Version: 0.3.50
Type: UCC Commandlet
Game: Unreal Tournament
Install: Extract everything to your UT folder.
Description: It's ucc commandlet which parses .uc files in search of preprocessor directives and macros.
Usage: Complete readme at [url=http://wiki.beyondunreal.com/UE1:UE1PreProcessorCommandlet]WIKI[/url].
Download Links: [url]http://turniej.unreal.pl/files/UEnginePPC.zip[/url] ~108kb
Screen shot:
[img]http://turniej.unreal.pl/files/uengineppc_sshot.jpg[/img]
ChangeLog:
- v 0.3.150
- added option to delete log calls out of UScript source
- v 0.3.144
- added bIniVersion to commandline and project file (changes the way macro __UENGINEVERSION__ works)
- v 0.2.123
- new directive `else if
- v 0.2.106
- new directive `namespace
- new macro __UENGINEVERSION__
- new macro __SELF__
- macros can be used in conditional statements
- v 0.2.56
- new directive `import used to create #exec directive for large number of textures/sounds
- v 0.1.5
- added new option bIsPackage
- v 0.1.4
- fixed bug with inline `write directive
- v 0.1.1
- initial release
I plan to add more operators to conditional statements (||, &&, !), ability to turn on/off debugging/code cleaning only for certain file and that's pretty much it.
If anyone will find bugs, please report it here.

