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Pawns see through movers online

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

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Psychomorph

Pawns see through movers online

Post by Psychomorph »

Monsters usually see you through movers and start to shoot doors. Is there a fix for that? I noticed in "Redeem Your Space" the marines do not see through doors.
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[]KAOS[]Casey
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Re: Pawns see through movers online

Post by []KAOS[]Casey »

use trace instead of fasttrace in their code
Psychomorph

Re: Pawns see through movers online

Post by Psychomorph »

What does it mean exactly?
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GreatEmerald
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Re: Pawns see through movers online

Post by GreatEmerald »

That you have to change their code.
Psychomorph

Re: Pawns see through movers online

Post by Psychomorph »

A coder I talked to says: "Ok did take a short look into the ScriptedPawns code; it seems all of them use Trace - FastTrace seems to be only used in a couple of Scripts at all - most of them being gamemodes."

Seems your advise didn't help much, or perhaps you need to go more into detail.


Just for clarification, I was not asking for creating new monsters, but fixing the existing unreal creatures.
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[]KAOS[]Casey
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Posts: 4497
Joined: Sun Aug 07, 2011 4:22 am
Location: over there

Re: Pawns see through movers online

Post by []KAOS[]Casey »

some of the traces need to hit actors then, be careful in changing them, some don't need it..

HitActor = Trace(HitLocation, HitNormal, End, Start, true);

= hits actors


HitActor = Trace(HitLocation, HitNormal, End, Start, false);

= doesn't hit actors
Last edited by []KAOS[]Casey on Mon Aug 11, 2008 11:48 am, edited 1 time in total.
Psychomorph

Re: Pawns see through movers online

Post by Psychomorph »

Thanks, I move the infomation to the coders.

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