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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
If you have any further concerns feel free to contact me: Smirftsch@oldunreal.com
Dispersion Pistol
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William(Rainman)
- OldUnreal Member
- Posts: 991
- Joined: Mon Jul 25, 2011 3:20 am
Dispersion Pistol
Anyone else feel like the Dispersion Pistol was Underpowered in Unreal 2? Especially with no Power Ups.
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Bleeder91[NL]
- OldUnreal Member
- Posts: 1062
- Joined: Sun Oct 04, 2009 7:22 pm
Re: Dispersion Pistol
Nah, it was just fine. You can keep the charge until you need it, which is a big plus. It's not a weapon for taking out stronger enemies but it does just fine against lesser critters and those...'antibodies'.
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William(Rainman)
- OldUnreal Member
- Posts: 991
- Joined: Mon Jul 25, 2011 3:20 am
Re: Dispersion Pistol
I do the like the ability to hold the Charge and I hate those Antibodies, that planet gives me the creeps.Nah, it was just fine. You can keep the charge until you need it, which is a big plus. It's not a weapon for taking out stronger enemies but it does just fine against lesser critters and those...'antibodies'.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Dispersion Pistol
Well, it is a popgun. It is a fallback weapon after all, and I never saw it too underpowered compared to Unreal's DP. And the charge ability is cool.
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Hellkeeper
- Global Moderator
- Posts: 3307
- Joined: Wed May 21, 2008 8:24 pm
- Location: France
Re: Dispersion Pistol
I never noticed it was underpowered because I never used it; since you start each mission with a weapon loadout instead of having to find better weapons as you go, as in Unreal, and since there's plenty of ammo to go around, you never have only the DP and you never (or almost never) end up using the infinite ammo of the DP. game design flaw yay.
You must construct additional pylons.
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Dispersion Pistol
DP is very good for disarming traps, either the pods in Hell or deployables in Na Koja Abad and other places. I even used an ammo conservation strategy in Sulferon, using the Widowmaker to target a turret while out of its range, then without moving switch to DP, charge, fire, and so you get to disarm those for free.
