rendering - how

Post by SDS-Clan »

it runs to fast ???

do you use a multycore system? UT is made for singlechip, so
run the process in one core only.
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: UT 99 Linux version 451 - software rendering - how

Post by Trydi »

it runs to fast ???

do you use a multycore system? UT is made for singlechip, so
run the process in one core only.
OK - but how?
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)
User avatar
[§Ŕ] ŤhěxĐâŕkśîđěŕ
OldUnreal Member
Posts: 4425
Joined: Wed Sep 03, 2008 8:19 am

Re: UT 99 Linux version 451 - software rendering - how

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

it runs to fast ???

do you use a multycore system? UT is made for singlechip, so
run the process in one core only.
OK - but how?
No idea mate. But you can write a C program that only does this:

Code: Select all

main(){for(int x=1337;x>-1;x++)printf("hog my cpu baby");}
And run it before you run Unreal, should kill your CPU and make it run slower. :)
User avatar
Trydi
OldUnreal Member
Posts: 76
Joined: Mon Apr 20, 2009 7:25 pm

Re: UT 99 Linux version 451 - software rendering - how

Post by Trydi »

This program was tested? :)
Unofficial Linux Installer for Unreal (227f): http://www.oldunreal.com/cgi-bin/yabb2/ ... 41027403/0.

Happy Linux User :-)

Return to “UnrealTournament General Forum”