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Unreal I Models

UT now belongs to the "old" Unreal as well. Supporting it for OpenGL and Sound its time to put up a board now.

Moderator: Buggie

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Krokus
OldUnreal Member
Posts: 96
Joined: Fri Mar 14, 2008 1:17 pm

Unreal I Models

Post by Krokus »

Is there a way I can get these?
NOT the oldskool ones.
I don't like the colors they added. (Team Colors).
I want the normal ones from Unreal and the hidden ones. :)
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Unreal I Models

Post by GreatEmerald »

Look in the SkinCity.
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Krokus
OldUnreal Member
Posts: 96
Joined: Fri Mar 14, 2008 1:17 pm

Re: Unreal I Models

Post by Krokus »

Thanks! :)
There are some nice skins and models over there!
[url]http://skincity.beyondunreal.com/?section=models&action=show_infos&id=57[/url]

EDIT 1:

These are some skins I collected for Unreal1 characters I did'nt make any of theses
skins only imported them and wrote the .ini's so they whould work.I hope
i dont offend any skinners who made these skins by sending them out like this.
really it's a complament i included these skins because they were the best of the best
they are my favorites.

IMPORTANT ; you must have the unreal1 models mod not the first one that only gives you one skin
per character you need the one that makes a .utx file named "female1skiny" "female2skiny" and so on with
with the other characters the "y" at the end of skin makes the differnce i have it and installed it
and delleted the zip and now i can't find where i got it.
I do know that the e-mail for the original mod's author is usolsons@televar.com and i think he made the mod
you will need for these skins to work.
i'll check in to it and get back
rudebug
bugfarm@ev1.net

---

I need a mod to make them work.
Time to search again.. :D

EDIT 2:
Can't find it on SkinCity :(

EDIT 3:
Found it!
[url]http://www.wootabulous.nl/download.php?view.290[/url]

Edit 4:
Missing the standard team colors.
I need those! :(
Last edited by Krokus on Thu Jun 12, 2008 8:18 am, edited 1 time in total.
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Krokus
OldUnreal Member
Posts: 96
Joined: Fri Mar 14, 2008 1:17 pm

Re: Unreal I Models

Post by Krokus »

Sorry for double post.
All I need is the Skaarj skins anyway.
I don't know anything about UScript.
But I know the models are in game.
So any help on this?
What do I need to have them working.
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Unreal I Models

Post by GreatEmerald »

Interesting question. Basically all you need is an .INT file. But: Warning! Be EXTREMELY CAREFUL with int files for skins. If you refer to a package that can't be loaded (that is, you make a typo), then it might even make your UT crash each time you try to play. Basically see other INTs for usual characters and copy paste a new custom INT file. But still be VERY CAREFUL!
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Krokus
OldUnreal Member
Posts: 96
Joined: Fri Mar 14, 2008 1:17 pm

Re: Unreal I Models

Post by Krokus »

Im not sure I understand.
So I can take the one from UnrealGold

---

[public]
Object=(Name=SkTrooperSkins.T_Skaarj1,Class=Texture)
Object=(Name=SkTrooperSkins.T_Skaarj2,Class=Texture)
Object=(Name=SkTrooperSkins.T_Skaarj3,Class=Texture)

And edit it like this? Right?

[public]
Object=(Name=SkTrooperSkins.T_Skaarj1,Class=Texture,Description="sktrooper1")
Object=(Name=SkTrooperSkins.T_Skaarj2,Class=Texture,Description="sktrooper2")
Object=(Name=SkTrooperSkins.T_Skaarj3,Class=Texture,Description="sktrooper3")

But does not work.
I suck at this sort of things.
More help please.
Last edited by Krokus on Tue Jul 15, 2008 10:19 am, edited 1 time in total.
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GreatEmerald
OldUnreal Member
Posts: 5347
Joined: Mon May 21, 2007 2:30 pm

Re: Unreal I Models

Post by GreatEmerald »

It should work... Hmm, maybe UT needs something more. UT2004 doesn't. If you looked at the source, http://unreal.student.utwente.nl/uncodex-ut/Source_botpack/tbossbot.html you would see that each class has its own properties... That means you will need a new script or use an existing class (description). If you looked here, http://unreal.student.utwente.nl/uncodex-ut/Source_botpack/skaarjbot.html you would see that it's missing a default property "Menuname". That's quite a problem, so I think you'll need to make your own bot that extends the Botpack.Skaarjbot and has a MenuName property set to the description of your INT file.
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Krokus
OldUnreal Member
Posts: 96
Joined: Fri Mar 14, 2008 1:17 pm

Re: Unreal I Models

Post by Krokus »

Ill look into it sometime.
Too lazy to do it now. :p
Thanks :)

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