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details details..

Unreal2 seems to vanish more and more too. Time to put it up here :)
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Bleeder91[NL]
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details details..

Post by Bleeder91[NL] »

mye, im bored so ill just post some things i noticed. that interplanetary cannon that the skaarj took over? it has a retractable blast 0.o it goes right back into zhe cannon. omfg, wasn't it easier to just make it a proj and something that shoots projs?

And inside the Dorian Grey, the gravity is failing. But wouldn't you even notice it when the ship starts to turn, since it's artificial gravity :S
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Hellkeeper
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Re: details details..

Post by Hellkeeper »

Don't understand your first question, but for the second one, I guess it's precisely artificial gravity failing that makes it go wild.
You must construct additional pylons.
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Bleeder91[NL]
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Re: details details..

Post by Bleeder91[NL] »

I meant the cannon at Avalon, in one of the last missions the skaarj take it over and shoot with it, but if you look carefully you can see that the ball it fires goes back into the cannon.
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GreatEmerald
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Re: details details..

Post by GreatEmerald »

Maybe that's their way of recycling energy? ;)
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: details details..

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

If it's a mover then it needs to return, haha.
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GreatEmerald
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Re: details details..

Post by GreatEmerald »

If it's a mover then it needs to return, haha.
No it doesn't, why would it need to do that? You can set movers to trigger once and never return. That's how you open gates and things like that.
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Bleeder91[NL]
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Re: details details..

Post by Bleeder91[NL] »

Or you could just let it return by going underground so you won't see a thing.
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: details details..

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

If it's a mover then it needs to return, haha.
No it doesn't, why would it need to do that? You can set movers to trigger once and never return. That's how you open gates and things like that.
Yeah lol but it needs to return if it fires the lazar multiple times. I dunno does it have to, though... Never played that part. Or at least I don't remember...
Last edited by [§Ŕ] ŤhěxĐâŕkśîđěŕ on Mon Dec 14, 2009 1:22 am, edited 1 time in total.
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GreatEmerald
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Re: details details..

Post by GreatEmerald »

They could then create multiple movers, I guess... Yet a Salamander/BeamGenerator is a lot better idea anyway...
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[§Ŕ] ŤhěxĐâŕkśîđěŕ
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Re: details details..

Post by [§Ŕ] ŤhěxĐâŕkśîđěŕ »

Yeah idk U2 classes really, never made maps for it.

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