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2kx weapons in UT99/Unreal?

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

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lycheeliang
OldUnreal Member
Posts: 16
Joined: Mon Jan 14, 2008 12:00 pm

2kx weapons in UT99/Unreal?

Post by lycheeliang »

Hi i was wondering if there are any mutators/mods available that features 2k3/4 weapons for ut99 or unreal? i know there is redeemer2k4 (wormbo), a 2kx translocator (in dots invasion mod) and even Rocketlauncher (BlackCheetah). Any others i've missed?
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Jet v4.3.5
OldUnreal Member
Posts: 117
Joined: Fri Jul 04, 2008 8:17 pm

Re: 2kx weapons in UT99/Unreal?

Post by Jet v4.3.5 »

There really aren't any "Real" conversions, only attempts at recreating the effect of the weapons. .:..:'s has converted vehicles from UT2003: Bulldog, but he mentions that it would be hard for UT200x conversions from most content in either game:

"About UT2k4 vehicles, that will be a little bit harder becouse their vehicles is based on skeletal meshes and not static meshes as in U2. That would mean no rotating wheels or so and I still dont know how to convert them into unreal vertex meshes without losing texture data on them."
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: 2kx weapons in UT99/Unreal?

Post by GreatEmerald »

Yeap, animations are done absolutely the other way it's done in UT/UnrealI.Animations in UT200X are all skeletal and uses different type of meshes. Of course, UnrealI227 has skeletal support (UT too), but still you can't directly convert things. So usually the Static Meshes are converted, and then animated.

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