* returns bone details (position, orientation, etc)
* returns whenever bone exists or not
* returns number of bones
* returns bone name by index
* implements AttachToBone function
download: [url=http://turniej.unreal.pl/files/RSkeletalMeshEx.zip]RSkeletalMeshEx.zip[/url]
ReadMe @ wiki: http://wiki.beyondunreal.com/UE1:RSkeletalMeshEx
Changelog
v 0.0.2
* added function RSkeletalActor which implements AttachToBone function
v 0.0.1 (first public release)
* added function GetBoneRotation and GetBoneLocation
EDIT:
There's one bug I've found. It doesn't work on animated skeletons


