Can anyone make a patch to let Unreal2 support Galaxy sound system?
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It's been quite a while since oldunreal had an overhaul, but we are moving to another server which require some updates and changes. The biggest change is the migration of our old reliable YaBB forum to phpBB. This system expects you to login with your username and old password known from YaBB.
If you experience any problems there is also the usual "password forgotten" function. Don't forget to clear your browser cache!
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Let Unreal2 use Galaxy audio system
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dts-esy
- Posts: 4
- Joined: Sat Nov 15, 2008 2:21 am
Let Unreal2 use Galaxy audio system
Galaxy audio system supports a very good sound experience. Its 3D sound Sounds excellent.
Can anyone make a patch to let Unreal2 support Galaxy sound system?
Can anyone make a patch to let Unreal2 support Galaxy sound system?
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GreatEmerald
- OldUnreal Member
- Posts: 5347
- Joined: Mon May 21, 2007 2:30 pm
Re: Let Unreal2 use Galaxy audio system
No. Unreal II has strong ties with DirectMusic - basically it's the music that controls some parts of the game, and not the other way round. If they used something else, it would instantly break the game - videos would simply hang or even crash.
Also, Galaxy is both proprietary and old. It doesn't even support EAX more than 1.0 IIRC.
Also, Galaxy is both proprietary and old. It doesn't even support EAX more than 1.0 IIRC.
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[]KAOS[]Casey
- OldUnreal Member
- Posts: 4497
- Joined: Sun Aug 07, 2011 4:22 am
- Location: over there
Re: Let Unreal2 use Galaxy audio system
from galaxy.c..
if Unreal2 had public headers {even without libs} I could try to compile new newest {05ish} galaxy on Unreal2
Code: Select all
#include "hdr\eax.h" // Creative EAX functions
#include "hdr\eax2.h" // Creative EAX 2.x functions
#include "hdr\eaxman.h" // Creative EAX Manager functions
