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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
2kx weapons in UT99/Unreal?
Moderator: Buggie
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lycheeliang
- OldUnreal Member
- Posts: 16
- Joined: Mon Jan 14, 2008 12:00 pm
2kx weapons in UT99/Unreal?
Hi i was wondering if there are any mutators/mods available that features 2k3/4 weapons for ut99 or unreal? i know there is redeemer2k4 (wormbo), a 2kx translocator (in dots invasion mod) and even Rocketlauncher (BlackCheetah). Any others i've missed?
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Jet v4.3.5
- OldUnreal Member
- Posts: 117
- Joined: Fri Jul 04, 2008 8:17 pm
Re: 2kx weapons in UT99/Unreal?
There really aren't any "Real" conversions, only attempts at recreating the effect of the weapons. .:..:'s has converted vehicles from UT2003: Bulldog, but he mentions that it would be hard for UT200x conversions from most content in either game:
"About UT2k4 vehicles, that will be a little bit harder becouse their vehicles is based on skeletal meshes and not static meshes as in U2. That would mean no rotating wheels or so and I still dont know how to convert them into unreal vertex meshes without losing texture data on them."
"About UT2k4 vehicles, that will be a little bit harder becouse their vehicles is based on skeletal meshes and not static meshes as in U2. That would mean no rotating wheels or so and I still dont know how to convert them into unreal vertex meshes without losing texture data on them."
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: 2kx weapons in UT99/Unreal?
Yeap, animations are done absolutely the other way it's done in UT/UnrealI.Animations in UT200X are all skeletal and uses different type of meshes. Of course, UnrealI227 has skeletal support (UT too), but still you can't directly convert things. So usually the Static Meshes are converted, and then animated.

