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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
UT 99 Cache
Moderator: Buggie
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Oldsparky
- OldUnreal Member
- Posts: 176
- Joined: Sun Mar 21, 2004 11:47 am
UT 99 Cache
The unreal tournament cache folder seems to be capped at a capacity of 901MB. Is there a fix to increase this?
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: UT 99 Cache
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Oldsparky
- OldUnreal Member
- Posts: 176
- Joined: Sun Mar 21, 2004 11:47 am
Re: UT 99 Cache
Some of the Newbiesplayground Unreal servers run over 2000 unreal maps with a supercache size of 7gb. Both of our main DM type servers have about 2700+ maps installed on them. We have hopes of hosting all the Unreal 1 maps on UT. The cache files already exist and are available for download but UT can't handle the load in the cache folder. We are experimenting now on line with a UT server, Newbiesplayground UT unreal style on UT99. It is being hosted by TNN our host for our other three servers. Uteam10F makes this possible with the addition of TCP Wolf's flexmaps. This test server is King of the Hill as our main Unreal server has been for almost 10 years now. We are experiencing some problems with the U1 skins at this point but Mr. Wolf is looking into what I may have done. We also have tested Uteams Monster Mash and that runs quite well. Don't think anyone else is using KOTH on UT99. We presently are limited to a couple hundred maps and we would like to increase that, thus bigger cache capabilities would be nice.
Last edited by Oldsparky on Tue Apr 01, 2008 11:31 pm, edited 1 time in total.
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TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
Re: UT 99 Cache
My Unreal cache is a few gigs in size, and I suppose my UT cache would be as well if it wasn't capped. Interestingly enough I didn't know about that cap either.
I suppse you could write protect the files from the super cache to disable deletion, but the question pops up what happens to any newly downloaded files then... would they be deleted again immediately...?
I suppse you could write protect the files from the super cache to disable deletion, but the question pops up what happens to any newly downloaded files then... would they be deleted again immediately...?
-=]HONESTY PAYS[=-
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3
- OldUnreal Member
- Posts: 7
- Joined: Thu Dec 27, 2007 12:33 am
Re: UT 99 Cache
I have never known UT Cache to be limited. I have had a cache folder of over 5 gig
last month I started a new cache folder to check my redirect was working OK. It was and i downloaded 1.8 gig from it and the Cache folder still has it all in it
As for settings for a Cache folder I don't Know any and have never use any
only thing I chance in the ut ini file about Cache is PurgeCacheDays=0 so the Cache is never deleted Just wished more players did the purge cache bit
last month I started a new cache folder to check my redirect was working OK. It was and i downloaded 1.8 gig from it and the Cache folder still has it all in it
As for settings for a Cache folder I don't Know any and have never use any
only thing I chance in the ut ini file about Cache is PurgeCacheDays=0 so the Cache is never deleted Just wished more players did the purge cache bit
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Oldsparky
- OldUnreal Member
- Posts: 176
- Joined: Sun Mar 21, 2004 11:47 am
Re: UT 99 Cache
Thank you for the replies. I think the only thing I may be doing different is to copy and paste in the cache files, without them showing on the cache text file. I wonder If thats the clue.
Last edited by Oldsparky on Thu Apr 03, 2008 11:42 am, edited 1 time in total.
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sopa_de_letras
Re: UT 99 Cache
I miss a big thing in caches. Why the heck UT and U put all files in one folder? It'd be much easier if all files would be placed in a folder per server, so you know from where that thing came from.
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: UT 99 Cache
What if many servers reference one file (NexGen108 or ASC760 for ex)? Fail [smiley=thumbdown.gif]I miss a big thing in caches. Why the heck UT and U put all files in one folder? It'd be much easier if all files would be placed in a folder per server, so you know from where that thing came from.
Skydev = Chaos13 = Dimension4
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Madis
- OldUnreal Member
- Posts: 9
- Joined: Sat Jun 07, 2008 10:03 pm
Re: UT 99 Cache
I guess you would have to wait a few months before any servers are gonna reference that file...
What if many servers reference one file (NexGen108...
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: UT 99 Cache
Well at least 3 do. Lol.I guess you would have to wait a few months before any servers are gonna reference that file...
What if many servers reference one file (NexGen108...![]()
Skydev = Chaos13 = Dimension4
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Madis
- OldUnreal Member
- Posts: 9
- Joined: Sat Jun 07, 2008 10:03 pm
Re: UT 99 Cache
Latest Nexgen Server Controller, version 1.06 was released publically on Saturday, May 14, 2008.
I doubt that Defrost would make version 1.08 avaliable for hosts, even in beta stage, when the 1.07 version isn't even public yet lol
I doubt that Defrost would make version 1.08 avaliable for hosts, even in beta stage, when the 1.07 version isn't even public yet lol
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sopa_de_letras
Re: UT 99 Cache
Doesn't need to be different folders. Unreal handle cache with a simple ini file that stores what each cache file is, why not put some subheadings in that ini file so the cache associations are a bit easier to organize?
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Chaos13
- OldUnreal Member
- Posts: 951
- Joined: Sat Feb 16, 2008 10:24 am
Re: UT 99 Cache
Why not create your own program that sorts stuff, modifies paths and moves files from caches automatically? Or a native addition to UT.
Skydev = Chaos13 = Dimension4
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TCP_Wolf
- Administrator
- Posts: 1078
- Joined: Sun Mar 03, 2002 12:04 pm
Re: UT 99 Cache
Has been done for UT2k4....Why not create your own program that sorts stuff, modifies paths and moves files from caches automatically? Or a native addition to UT.
I do not know if this works for UT / u227, use at own risk.
http://www.tcpclan.net/phpforum/viewtopic.php?t=1566
Since the author (Coco) is in my clan and active, you might try and politely ask him to port it to other Unreal Engine games.
-=]HONESTY PAYS[=-
