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Re: ALAudio for Rune - development and links

Posted: Fri Oct 07, 2016 5:15 pm
by XenophobicSkaarj
Alright, for copyright, disclaimer, see: http://www.oldunreal.com/cgi-bin/yabb2/YaBB.pl?num=1420982304

Open up your Rune.ini and comment out or delete the original [ALAudio.ALAudioSubsystem] section. Renaming it to ['ALAudio.ALAudioSubsystem] is enough though. You might also want to apply this change to your Default.ini file, so you won't end up in a few months if you deleted your Rune.ini file with unforseen consequences.

Grab *.int and all *.dll files but ALAudio.dll out of http://www.oldunreal.com/betatest/OpenAL_v2.4.7_Rune.7z and place it in Rune Classic\System.

Grab ALAudio.dll for Rune Classic out of http://coding.hanfling.de/ALAudio_RuneClassic_20161007.zip and place it in Rune Classic\System.

Play.

Report if something doesn't work right.
Finally a working sound fix for the steam version!

Thanks a lot, but I do have to mention a bug: if I start a new game and try to skip the intro cutscene, it crashes the game. If you wait all the way it works fine, tried starting a multiplayer server as well and saving/reloading my game and it works.

Here's what it says on the first line:
Critical: Assertion failed: sizeof(PlayingSounds)

Re: ALAudio for Rune - development and links

Posted: Fri Oct 07, 2016 6:04 pm
by han
Thanks a lot, but I do have to mention a bug: if I start a new game and try to skip the intro cutscene, it crashes the game. If you wait all the way it works fine, tried starting a multiplayer server as well and saving/reloading my game and it works.

Here's what it says on the first line:
Critical: Assertion failed: sizeof(PlayingSounds)

Re: ALAudio for Rune - development and links

Posted: Fri Oct 07, 2016 9:32 pm
by []KAOS[]Casey
The assertion failed about the assertion!

Re: ALAudio for Rune - development and links

Posted: Fri Oct 07, 2016 11:59 pm
by han
The assertion failed about the assertion!
I would rather put it as I didn't pass the sanity check. :)

Re: ALAudio for Rune - development and links

Posted: Sun Aug 20, 2017 5:16 am
by Zeromus75
Sorry for necro-posting this thread, but has anyone noticed some of the voices are off synch when using this fix? When I was playing the single-player campaign, for some reason the cutscene involving Loki when Ragnar became a monster was very off and the audio was playing faster than usual, the voices not matching at all with the animation of the Loki's dialogue. Has anyone else ran into this problem using this fix?