So what do you think about the project there?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Battle for NaPali
Moderator: Buggie
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Battle for NaPali
What do you think about the project Battle for NaPali by Team UnrealSP ( http://www.hellscrag.net/unrealsp/ )? I'm trying their Deja Vu and it really looks and feels professional, just like Epic made but some things are even more interesting. Like the battle between Skaarj and Krall
And BfNP would be even cooler, from the snapshots it looks it is very advanced! Snow effects and things like that, if only UT had texture movement sounds (and landing sounds) it would be supremely awesome. "the frozen vale" snapshot looks cool, frozen bridge with transcluent ice... The geometry looks cool, but unfortunately not many people are working on it now. I still can't wait to see the final release or an alpha. They even created a female Nali!
So what do you think about the project there?
So what do you think about the project there?
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Tronovision
- OldUnreal Member
- Posts: 160
- Joined: Fri May 04, 2007 10:58 pm
Re: Battle for NaPali
Yeah, that looks pretty freaking amazing and is seels like a LOT of thought and work has been put into the project (i.e. new weapons, creatures, decorations, etc.) other than the main job of mapping and creating a good storyline. I would like to try doing something like this, however at the rate that I am mapping now it would take me decades! 
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Battle for NaPali
Yea, my state is somewhat the same
I'm trying their mappack Deja Vu 2, seems like a few earlier screenshots are from that pack. It's very cool, kind of Epic-styled but more fun in some cases and are some interesting things there, like battle between Skaarj and Krall
And the Chizra Palace looks very cool!
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Colino
- OldUnreal Member
- Posts: 22
- Joined: Sun Feb 10, 2008 11:22 am
Re: Battle for NaPali
yeah , i hope to see as soon as this wonderfull job.
if this one will be a commercial "mission pack" i will be very happy to buy it!
p.s. where i can download Deja Vu 2 ??
if this one will be a commercial "mission pack" i will be very happy to buy it!
p.s. where i can download Deja Vu 2 ??
Last edited by Colino on Thu Feb 21, 2008 11:53 am, edited 1 time in total.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Battle for NaPali
The same site I stated in the 1st post, look left and there you can should see Deja Vu.
This will be a free pack, as is Deja Vu.
This will be a free pack, as is Deja Vu.
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Jâçkrâßßit
Re: Battle for NaPali
Funny that this topic is talking also about Deja Vu. I'm not sure if you know Great Emerald, but I'm an in the process of converting that pack to unreal 1.
I'm about 90% done the full conversion and am talking with hellscrag on fixing some final bugs. The public release should be in the next couple of weeks
I'm about 90% done the full conversion and am talking with hellscrag on fixing some final bugs. The public release should be in the next couple of weeks
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Battle for NaPali
Nice
Can I use them for converting some to DM? Like the Chizra Palace? 
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Frouste
- OldUnreal Member
- Posts: 26
- Joined: Wed Jan 02, 2008 8:30 pm
Re: Battle for NaPali
Someone should suggest to the creator to let others help create it, into UnrealTournament...
I think the "coopgame2" mod would be able to handle it...
I think the "coopgame2" mod would be able to handle it...
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スマイル・ドラゴン
- OldUnreal Member
- Posts: 1263
- Joined: Sun Feb 10, 2008 9:07 pm
Re: Battle for NaPali
I prefer default unreal co-op over UT99, and I have my reasons.
Long time no see Frouste, if you do read this.
Long time no see Frouste, if you do read this.
I am the dragon without a name.
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
Ðàrk-_¦_-Ñïght.: / κυνικός Δράκων / スマイル・ドラゴン / Draco Nihil
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Tronovision
- OldUnreal Member
- Posts: 160
- Joined: Fri May 04, 2007 10:58 pm
Re: Battle for NaPali
I realize that the Battle for NaPali project has been haulted but does anyone know if or when the project might be completed. It just seems a shame that so many good maps, mods and other features might not even see the light of day... 
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Frouste
- OldUnreal Member
- Posts: 26
- Joined: Wed Jan 02, 2008 8:30 pm
Re: Battle for NaPali
I know, but it'd be a good idea if the people here add to their efforts, and even expand into UT, which may have more people playing in similar games of coop... I know the people at Destination Unreal play MonsterHunt...
I would love to see more mountaineous and snowy environments...
I see your point, but that doesn't mean you can't import the game over to UT and then format it to coopgame2...I prefer default unreal co-op over UT99, and I have my reasons.
I would love to see more mountaineous and snowy environments...
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Battle for NaPali
I look up BeyondUnreal forums daily and can say that the project BfNP was halted for, Red Nemesis, is almost complete and has a good work group. That means, after finishing Red Nemesis, they'll go to BfNP. Hopefully
But why shouldn't they 
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Frouste
- OldUnreal Member
- Posts: 26
- Joined: Wed Jan 02, 2008 8:30 pm
Re: Battle for NaPali
Well, I know it's an old game, but they could at least reach out for help...
Unreal1 is classic, and I think the loss of the minigun is a little upsetting. I would however like to see some more environments and less of the razorjack, but wth?
Unreal1 is classic, and I think the loss of the minigun is a little upsetting. I would however like to see some more environments and less of the razorjack, but wth?
Last edited by Frouste on Fri Apr 25, 2008 7:42 pm, edited 1 time in total.
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Colino
- OldUnreal Member
- Posts: 22
- Joined: Sun Feb 10, 2008 11:22 am
Re: Battle for NaPali
Residual Decay seems to be a great job, i hope to see (and play!) it soon!!I look up BeyondUnreal forums daily and can say that the project BfNP was halted for, Red Nemesis, is almost complete and has a good work group. That means, after finishing Red Nemesis, they'll go to BfNP. HopefullyBut why shouldn't they
but there are single player mission made for UT2k4??
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Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Battle for NaPali
Wow..
Nice!
@ Colino
There are Single Players maps for UT2k4
Like the beta maps done by .:..: I think.
Nice!
@ Colino
There are Single Players maps for UT2k4
Like the beta maps done by .:..: I think.
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Madis
- OldUnreal Member
- Posts: 9
- Joined: Sat Jun 07, 2008 10:03 pm
Re: Battle for NaPali
Residual Decay is a sp mod I've been waiting for years now. It's continuing storyline from 2 prequels and the promising story of itself, in addition with it's countless new technological advances for the UE1...
I just have to get my hands on it.
BfNP, well, I've anticipated that one, as well as another sp mod called The Chosen One (which is about to be completed) for some time now too, but they don't get me as excited as RD. *Almost*, but a little bit less
But while you guys wait, you can always play Deja Vu, Xidia Gold, 7 Bullets or the recently released Project Zephon. Great SP mappacks imo. They're all there at unrealsp.org
I just have to get my hands on it.
BfNP, well, I've anticipated that one, as well as another sp mod called The Chosen One (which is about to be completed) for some time now too, but they don't get me as excited as RD. *Almost*, but a little bit less
But while you guys wait, you can always play Deja Vu, Xidia Gold, 7 Bullets or the recently released Project Zephon. Great SP mappacks imo. They're all there at unrealsp.org
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Battle for NaPali
Wha? Dots made beta maps for UT2004?
And there must be SP maps for UT2004, I didn't check though. I'm good with Assault.
Interesting things there Madis, I never got time to check most of those.
And there must be SP maps for UT2004, I didn't check though. I'm good with Assault.
Interesting things there Madis, I never got time to check most of those.
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Krokus
- OldUnreal Member
- Posts: 96
- Joined: Fri Mar 14, 2008 1:17 pm
Re: Battle for NaPali
Found some stuff from Unreal for UT2004
[url]http://unrealtournament2004.filefront.com/file/Returned_to_Nyleve_Mission_Pack;54689[/url]
[url]http://unrealtournament2004.filefront.com/file/Unreal_Classic;59892[/url]
I think there's more on there.
EDIT: Found the one by .:..: - dots!
[url]http://utforums.epicgames.com/showthread.php?t=572646[/url]
[url]http://unrealtournament2004.filefront.com/file/Returned_to_Nyleve_Mission_Pack;54689[/url]
[url]http://unrealtournament2004.filefront.com/file/Unreal_Classic;59892[/url]
I think there's more on there.
EDIT: Found the one by .:..: - dots!
[url]http://utforums.epicgames.com/showthread.php?t=572646[/url]
Last edited by Krokus on Sun Jun 08, 2008 8:35 pm, edited 1 time in total.
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Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: Battle for NaPali
Unreal Classic's map (Chizra) is just copy-paste (textures was made from scratch), it's nothing you won't see in Unreal
. In the other hand it's just a sample map, to show how use that menu system/gametype.
Returned to Nyleve is more interesting, but it could be far more better.t
Returned to Nyleve is more interesting, but it could be far more better.t

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Madis
- OldUnreal Member
- Posts: 9
- Joined: Sat Jun 07, 2008 10:03 pm
Re: Battle for NaPali
What mappack were you discussing?Unreal Classic's map (Chizra) is just copy-paste (textures was made from scratch), it's nothing you won't see in Unreal. In the other hand it's just a sample map, to show how use that menu system/gametype.
Returned to Nyleve is more interesting, but it could be far more better.t
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Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: Battle for NaPali
This two map packsFound some stuff from Unreal for UT2004
[url]http://unrealtournament2004.filefront.com/file/Returned_to_Nyleve_Mission_Pack;54689[/url]
[url]http://unrealtournament2004.filefront.com/file/Unreal_Classic;59892[/url]
I think there's more on there.

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Kajgue
- Global Moderator
- Posts: 761
- Joined: Mon Oct 17, 2005 2:36 pm
Re: Battle for NaPali
But it's being worked on by about twenty people at www.unrealsp.orgSomeone should suggest to the creator to let others help create it, into UnrealTournament...
AKA - ( T : S : B ) Ice-Lizard


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KillerSkaarj
- OldUnreal Member
- Posts: 935
- Joined: Fri Jan 25, 2008 2:04 am
Re: Battle for NaPali
Dots has a LOT of free time on his hands, literally all the time in the world, apparently.
Oh, and I await BFNP. Sounds interesting, looks interesting, dangit, I can't wait for it!
Oh, and I await BFNP. Sounds interesting, looks interesting, dangit, I can't wait for it!
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Battle for NaPali
http://www.unrealsp.org/ : Server down.
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Raven
- OldUnreal Member
- Posts: 311
- Joined: Fri Jun 10, 2005 5:10 am
Re: Battle for NaPali
Hellscrag was moving UnrealSP and forums to new server (no data loses), but now everything works fine.

